Stay on target! Stay on target!
Looks like I'm attracting 2 of the Hun planes. That should free up the rest of you to do the job.
Turn 2 on the way.
So Pete, we meet again on the flank of the battle.
Yeah, I noticed this on turn 1, but didn't want to post publicly, so as to not give anything away. Unfortunately, it is actually more confusing, since the others are probably doing like I am, and planning out their moves with an actual deck. 'Tany rate, I checked for the E deck, and other than the climb/dive, the numbers from the original deck match up with the numbers on the MATES deck. I'll just try and remember that the climb and dive are reversed, and add a written descriptor anyway.
Turn 2 submitted.
2.1 - Teaticket dives under the onrushing Eindecker. Camelbeagle begins his attack run and launches all his rockets at the southern balloon. Sam Urai and Stumptonian have begun to turn towards him but will they be quick enough to disrupt the rocket attack? Flash slips left and opens fire on the northern balloon. Marechallannes is just too far away to do the same and seems to have attracted Malachi’s attention.
2.2 - Camelbeagle continues his straight run at the balloon and fortunately for him Sam Urai and Stumptonian are unable to bring their guns to bear. His luck ends there though as despite executing a perfect attack the rockets fail to explode and bounce harmlessly off the balloon! The Armourer is in for a torrid time when Camelbeagle returns. Teaticket meanwhile has slipped left and shot up the southern balloon so at least it has taken some damage. In the north Flash stalls and fires once more into the northern balloon. Marechallannes and Malachi are both just out of range of their respective targets.
2.3 - Flash slips right and manages to get another burst into the northern balloon, this time at close range. Marechallannes launches his rockets at the balloon this time but comes under fire from Malachi himself. Following the disappointment of his dud rockets, Camelbeagle banks left to avoid colliding with his target. Stumptonian is tracking him but comes under fire himself from the newly arriving Zenlizard. Teaticket stalls and gets another burst into the southern balloon setting it on fire!
Last edited by Sauerkraut; 03-20-2021 at 04:29.
A burning balloon is a good balloon!
turn 3 submitted
Bravo Peter, well done, did you bring the crumpets ?!
3 Up !
Sapiens qui vigilat... "He is wise who watches"
Rockets away...
Voilą le soleil d'Austerlitz!
Get you Bullet away from this sausage, Dave...
Voilą le soleil d'Austerlitz!
This has been my lot lately. Jammed guns and bad rockets! WTF!!!!!! Need to examine the sky and figure a new battle plan!
Turn 3 is in.
FIRE! FIRE! Hehehehe!
How exactly is overlapping with a balloon worked out? I see camelbeagle at A5 and the balloon end the turn at A5. Does Dan have the next movement card to get out of overlapping or does this constitute a collision?
I have been discussing that very thing with Flash as the rulebook doesn't seem completely clear on the matter. The balloon does not drop altitude until after the end of the turn so should be at A5 C1 in photo 2.3 (I will correct it this morning). It only seems fair to then resolve any collisions after a movement phase. Fortunately for Dan this means he has a card to get outbof the way of the descending balloon.
I still have the headache !
Sapiens qui vigilat... "He is wise who watches"
The fire on the southernmost balloon appears to be spreading fast.
3.1 - Camelbeagle slips out from under the southern balloon narrowly avoiding its cables as it continues to be winched rapidly earthwards. Zenlizard overshoots Stumptonian and is greeted by a burst of Spandau fire from Sam Urais observer. Malachi follows Marechallannes and gives him another burst as he completes his rocket attack but fails to put him off. The rockets hit the rear of the balloon and there is a disappointingly small explosion and flames have started to spread slowly across the balloons fabric envelope. Elsewhere, Flash and Teaticket have completed their first attack runs on the balloons.
3.2 - Marechallannes has misjudged his distance from the balloon and collided with it but no serious damage appears to have been done. He and Camelbeagle use the flexibility of their wing mounted Lewis guns to pour more fire into the northern balloon. Flash banks left to line up another attack run, whilst Teaticket Immelmanns and puts more rounds into the southern balloon which is burning fiercely now. Elsewhere there is a lot of manoeuvring, but clever use of altitude means that no one has a clear shot.
3.3 - Camelbeagle now collides with northern balloon but again no serious damage appears to result. He pours more Lewis fire into the beast ably assisted by Flash on his starboard wingtip. Marechallannes now heads towards the southern balloon but is just out of range whilst Teatickets gun remains strangely silent. Zenlizard completes his Immelmann turn and gets another burst from Sam Urais observer for his trouble. The action is now spread across three altitude levels and acquiring targets is proving tough.
turn 4 in
Well, misjudged that turn.
Turn 4 in!
Misjudged that altitude more like - if only you'd climbed !
Sapiens qui vigilat... "He is wise who watches"
But somehow you still got off a shot!
T4 in.
Target focus.. It can kill ya !
Sapiens qui vigilat... "He is wise who watches"
Planes can collide with balloon at same alt but still shoot it?
Two rules:
1. The gamesmaster is always right.
2. When in doubt, refer to rule #1.
No worries I was just trying to grasp the rule which I admit has eluded me.
Voilą le soleil d'Austerlitz!
https://www.wingsofwar.org/forums/sh...al-Rules-lt-ltAndrea: When the firing plane has a higher machinegun and a target overlaps its firing cone...
Target plane one level higher: fire at it long range.
Target plane at same level with climb counters, firing plane without climb counters: fire at short range but not collision.
Target plane at same level without climb counters, firing plane without climb counters: fire at short range and check for collision.
Target plane at same level with climb counters, firing plane with climb counters: fire at short range and check for collision.
Target plane at same level without climb counters, firing plane with climb counters: neither fire nor collision.
https://www.wingsofwar.org/forums/sh...Collision-rule
Sapiens qui vigilat... "He is wise who watches"
The flames continues to eat away at the fabric of both balloons.
4.1 Sam Urai banks right and catches Marechallannes with a quick burst causing smoke to trail from the Nieuport. Marechallannes seems to be trying to change the drum mag on his Lewis gun and did not see the big Albatros bearing down on him. Camelbeagle dives under the northern balloon and fires his Lewis gun up into its belly. Zenlizard and Stumptonian exchange shots at long range and the Nieuport catches fire. Elsewhere Flash banks left above the northern balloon and Teaticket continues to hammer at his malfunctioning weapon.
4.2 Totally intent on the aircraft filling his sights Sam Urai flies into the southern balloon. Fabric tears and cables shear as he seems to cause a fair amount of damage to the already burning balloon. He does manage to fire another long burst into the smoking Nieuport, and its engine starts to cough. Malachi and Zenlizard exchange hand signals as the latter dives past. Stumptonian cannot understand why Zenlizard isnt firing at him as the Nieuport looms closer. Camelbeagle, Flash and Teaticket are all preparing for further attack runs on their respective balloon targets.
4.3 Marechallannes has cleared his gun and fires into the southern balloon. Sam Urai continues to focus totally on his intended victim tearing more of the balloons envelope and shearing more cables. There is a loud crack as something in his airframe snaps and the Albatros shudders. Once more he fires a long burst at close range into the Nieuport and Marechallannes spins wildly before plunging to the ground. Camelbeagle performs an Immelmann and once more fires at the northern balloon whilst Flash continues to reposition his monoplane. Meanwhile Teaticket and Malachi both perform Immelmanns to head back towards the action whilst high above Stumptonian banks towards the southern balloon. Zenlizard heads between the two balloons as the fire eats away at his fragile craft.
At all I brought the rocktes into target.
Voilą le soleil d'Austerlitz!
Turn 5 in!
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