Yes, you can assign any crew skills to any pilots you fly, your choice!
I laugh in the face of danger - then I hide until it goes away!
Allright then, thanks a lot!
Also, unlike some games, you do not have to own the official card to assign a skill to a pilot. The card is just a reminder.
I am thinking that the hardest part of using pilot/crew skills is keeping track of the number of turns till the ability regenerates. Each one has a number of recovery counters but when using more than one card ......... it can get confusing.
I know what you mean...so I made markers specific to the ace skill. They are in the files HERE.
And if you need the full list Henning have a look here and follow the links
Sapiens qui vigilat... "He is wise who watches"
I use the ace abilities with large groups by letting them use it only once. If you get a kill you draw a chit out of a bag and that is your special ability. Once you use it, it goes back into the bag and may be drawn again. I have 3 of each ability in the bag. It's a nice way to introduce the abilities to new pilots.
Thomas
That's a cool idea.
At conventions, I have started using custom Ace Skill cards as souvenirs. As part of the demonstration, it shows the game can be expanded by small amounts, and the participants can use the card if they ever get into the game. Participants draw a random skill before the game starts, from up to eight skills (printed for each side of the game):
Mike
"Flying is learning to throw yourself at the ground and miss" Douglas Adams
"Wings of Glory won't skin your elbows and knees while practicing." OldGuy59
Bookmarks