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Thread: How long is a Turn or a Phase?

  1. #1

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    Default How long is a Turn or a Phase?

    Is there a consensus for how long a game Phase or Turn is in Wings of Glory WW1? I tried a site search to locate an answer, but I came up with nothing.

  2. #2

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    Someone (? Zoe Brain) calculated that each card played equates to 2 seconds of real time.

    I've looked on a few occasions, but I can't find the thread either!
    I laugh in the face of danger - then I hide until it goes away!

  3. #3

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    2 seconds per card was confirmed by Andrea back in 2012 following a calculation by Jon (steel_ratt):
    "...after a study of scales in old simulation boardgames (from Richthofen's War to Wings, from Aces High to Blue Max and more) I decided not to follow a precise scale. When we designed the game, in our minds a manoeuvre card played was a couple of seconds in real life..."
    https://www.wingsofwar.org/forums/sh...scale-distance
    (I searched on Game+turn+seconds and the above was the 9th one in the list!)

    I have added this info to the FAQ in the FAQ&POI Sticky
    https://www.wingsofwar.org/forums/sh...al-Rules-lt-lt
    Last edited by flash; 01-18-2024 at 03:01.

    Sapiens qui vigilat... "He is wise who watches"

  4. #4

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    Thank you for the history lesson, officers & gentlemen.

  5. #5

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    Quote Originally Posted by flash View Post
    2 seconds per card was confirmed by Andrea back in 2012 following a calculation by Jon (steel_ratt):

    https://www.wingsofwar.org/forums/sh...scale-distance
    (I searched on Game+turn+seconds and the above was the 9th one in the list!)

    I have added this info to the FAQ in the FAQ&POI Sticky
    https://www.wingsofwar.org/forums/sh...al-Rules-lt-lt
    I wasn't aware of the Ratt calculation, I came up with 2 secs per card independently based on speed, turn circle etc for a 1/1000-1200 ground scale. Which means the Ratt figures are very probably pretty close, we have independent sources.

  6. #6

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    I had your calculations in mind when I started the search, Zoe, and they may have pre-dated Jon's, but I failed to turn them up with my stumbling efforts !

    Sapiens qui vigilat... "He is wise who watches"

  7. #7

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    Fellow Pilots,

    If an action phase takes approximately 2 seconds, how many phases should it take to replace the magazine on a Lewis machine gun that's: 1) fixed to a wing-top on early war planes, 2) attached to a Foster Mount, and 3) managed by a rear gunner?

    Mike G.

  8. #8

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    Personal Choice

    Some Entente enthusiasts allow replacement of a drum in a single card, regardless of the gun's position. This is, of course, utterly impossible in real life.

    Some Central Powers enthusiasts make drum replacement a full turn, ie 3 cards, regardless of the gun's position.

    Since this is a House Rule, any player is entitled to set his/her own time scale - there is no Official "correct answer".
    I laugh in the face of danger - then I hide until it goes away!

  9. #9

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    Quote Originally Posted by Bunnyman View Post
    ...If an action phase takes approximately 2 seconds, how many phases should it take to replace the magazine on a Lewis machine gun...
    A lot more than anyone would like to play it in the game, Mike !
    I use reloading for Lewis guns in my games and settled on three phases, uninterrupted, so it's much like a gun jam.
    Tend to run out of ammo at the most inopportune moment and lost many a kill due to it, particularly in early war scenarios, so it can make a huge difference when up against belt fed weaponry.
    Have ammo restrictions detailed in the optional rules in OTT.
    https://www.wingsofwar.org/forums/sh...Campaign-Rules

    Sapiens qui vigilat... "He is wise who watches"



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