Scenario 14
The story so far.
High command have received information that a high ranking General will be inspecting the line in the next couple of days. The plan is to strike at his temporary HQ and distrupt the chain of command.
Objective.
Destroy the temporary HQ
The details
The general will be located in a ruined barn (target card) positioned at the centre of the join of two mats. It is protected by a blimp ., the base of the blimp covering at least 50% of the card. The value of the target card is 10pts damage.
Once your planes are within 2 rulers of the blimp the enemy will begin to winch it down. This will take 6 turns. If the Blimp reaches the ground without being destroyed it will effectively act as a blanket reducing the damage from bombs by 50% ( you can remove the model and just leave the transparent base for ease of movement and bombing.)
On the 2nd move of the decent of the balloon roll a d6. 1-2 2 enemy scouts 3-4 3 enemy scouts 5-6 4 enemy scouts. These have been called in to protect the General. Dice for entry side 1-2 North 3-4 East/West 5-6 South These are AI controlled.
The combatants.
The attackers have a total of upto 6 aircraft which can include 2 seaters for bombing purposes OR a bomber ( Gotha or the like) and 4 scouts.. You can control all the planes if you wish..
You have a total of 16 points of bombs a single drop being 4 points . Usual bombing rules apply.
Tally Ho Chaps
Bookmarks