Originally Posted by
Angiolillo
Good day.
I'd say that the rules are both applied. The situation is not static - the two planes are moving while the one with the upper Lewis is trying to fire and both risk to collide into each other, maybe after bullets are exchanged.
So, when the firing plane has a higher machinegun and a target overlaps its firing cone...
Target plane one level higher: fire at it long range.
Target plane at same level with climb counters, firing plane without climb counters: fire at short range but not collision.
Target plane at same level without climb counters, firing plane without climb counters: fire at short range and check for collision.
Target plane at same level with climb counters, firing plane with climb counters: fire at short range and check for collision.
Target plane at same level without climb counters, firing plane with climb counters: neither fire nor collision.
Hope it's convincing enough to you. Collisions against your own target could happen. Ancillotto, whose Nieuport 11 is in our last release, was once so concentrated into his mission against a drachen, trying to get so close to be sure that the erratic rockets would hit it, to bump into the exploding balloon - once it was sure that it was being destroyed it was too late to avoid it.
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