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Thread: WGS Damage Overview

  1. #1

    Default WGS Damage Overview

    Here is a short overview and statistic of the used WGS damage tokens:
    (New Rules & Accessoires Pack)

    Number of Tokens:

    • A = 72
    • B = 60
    • C = 60
    • D = 60


    Damage & Quantity of A damage tokens:

    • 0 = 19x
    • 1 = 19x
    • 2 = 20x
    • 3 = 10x
    • 4 = 3x
    • Explosions = 1x


    Damage & Quantity of B damage tokens:

    • 0 = 10x
    • 1 = 7x
    • 2 = 12x
    • 3 = 9x
    • 4 = 8x
    • 5 = 6x
    • 6 = 3x
    • 7 = 2x
    • 8 = 2x
    • Explosions = 1x


    Damage & Quantity of C damage tokens:

    • 0 = 25x
    • 3 = 12x
    • 5 = 10x
    • 6 = 7x
    • 8 = 5x
    • Explosions = 1x


    Damage & Quantity of D damage tokens:

    • 0 = 26x
    • 5 = 10x
    • 8 = 6x
    • 10 = 6x
    • 12 = 6x
    • 15 = 2x
    • 18 = 2x
    • Explosions = 2x


    Quantity of Special Damages:

    A - B - C

    Engine = 2x
    Fire = 1x
    Pilot = 2x
    Smoke = 2x
    Rudder = 4x
    Explosions = 1x

    D

    Engine = 2x
    Fire = 1x
    Pilot = 2x
    Smoke = 2x
    Rudder = 4x
    Explosions = 2x


    Complete damage points of one token set:

    • A = 101
    • B = 168
    • C = 168
    • D = 296



    Damage per Token:

    • A = 1,4
    • B = 2,8
    • C = 2,8
    • D = 4,9


    Chance to draw a "zero" damage token:

    • A = 26,3%
    • B = 16,6%
    • C = 41,6%
    • D = 43,3%
    Last edited by Marechallannes; 08-22-2013 at 21:22. Reason: adding description new RAP

  2. #2

    Default

    Interesting in my opinion are the equal datas of the B and C token set with the complete damage points and the damage per token.

    On short distance shots the Bf.109 and the Mitsubishi Zero have an advantage with their additional A damage token.

    Spitfire and Wildcat F4F-3 seem to have an advantage at long distance shots with the 41,6% chance to draw a "0" from the C token set.

  3. #3

    Default

    Moved to Word, printed .
    Sven, by the way, Lorenzo has sent me a preview of a desert mat i asked him for ... muhehehe 140*93cm.
    Soon to become public.

  4. #4

    Default

    That is great Sven.
    Yesterday after finding my game rather short! I used up the spare time by writing down all the damage tokens onto a scrap of paper intending to chart them properly when I had the time.
    You have just saved me all that effort. Saving me effort means Kudos.
    Thanks.
    Rob.

  5. #5

    Default

    Great work, very useful, and will come handy when a player asks what is the chance of doing damage.

    Well done.

  6. #6

    Thumbs up

    Great work there Svenmy friend. Well done!

  7. #7

    Default

    Um -- are we using different editions? The numbers I have don't cage with this:

    A: 0,19
    1,16
    1(left rudder),1
    1(right rudder),1
    1(engine),1
    2,16
    2(left rudder),1
    2(right rudder),1
    2(fire),1
    2(pilot),1
    3,7
    3(smoke),2
    3(pilot),1
    4,2
    4(engine),1
    boom,1

    This is the only one where we have the same data.

    B: 0,9
    1,5
    1(left rudder),1
    1(right rudder),1
    2,9
    2(smoke),2
    2(crew),1
    3,7
    3(fire),1
    3(engine),1
    4,6
    4(left rudder),1
    4(right rudder),1
    5,6
    6,2
    6(crew),1
    7,1
    7(engine),1
    8,2
    boom,1

    Yours has 10 0s; mine only shows 9.

    C: 0,25
    3,8
    3(left rudder),1
    3(right rudder),1
    3(engine),1
    3(smoke),1
    5,5
    5(left rudder),1
    5(right rudder),1
    5(smoke),1
    5(crew),1
    6,4
    6(engine),1
    6(crew),1
    6(fire),1
    8,5
    boom,1

    Yours shows 10 5s; mine only 9.

    D: 0,13
    5,3
    5(left rudder),1
    5(right rudder),1
    8,1
    8(smoke),1
    8(crew),1
    10,2
    10(fire),1
    12,2
    12(engine),1
    15,1
    18,1
    boom,1

    Yours appears to be a double-sized "deck".

  8. #8

    Default

    It's the actual data from the WGS new Rules & Accessoires Pack.

    You can check (or count) it here:

    http://www.wingsofwar.org/forums/album.php?albumid=2041

    Thanks to Richard.

  9. #9

    Default

    @ Sven: great work! Just like Rob I was thinking on doing the same but you saved me some time. These numbers will usefull to silence complaining players...

    Quote Originally Posted by Lino22 View Post
    Moved to Word, printed .
    Sven, by the way, Lorenzo has sent me a preview of a desert mat i asked him for ... muhehehe 140*93cm.
    Soon to become public.
    I want one!!!! I am completing my german desert fleet and the allies are gaining strenght to so I'm in the need of one. By any chance would you have asked him a winter mat to?
    Last edited by Thomatchef; 08-22-2013 at 23:19.

  10. #10

    Default

    Quote Originally Posted by Thomatchef View Post
    I want one!!!! Have almost a complete german desert fleet and the allies are gaining strenght to so I'm in the need of one. By any chance would you have asked him a winter mat to?
    I asked him for a few basic landscapes, the community here would appreciate (desert, pacific seaside/jungle - like his cliffs of Dover, landscape at night, open sea with an island ...). It is just matter of his time and will, but he is really very friendly and helpful guy. Night and Desert are job for Photoshop ninjas i am afraid. No geographic pictures are taken at night and in the winter to my knowledge .. i may be wrong though.

    EDIT: I've just started a thread on this, not to mess here
    Last edited by Lino22; 08-22-2013 at 23:53.

  11. #11

    Default

    Quote Originally Posted by csadn View Post
    D: 0,13
    5,3
    5(left rudder),1
    5(right rudder),1
    8,1
    8(smoke),1
    8(crew),1
    10,2
    10(fire),1
    12,2
    12(engine),1
    15,1
    18,1
    boom,1

    Yours appears to be a double-sized "deck".
    I think they double the tokens because of the D-firing KI-61.

  12. #12

    Default

    Quote Originally Posted by Marechallannes View Post
    It's the actual data from the WGS new Rules & Accessoires Pack.
    Ah -- which I don't have (yet).

    I'll recheck the ones I have (first-editions of both WW2 games).

  13. #13

    Default

    i needed this thanks!!

  14. #14


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    David
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    Default

    Thanks, I was wondering this exact information.

    I am curious though. Has anyone tried to make a dice conversion for the damage tokens?

  15. #15

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    Quote Originally Posted by ChyronDave View Post
    Thanks, I was wondering this exact information.

    I am curious though. Has anyone tried to make a dice conversion for the damage tokens?
    It's been discussed before, at least for WGF. One problem is that a lot of people are attracted by the diceless aspect of WoG.
    That said, there is some reasons (constant odds) for that approach. Since you need bookkeeping for a dice rolling system, if you use that and put the chits back in the pot, that deals with that issue.
    Karl
    It is impossible for a man to begin to learn what he thinks he knows. -- Epictetus

  16. #16

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    Quote Originally Posted by Jager View Post
    Since you need bookkeeping for a dice rolling system,
    Give each player a number of M&Ms equal to the plane's DP -- when someone gets shot, he can eat his losses. :)

  17. #17

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    Quote Originally Posted by csadn View Post
    Give each player a number of M&Ms equal to the plane's DP -- when someone gets shot, he can eat his losses.
    That would in the long run be an equalizer. The better pilots would eat lots of chocolate, getting fat. This would weigh down their planes and make them sluggish and less maneuverable.

  18. #18

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    Nice work Sven. You've saved a few of us some time! I've done this on quite a few boardgames, especially those with hidden values. Nice to know your odds at any given time.
    Last edited by Teaticket; 12-01-2018 at 14:28.

  19. #19


    Users Country Flag


    Name
    David
    Location
    Connecticut
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    42
    Join Date
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    Default

    Quote Originally Posted by Jager View Post
    It's been discussed before, at least for WGF. One problem is that a lot of people are attracted by the diceless aspect of WoG.
    That said, there is some reasons (constant odds) for that approach. Since you need bookkeeping for a dice rolling system, if you use that and put the chits back in the pot, that deals with that issue.
    Karl
    Well, my question was stemming from a different angle.

    Recently, I played Sails of Glory with some of the guys I play X-Wing with. They seemed to like it, except for the pulling chits out of a bag part. So, while the WW1 set is okay (damage cards re similar to damage in X-Wing), the chits for the WW2 set might be a turn off for people more keen on dice rolling. If a system was in place to make a dice conversion, they might be a bit more receptive to the idea. I might check into setting up a percentile dice option with the info provided (then adjusting for special damage after).

    I already planned on using 10 sided dice if I play with fuel rules which seem easier than keeping track of tokens.

    Added

    I just did some quick math on this, and by quick I mean I spent at least a half an hour on it. It reminded me why I went into the field that I went into.
    Last edited by ChyronDave; 08-22-2014 at 16:25.

  20. #20

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    Quote Originally Posted by Teaticket View Post
    That would in the long run be an equalizer. The better pilots would eat lots of chocolate, getting fat. This would weigh down their planes and make them sluggish and less maneuverable.
    Nah -- it's chocolate; all that sugar will make the pilots hyperactive, and thus more prone to making mistakes. :)

  21. #21

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    Many years later, still a great breakdown.
    Thanks, Sven!


  22. #22

    Default

    You‘re welcome.
    Voilą le soleil d'Austerlitz!



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