Originally Posted by
Niclas
Been using overlapping bases for collisions. Base overlapping center peg may be a better option though, may start using that. I guess the reasoning is that otherwise you're considered able to that last second adjustment?
I wonder - Should collision (or even near miss, as in base overlap but not base to peg) affect the next move? - Only straight, sharpest possible turn away, random move card?
For me, switching to base to peg and adding some sort of after effect would mean less damage (crashes) from collision but still a bit of extra excitement.
/Niclas
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