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Thread: Play by PM game 11 - "Battle Amongst the Clouds"

  1. #1

    Default Play by PM game 11 - "Battle Amongst the Clouds"

    Game 11 will be two groups of scouts meet up on a hot July '18 day where clouds are dotting the sky. Clouds will be marked to show the altitude(s) they occupy.

    When you fly into a cloud you will keep plotting but I will use a secret chart to see what card you actually will fly. You have a 1/3 chance of flying what you plotted when your peg starts the phase in a cloud. Once your peg is in a cloud you cannot be shot at. The movement card your peg comes out of a cloud you cannot shoot but can be shot at. Once in a cloud I will take the plane off the board until it emerges. I will track the plane's movement in a cloud off board.

    10 players max.
    When signing up state what side you want and pick a plane for that side. Read the thread to see if there is still an opening for the side you are choosing. (count entries!)

    Available planes: I have at least 5 of every type so take what you prefer.

    Germans, Fokker D.VII and E.V/V.III, SSW D.III, Alb DVa, Pfalz D.IIIa

    British, SE5a, Sopwith Camel, Sopwith Dolphin, (I have 1 FE2b if someone wants it. 360* firing above, firing to rear at above only.)


    Rosters:

    Germans,
    Baz - 'Baz' - D.VII
    Chris - 'malachi' - SSW D.III
    Iain - 'camel crew' - Alb. DVa
    Pete - 'stumptonian' - Fokker D.II
    Sam - 'zenlizard' - Fokker E.V/D.VIII

    British,
    Dan - 'camelbeagle' - Sopwith Dolphin
    Sven - 'Marshalllannes' - Sopwith Camel
    Dave - 'flash' - Sopwith Dolphin
    John - 'Crash-A-Lot' - Sopwith Camel
    Andy - 'Sherlochnumber1' - SE5a

    Gaming area = Two Wings of Glory mats.

    Game length, 14 turns

    Rules in use

    All Advanced rules in RAP p.13 -16

    Flying Higher Optional Rule p.19

    Aim Optional Rule p.19

    Firing from Above Optional Rule p.19

    Higher Machine Gun Optional Rule (all SE5As) - If the aircraft does not perform a steep maneuver, it can fire at long range at an overlapping aircraft in its firing arc exactly one altitude level above. It can also fire at short range at overlapping aircraft at the same altitude level unless the SE5a has climb counters and the target does not. In both cases the SE5a fires using B Damage.

    House Rule -* Explosions cause half of the planes starting damage (rounded up) for all aircraft.

    House Rule - When diving -
    you DO NOT lose any climb counters, you simply lose a level of altitude. (e.g. If you start your dive at 3+2 climb counters, you finish the dive at 2+2 climb counters)
    you cannot shoot at a target above you, ie a higher alt level.

    House Rule - when climbing you cannot shoot at a target at a lower alt level.

    House rule - When planning an Immelmann you have the choice to gain one climb counter or not. Immelmann X = no Alt gain.

    Starting Set Up:

    I will place the planes and their altitude and assign pilots to their planes.

    Procedure:

    To try and minimize any errors I will be asking people to state each turn's cards in the format: "Turn X, Phase Y: Card Z (card Z description)"

    So that you can use any of the various decks or Mates, do not include the card #, just the description. I will ignore any #s submitted. If you only submit a # you will fly straight.

    Please use the descriptors:
    Straight,
    Left/Right Turn,
    Sharp Left/Right Turn,
    Left/Right Sideslip,
    Wide Left/Right Sideslip,
    Stall,
    Stall non-steep, (D.VII only)
    Left/Right Stall, (D.VII only)
    Climb, Dive,
    Immelmann,
    Immelmann X (for no alt gain).
    It is also very helpful if you add steep and +/- climb counters and altitude to the description where applicable.

    For example, a Sopwith Camel might have the following moves plotted:

    Start Alt 3.0
    Turn 2, Phase 1: Right sideslip Alt 3.0
    Turn 2, Phase 2: Climb steep Alt 3.1
    Turn 2, Phase 3: Sharp right Alt 3.1

    Once all maneuvers have arrived, I will carry out the turn and post aerial view images and accompanying text for every phase of the round, plus some additional atmospheric images where possible.

    Shooting phase:

    I manage all damage to the aircraft and inform the relevant players about any special damage. This special damage is kept secret from other players (unless fire/smoke) although hints may be given in the narrative.

    House Rule - You will always shoot at the closest enemy target unless you can shoot at another enemy and gain +1 modifier either for shooting at the same target in corresponding phases or for Height advantage.

    Victory conditions:

    The side with the highest overall score at the end of the game wins.

    +1 point for any long range shot taken
    +2 points for any close range shot taken
    +5 points for a kill
    Last edited by Teaticket; 07-18-2021 at 07:13.

  2. #2

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    Hi Peter

    Count me in on a Fokker d.vii please

    Thanks

    Baz

  3. #3

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    Give me the Sopwith Dolphin!!!

  4. #4

  5. #5

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    Hello Peter

    I'll have on of the Albatros DVas if I may. If a Rookie comes along and needs a place, I'll happily step down

  6. #6

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    Once we hit 10 pilots I will assign sides and post starting positions. Anyone and everyone is welcome to sign on. If you have any questions please feel free to ask.

    I will post a move within a day or two after I have all the plots. All damage and private special damage will be passed on via pm.

    For those that don't have this, here is a handy sheet to help you keep track of the game.

    PBEM Play by PM Turn Log both sheets in one file.pdf

    PBEMRecord10.pdf

    PBEMRecord20.pdf
    Last edited by Teaticket; 07-08-2021 at 08:50.

  7. #7

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    I am away from Friday until Monday, so, as much as I'd love to sign up, I don't want to leave the game stuck waiting for turns to be submitted.

  8. #8

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    Nothing will start until Monday the soonest as I am also away Fri-Sun night.

  9. #9

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    OK sign me up for the Kaiser with a D.VII

  10. #10

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    Not fussed which side Peter, Dolphin if a Brit, D.VII if a Herman would be my preference.

    "He is wise who watches"

  11. #11

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    I will wait for Monday with baited breath

  12. #12

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    Time to change sides...

    If there is a spare place I would enlist for the RAF in a Sopwith Camel.
    Voilŕ le soleil d'Austerlitz!

  13. #13

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    I'm in. I'd like to fly for Germany, as usual, in a Fokker E-V/D-VIII.

  14. #14

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    8 in, 2 to go!


    Do the attachments open up for you in post #6? They do for me but I want to make sure as in the past they have not.

  15. #15

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    Quote Originally Posted by Teaticket View Post

    Do the attachments open up for you in post #6? They do for me but I want to make sure as in the past they have not.
    The PDFs allow download, but the attachment doesn't open.

  16. #16

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    Ok, thanks Pete. Think I fixed it.

    1 more recruit signed in, 1 to go.

  17. #17

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    If you have room for one more, happy to fly an SE5a

  18. #18

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    Ok Andy, you are #10! Friday I'll post starting positions. You can stratigize over the weekend as I'll be away till Sunday night. I'll be looking for first plots on Monday.

  19. #19

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    Great, thanks very much, looking forward to it! I’ll

  20. #20

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    Looks like the squadrons are filled up! Time for shootin'!

  21. #21

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    Quote Originally Posted by Teaticket View Post
    .. You can strategize over the weekend as I'll be away till Sunday night. I'll be looking for first plots on Monday.
    Hard to strategize without sight of a map & start position, so watch your six, go loud from the cloud and kill 'em all !
    Last edited by flash; 07-09-2021 at 00:54.

    "He is wise who watches"

  22. #22

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    It's a dogfight... no need for a briefing.
    Voilŕ le soleil d'Austerlitz!

  23. #23

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    Quote Originally Posted by Marechallannes View Post
    It's a dogfight... no need for a briefing.
    Just as well given the last outing.

  24. #24

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    Here are your planes and starting positions.

    Level 6.0 is the highest anyone can fly.

    Clouds fill the altitude levels of the chits shown. Example, A2 A4 means altitude levels 2 through 4 are clouds. Level 1 and 5 are clear.

    Good luck to you all!

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  25. #25

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    Great looking paint jobs Peter

    "He is wise who watches"

  26. #26

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    Turn 1 up !

    "He is wise who watches"

  27. #27

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    And I'm done with turn 1 plotting.

  28. #28

  29. #29

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    Hello Peter. Will send moves though in a minute.

    A please, pretty, please request. Could you increase the size of the overview map. Could only just read it with glassess and a bit of guess work.

  30. #30

  31. #31

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    Quote Originally Posted by camel crew View Post
    Hello Peter. Will send moves though in a minute.

    A please, pretty, please request. Could you increase the size of the overview map. Could only just read it with glassess and a bit of guess work.
    I did this shot 10 minutes before heading out of state for the weekend! I'll add some more lighting and have better photos from here out.

    How many glasses did you drink to affect your vision?

  32. #32

  33. #33

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    Quote Originally Posted by Teaticket View Post
    I did this shot 10 minutes before heading out of state for the weekend! I'll add some more lighting and have better photos from here out.

    How many glasses did you drink to affect your vision?
    Hic

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  35. #35

  36. #36

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    Turn one in

  37. #37

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    A couple more plots and we're off!

  38. #38

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    Turn 1 in!

    Good luck everybody!

  39. #39

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    I’ve sent my turn details via private message to you Peter, I assume that’s the correct way to do it!

  40. #40

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    Quote Originally Posted by Sherlochnumber1 View Post
    I’ve sent my turn details via private message to you Peter, I assume that’s the correct way to do it!
    Yes Sir. Don't want the enemy seeing your plan, be it good or bad!

  41. #41

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    Back from the spotty wi-fi of Idaho!


    Turn 1 in.

  42. #42

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    All in now. I will do my best to get turn 1 posted today. Have some SWMBO time today so I'll try to squeeze in the turn best I can.

  43. #43

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    Battle Amongst the Clouds – Turn 1

    Pilots were placed a turn away from any contact so you could get a feel for the cloud positions.
    I’m happy that some of you did fly into them!

    Phase 1 –
    Marshallannes turns north and reaches his left hand out to touch a cloud, keeping his camel in the clear.
    Zenlizard also turns north but stays well away from the white stuff.
    Crash A Lot turns right heading straight at the southern large cloud.
    Flash, camelbeagle, camel crew, malachi and sherlochnumber1 keep their nose ahead.
    Stumptonian slips left while Baz turns left.
    Click image for larger version. 

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    Phase 2 –
    Marshallannes climbs (forgot to place climb indicator) as does camel crew.
    Flans and Crash A Lot disappear into the large southern cloud!
    Stumptonian turns and comes face to face with a cloud of his own.
    Click image for larger version. 

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    Phase 3 -
    Camel crew and Stumptonian disappear into clouds while Flash emerges, leaving Crash A Lot alone in the cloud.
    Zenlizard flirts with the edge of the world.
    Malachi turns to get a close look at a cloud.
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    Those that are lost in the clouds have to plot without knowing their exact position. Whenever a movement phase begins with your peg in a cloud I, roll on a random chart to determine where you go. There is a 1/3 chance on each phase you do what you plotted.

  44. #44

  45. #45

  46. #46

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    Sam, come back!!, lol

  47. #47

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    Turn 2 in
    But with Peters sick twisted mind , going into the clouds I may show up in OZ ?

  48. #48

  49. #49

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    Quote Originally Posted by Crash A Lot View Post
    Turn 2 in
    But with Peters sick twisted mind , going into the clouds I may show up in OZ ?
    You'll be lucky to find yourself in Oz! Stay away from the black cloud as you may run into a Martian in there.

  50. #50

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