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Thread: the future-WGF suggestions.

  1. #1

    Default the future-WGF suggestions.

    in an effort to winnow down what wed like from ares in the future to help promote the game ill ask everyone to post just ONE single suggestion and refrain from discussion. and please keep in mind the economic realities of production faced by ares for such requests to avoid pie in the sky wishful thinking unlikely ever to come to fruition. a poll could then be held to determine what amongst the suggestion is most popular with drome members.

    ill kick it off with my suggestion, add 2 more duel packs to whats already available to cover different eras of the war and keep more iconic aircraft more or less continually available. id suggest a dh2 vs halberstadt dIII for early war, and a fokker d7 vs se5a for later war. if not kept in constant production they could, at least be on a regular rotating production schedule. i think this would go a long way to giving new players some of the more iconic aircraft usually out of production and largely unavailable.

  2. #2

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    I'd have to agree with you on the extra duel packs. An alternate to the DH2 v DIII could be the Eindekker v Morane. Or possibly both packs.

  3. #3

    Lightbulb

    We badly need 2 of the Iconic WW1 aircraft. I.E. BE 2 & Sopwith Pup. These could be released with a Fokker D. II or III & a German early 2 seater like a DFW or similar.

  4. #4

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    Regular, low priced, starter packs with 4 planes each (2 on each side) and all items a new player should have to play the game.
    This is the way the WoG started and became popular. Everything in one box. Ready to play.
    The starter plane types could be varied from one type to another to attract buyers.
    I also suggest a slight change in model materials. IMHO they should be lighter in weight, maybe less detailed (definitely no prop blades and turning wheels (what is it for?), maybe 3D printed or resin or more flexible plastic. X-Wing or Angels 20 minis are what I mean.
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  5. #5

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    Quote Originally Posted by Popsical View Post
    I'd have to agree with you on the extra duel packs. An alternate to the DH2 v DIII could be the Eindekker v Morane. Or possibly both packs.
    I totally agree with this...especially since such pairings would also bring with them the 'B' Damage decks. Further, it only seems appropriate since these are the highlighted planes in the rule book. That being said, original iconic Duel Packs should still continue to be replenished on a regular basis.

  6. #6

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    Quote Originally Posted by BellMW54 View Post
    I totally agree with this...especially since such pairings would also bring with them the 'B' Damage decks. Further, it only seems appropriate since these are the highlighted planes in the rule book. That being said, original iconic Duel Packs should still continue to be replenished on a regular basis.
    Yes, but we still must take into account that DP are not full games. They should be consider as playable demos, IMHO.
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  7. #7

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    Posters for board game shops to put up to assist their displays.

    One poster would be graphics of the most recent releases of planes only, to prevent people being disappointed when lots are out of stock. These could be static shots or action shots over the WOG Mats.
    They could even become collectables in their own right...

    Another poster could simply be of the Wings of Glory logo.

  8. #8

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    Agree on dual packs for both WWI and WWII.

    WWI should be DH 2 vs Fokker E III and Fokker D VII vs SE5a.

    WWII should be P40 vs Zero and P51 Vs FW 190 All OOP planes that are Iconic and seriously need to be brought back.

    All packs should be on the shelves at all times, not limited runs every few years. They also need a campaign rules set with them to keep things interesting.

    EDIT: sticking to only one post here. The old starter packs without planes or cards are confusing. Hobby stores order them to see If they want to get into carrying the game and they are useless without extra planes to fly. That concept needs to be scrapped and only PLAYABLE in a single box starters need to be released. It cuts down on confusion and allows one stop shopping for new players. Make it duel packs or 4 plane campaign packs, but no more rules only boxes.
    Last edited by Shadowcat; 07-12-2018 at 11:05. Reason: Add on

  9. #9

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    Quote Originally Posted by Nightbomber View Post
    Yes, but we still must take into account that DP are not full games. They should be consider as playable demos, IMHO.
    True, Duel Packs are not full games, but they DO provide a good starter for those who have nothing. And for those who don't wish to venture into altitude or advanced rules, they offer just about everything a 'casual' player would need; particularly since bombers come with all inherent markers and cards for necessary for their implementation. When I wrote my note I was presuming most people buying into DPs would already own the full RAP and would be seeking extra planes and Damage Decks to beef up their games.

    But that's just me...

  10. #10

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    When a re-print of Nexus models are planned don't repeat the old paint schemes - you are losing sales to many who already have the originals.
    (Now before all the newbs get their panties in a bunch) Release the "popular" old schemes in duel packs - mixed series if possible - eg Schafer Fok D.VII v Bishop's SE5a. Consider also a two-seater v scout duel pack, perhaps as a second level basic entry with both A & B decks.
    Same applies to balloons, I'm sure you'd sell more Parseval-Siegfeld balloons than the old Caquot style one as everyone will want one.... or two, or three... !
    Finally - release something new - series 10 would be nice !

    "He is wise who watches"

  11. #11

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    Quote Originally Posted by Nightbomber View Post
    Yes, but we still must take into account that DP are not full games. They should be consider as playable demos, IMHO.
    Interesting opinion.

    As you have stated earlier in the thread, starter sets are as complete a game as you can get, but it can be a big expense for someone starting into the game.

    The next 'best' option to get started in Wings of Glory is the Duel Pack. It is a complete game, in that you have all you need to play a game. No, it doesn't have all the damage decks, nor all the rules. However, it is a reasonably priced introduction to the game.

    The Rules and Accessories Pack is not a complete game, either. One must purchase additional plane packs to play a game. And depending on where you buy the RAP and planes, even as few as two planes, the expense is up to $90 Cdn. Not a cheap jump into a game you might not like.

    Demo games at cons and other venues (FLGS, and now, for me, at a local aviation museum) give people exposure to the game and an opportunity to play before buying in. I have always recommended Duel Packs to new players, even personally buying and giving them away at events, always carefully explaining they are intros, not the full-meal deal for Wings of Glory.

    We need more Duel Packs, with different planes, to provide Demo Hosts with a bigger variety of 'prizes' at events, and a smaller step into the game for FLGS. Significantly absent is a Duel Pack for WWII. Perhaps because almost any match-up requires a complete set of damage chits (A, B and C chits, at least), which doesn't allow Ares to limit the intro to parts of the game, as the WWI version does.
    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

  12. #12

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    Quote Originally Posted by BellMW54 View Post
    I totally agree with this...especially since such pairings would also bring with them the 'B' Damage decks. Further, it only seems appropriate since these are the highlighted planes in the rule book. That being said, original iconic Duel Packs should still continue to be replenished on a regular basis.
    This! The addition of the B deck in duel packs would allow those who are dipping their toes into WoG to get everything to play the basic game for a great price.
    The Rules pack would still sell to those who decided to take their games of WoG to the next level.
    The full game with planes is a nice idea but only allows for a new player to take a committed plunge which they may regret. The duel packs are far better investments for those on a budget who also may not want to fully commit.

  13. #13

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    2 Duel Packs for early WW1: Eindekker vs Morane Bullet, and DH2 vs Halberstadt D.III

    The first is an almost-exact match of firepower-deck-damage points ('B' firepower, 'T' deck, 11 vs 10 damage)

    The second is an EXACT match of these criteria ('B' firepower, 'P' deck, 13 damage)

    This will prevent the moaning minnies bleating on about "unfair" games, and will allow new players to get stuck in without bothering with arbitrary made-up "points systems" introduced to ensure 'balance'.

    Keep it simple for newbies!
    I laugh in the face of danger - then I hide until it goes away!

  14. #14

    Default

    Quote Originally Posted by Flying Helmut View Post
    2 Duel Packs for early WW1: Eindekker vs Morane Bullet, and DH2 vs Halberstadt D.III

    The first is an almost-exact match of firepower-deck-damage points ('B' firepower, 'T' deck, 11 vs 10 damage)

    The second is an EXACT match of these criteria ('B' firepower, 'P' deck, 13 damage)

    This will prevent the moaning minnies bleating on about "unfair" games, and will allow new players to get stuck in without bothering with arbitrary made-up "points systems" introduced to ensure 'balance'.

    Keep it simple for newbies!
    What he said!



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