Ares Games

View Poll Results: Do you plan to play Sails of Glory?

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461. You may not vote on this poll
  • Yea Yea Captian! (Yes)

    249 54.01%
  • Maybe, ships are kind of cool. (Maybe)

    132 28.63%
  • That's mutiny I say! (No)

    80 17.35%
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Thread: Sails of Glory, do you plan on playing?

  1. #201

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    Quote Originally Posted by Walt Powell View Post
    And will they consider "quality of crew"? On this point I'm guessing "no", since for WOG only the plane characteristics are reflected, not the skills of individual pilots. Endeavoring to portray the skills of a ship's hands may be too cumbersome if SOG is to keep to the code of "fast, easy and simple play". I'm excited to see how the developers addressed all these nautical issues. Based upon Andrea's interview in which he stated that historical matters were closely considered, I'm VERY hopeful!
    Actaully, it could be done very easily... if there's enough difference between say the "A" and "B" decks, maybe a slightly better "A+" deck for a ship with a better crew, and a not-quite-as-good "A-" deck for a weaker crew?

  2. #202

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    Quote Originally Posted by Oberst Hajj View Post
    How many of you fly boys plan on joining the navy when this game comes out?

    Well, some do not have to switch services...

    U.S. Navy Aviation http://www.history.navy.mil/branches/usna1910.htm

    Royal Navy http://en.wikipedia.org/wiki/Royal_Naval_Air_Service

  3. #203

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    Quote Originally Posted by wargamer View Post
    Well, some do not have to switch services...
    Heck, I had to browbeat the Master of Avatars into getting me my USN Hanriot avatar (it was the only way I could get a plane which I actually liked, in a color I liked, and with the correct national marking :) ).

    As to ship-crew-quality: Handle it the way _WoW_ handles sustained-fire -- give the firer +1 for any nonzero card draw.

  4. #204

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    Quote Originally Posted by KiltedWolf View Post
    As Rob said, I will give it a go as well -- should be fun, and give our group yet another outlet for slinging purple prose at one another!

    I may have to come up with another handle for those forums; not sure how well my kilt will do on the deck of a ship!

    Cheers!
    If your near as good as that other Scot (John Paul), Brits and enemies of the Empress beware.

  5. #205

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    Quote Originally Posted by Diamondback View Post
    Actaully, it could be done very easily... if there's enough difference between say the "A" and "B" decks, maybe a slightly better "A+" deck for a ship with a better crew, and a not-quite-as-good "A-" deck for a weaker crew?
    The +1 system that is already in place could be used to designate a more able crew.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  6. #206

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    Pictures of a prototype HMS Bellona:
    Attached Thumbnails Attached Thumbnails normal_1 Bellona.jpg  

  7. #207

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    ...and a maneuver card with the ship:
    Attached Thumbnails Attached Thumbnails normal_2 Prototipo.jpg  

  8. #208

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    Quote Originally Posted by Marechallannes View Post
    ...and a maneuver card with the ship:
    Now that is interesting, and will serve to narrow down the conjecture as to the way the wind blows!
    Thank you Mr. Sven. My complements to the First Lieutenant. Ask him to tell the Master to heave to, furl the sails and splice the Mainbrace. The Officers may then join me in the Great Cabin for a drop of Maderia.
    Bligh.
    "Courage is the art of being the only one who knows you're scared to death."

  9. #209

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    From the look of this it should be straightforward for those of us with existing 1/1200 fleets to create simple gunnery and wind templates. Looks good. Mind you, those gunnery arcs look awfully wide!

  10. #210

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    They do a bit. No bow/stern chasers?
    Run for your life - there are stupid people everywhere!

  11. #211

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    Apparently not, although several current sets of AoS rules ignore them as well. Given what looks like an aproximate scale of 1 gunnery point / card / token for each 10 guns in a broadside you'd only be drawing a fraction of a card anyway

  12. #212

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    Quote Originally Posted by David Manley View Post
    From the look of this it should be straightforward for those of us with existing 1/1200 fleets to create simple gunnery and wind templates. Looks good. Mind you, those gunnery arcs look awfully wide!
    Not necessarily -- in the later periods of the Napoleonic Wars (and earlier -- how much so, I forget), a sailing ship's guns could be pivoted, allowing the gun to start firing as much 45 degrees off of "straight ahead"; it required some amount of rigging to accomplish, and I think only British ships had it, tho'.

  13. #213

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    Quote Originally Posted by Guntruck View Post
    They do a bit. No bow/stern chasers?
    Did someone just mention a chaser? Mines a Minesweeper.
    Bligh.
    "Courage is the art of being the only one who knows you're scared to death."

  14. #214

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    Ships guns could be trained throughout the period of SOG-N but the move to wider firing arcs was indeed an innovation pretty close to the end of the period and was achieved fairly simply through the relocation of the ring bolts securing the guns. (I had a reference to hand that covered this in detail a couple of days ago but can I find it now? no chance!). I guess you can also make an argument that it (a) takes account of uncertainties as to the exact position and attitude of the ship (I've seen this described as the "electron cloud" theory of game firing arcs) plus firing through movement effects, and (b) it makes the game simpler. And it is in line with WoW which has far wider firing arcs for fixed guns than you would expect if you were considering the aircraft as a static entity.
    Last edited by David Manley; 11-01-2011 at 15:25.

  15. #215

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    Quote Originally Posted by Marechallannes View Post
    Pictures of a prototype HMS Bellona:
    Okay, for those of you who know about these things, how does this ship look? good? bad? nice details?

    This games is all about the models, so I want to know if I should be excited by what I'm seeing.

  16. #216

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    Well, I'm not a ship expert and the quality of that photo is not the best, but the detail level looks pretty good on a general miniatures level. You can make out details such as the canons, folds and ripples in the sail cloth, and at least some decorative wood work at the stern of the ship.

    As a reference, here is a very nice model of the same ship (at least I'm pretty sure it is the same ship, my search turned up several HMS Bellona results):



    For easy comparison:



    You can see that the mini is cut at the waterline (basically the wood colored portion of the model) as we would expect. That makes the unfinished mini look a little odd "out of it's element".

    As a prototype, I would not expect to see the rigging... so that fact that none is shown is fine at this point as well.

  17. #217

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    Still waiting for a clear picture of a finished SoG model.

  18. #218

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    Odd sail configuration in the model isn't it? The aft mast doesn't have a main sail. The photos of the detailed model above show the ship with pretty much full sail, the "model" presumably is closer to battle sail but I thought they took most of the sails down for battle if at all possible (ie they could still maintain headway) the reason being to reduce fire risk, damage from debris falling, less stress on damaged mast and spas etc etc.

  19. #219

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    To be fair to the people posting the previews, this is the link:

    http://www.gioconomicon.net/modules....ticle&sid=6051

    There are also comments. In Italian, alas.

  20. #220

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    Odd sail configuration in the model isn't it? The aft mast doesn't have a main sail.
    No, thats OK. Quite often they were not carried. See this for a good example (one of many)



    The way the sails are modelled is in line with the way Rod Langton arranges the sails in his various sets. in fact the model illustrated here compares very well with Rod's. Some good pictures here for comparison.

    http://www.rodlangton.com/napoleonic/frame.htm

    Here's one (as the link takes you to Rod's main 1/1200 page and not the gallery - link on the left of the page)



    I think they'd do better with the courses (the lower sails) furled. I think this gives a better visual representation of a ship at "battle sail" or "easy sail"
    Last edited by David Manley; 11-01-2011 at 23:00.

  21. #221

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    Thanks for the link Andrea. For our English only reading members, here is a translation of that page:

    First introduced Christof Cianci Games Ares describing the birth and intent. The group was founded in July 2011, continuing the vision of Roberto Di Meglio: an Italian publishing house but completely oriented internationalism. After the collapse of the Nexus Games International, to find people interested in the project was, according to Cianci, a fortune, and enabled the group to continue the path from left to found the NGI Ares. The Ares Games aims to be international, and therefore its products are printed mainly in English, in short, the Ares is an "American" in Italian publishing. The choice to be distributed on our national territory from the Red Glove was mainly motivated by the enthusiasm shown by this young and energetic publisher, who was far more free in its catalog of games of a certain power as those proposed by Ares.

    Frederick Dumas adds that the Red Glove is now active for 5 years, and then chose to want to work with a company like Ares, it would have precisely the complete catalog of products specializing in perfect style "American games". Working with the Ares was easier than expected, and the distribution agreement was reached very soon.
    Further, the products will be printed in English by Ares, and located in the Italian Red Glove. A complete job, then.

    Roberto Di Meglio instead spoke of the first games in the catalog, that is the basis of the first production of the Ares. Of course the game is the first War of the Ring (The War of the Ring, in Italian), which will be printed in its second edition by the end of 2011. Roberto WotR revealed that this time will not be just a game itself, but it triggered a whole editorial line, which provides some expansion, accessories (such as card holder boxes in a case that will also serve as an upgrade kit from first to second edition) ; Battles of the Third Age will be developed as part of strategy game, and is expected even a card game.
    The second product is the basis of Ares award-winning Wings of War but for editorial reasons and trademark has now assumed the title of Wings of Glory. This edition will be full editorial support for the version of the First World War and for the second. Of course the rules will be fully compatible with all previous material, but new material is already at the door.
    But the Ares certainly not resting on our laurels, and Di Meglio has already announced the next book projects, some even in preview.
    First of all there will be the publication of Sails of Glory, a naval combat game based on the mechanics of WoG, already known to the Italian public (Gioconomicon spoke here). The starter set should be similar to the formula of WoG, and then include everything you need to play more than four ships (presumably two English and two French), and will be set during the Napoleonic wars. But it is possible that there will be developments that will cover historical periods prior or perhaps even later (at least until the time of the Ironsides). The game should be out for the summer of 2012.
    The second project is on site Micro Monsters, the Maggi-Nepitello proven pair, which will match the mechanical X-Bugs/MicroMutants, but with further simplified rules and therefore suitable for the smallest, already laid out in several editions and in early of 2012.
    Finally there will be a game system Colovini Leo, called Fog of War, an American war game but with mechanical tending to German games.

    At this point it would be interesting to know whether the Ares team there will be any room for foreign authors. Roberto Di Meglio is quite clear: prototypes and ideas from many foreign authors are already being evaluated and therefore that any author can submit a game for Ares style is welcome.

    The audience greatly appreciated the opportunity to have news about this new house, and took the opportunity to ask questions. First of all we wondered if in a publishing world that seems so inflated as to play the Italian idea of ​​opening a new home is not risky. Frederick Dumas said that he agreed that the landscape is almost saturated, but that having the best games there will be no problems. Roberto Di Meglio has responded along similar lines, citing the fact that the Ares opens the dance with two pillars of all respect as WoG and WotR. Finally Christof Cianci stresses such as competition push to do even better and that the Ares is ready to give up.
    But bad news for fans of other games NGI, as the licensing works for many less fortunate than WotR like Age of Conan Marvel Heroes or will not, at least for now, taken in hand (also due to the expiry of the license).

    Finally some questions about WoG and SoG. Of course there will be full compatibility between WoG and WoW, and there are other interesting news for fans, for example also the distribution plan of the aircraft. Most of the classic aircraft (for example, Fokker Dr.I, Spad VII, Sopwith Camel) will be offered for sale for WoG, but probably out of the plan will become more special: each month will be put on the market a new plane with all its variants, as opposed to different aircraft.
    As for SoG instead, the choice of the Napoleonic period was driven mainly by reasons of diffusion of the period (it is still one of the most played, if not the most played, historical period), and also by the fact that the naval war to 'age of sail is always fashionable, much of the modern and contemporary art.
    Finally, as mentioned WoG will base set with four planes and rules will all be there, so the planes earlier, as read above, will be fully compatible with the new rules. Only the bombers in the package will have more rules and tokens in order to integrate their special mechanical properties with the rest of the game.

    So the Ares overlooking the market as a liner just out of the harbor, with its big guns ready to fire, and see how manage to keep the sea and the storms that await the recreational boaters of the Sea International.

  22. #222

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    I add that in the same show, Roberto Di Meglio won the yearly Award for Lifetime Achievements.

  23. #223

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    Quote Originally Posted by Angiolillo View Post
    I add that in the same show, Roberto Di Meglio won the yearly Award for Lifetime Achievements.
    That's great to hear!

  24. #224


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    The model looks very promising to me. I look forward to seeing a fully decorated example and am particularly interested to see how they handle the rigging or if they leave it off altogether. The masts look suitably fine. I'm very pleased to see a 74 – as there were five vessels in the Bellona class pus two other almost identical builds/classes. Multiple purchases of this one model and there's a fleet!

  25. #225

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    Quote Originally Posted by Flying Officer Kyte View Post
    Now that is interesting, and will serve to narrow down the conjecture as to the way the wind blows!
    Thank you Mr. Sven. My complements to the First Lieutenant. Ask him to tell the Master to heave to, furl the sails and splice the Mainbrace. The Officers may then join me in the Great Cabin for a drop of Maderia.
    Bligh.
    I'm not sure it DOES "narrow down that conjecture", FO Kyte. Not to be argumentative but certainly the maneuver card shown gives us a glimpse of how different sail settings will work with wind movement, but it still doesn't clarify if they addressed prevailing winds and having the weather guage in your favor. In other words, if both friend and foe have the same tpye of movement simply based on sial settings, then we are dismissing which way the wind is blowing and to whom it confers favor.

    Also, "easy sail" WOULD have been more "battle ready" on the minis, but we'll have to live with it.

  26. #226

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    Quote Originally Posted by Marechallannes View Post
    ...and a maneuver card with the ship:
    A thousand apologies to FO Kyte and everyone else more fluent in Italian than yours truly. Of course, "vento" is wind in english and they HAVE INDEED apparently addressed it. I'm so sorry for jumping to conclusions. Apparently, you CAN teach a 56-year old dog new tricks. Picture "sheepish-looking" smiley face.

  27. #227

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    Look closely at the image again:



    You will notice that there are different colors around the outside edge of the card. Also note that the wind (Vento in Italian) direction is noted on there. If the wind "enters" the card in the green edge, as it does in this image, the ship is moved to the green set of arrows. If it enters the card on the yellow section, the ship is moved to the much shorter yellow arrows. When the wind enters the red edges, there are special rules that you must use.

    So, wind is factored into it. It looks like it is simple enough for the way the game is meant to be played, yet will effect ships facing different directions differently... just what we needed I think!

  28. #228

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    I find the Ship stats interesting as well. Looking at the yellow section, it looks like it has a "crew rating" of 4. At full hands, the guns would deal 4-5-4 chits of damage (All assumptions on my part to the damage system that will be used). It looks like you can take two "hits" to the crew before it effects your firepower. The same applies for boarding actions... which I think is shown at the bottom of that yellow area.

    Also of interest is the helm (?) with a 3 next to it. Looking at the maneuver card that was played in this image, it has the same symbol, but with a 6 next to it.

  29. #229

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    Quote Originally Posted by Oberst Hajj View Post
    Look closely at the image again:



    You will notice that there are different colors around the outside edge of the card. Also note that the wind (Vento in Italian) direction is noted on there. If the wind "enters" the card in the green edge, as it does in this image, the ship is moved to the green set of arrows. If it enters the card on the yellow section, the ship is moved to the much shorter yellow arrows. When the wind enters the red edges, there are special rules that you must use.

    So, wind is factored into it. It looks like it is simple enough for the way the game is meant to be played, yet will effect ships facing different directions differently... just what we needed I think!
    Of course you're right, Herr Oberst. I'm a fool. Thanks for pointing out the subtleties of the movement card that I completely missed. Obviously "proofreading" is NOT what I do to earn my keep. Might there be several lashes in this for my failure to render proper courtesies of rank to FO Kyte..........or do I appear too eager?

  30. #230

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    Quote Originally Posted by Oberst Hajj View Post
    Look closely at the image again:



    You will notice that there are different colors around the outside edge of the card. Also note that the wind (Vento in Italian) direction is noted on there. If the wind "enters" the card in the green edge, as it does in this image, the ship is moved to the green set of arrows. If it enters the card on the yellow section, the ship is moved to the much shorter yellow arrows. When the wind enters the red edges, there are special rules that you must use.

    So, wind is factored into it. It looks like it is simple enough for the way the game is meant to be played, yet will effect ships facing different directions differently... just what we needed I think!
    Herr Oberst: once I have been flogged properly, could you also offer your interpretation of what the other symbols on the card might represent? I think that might be helpful to all of us; even those with more wits about them than myself.

  31. #231

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    No worries on my part. I initially overlooked the whole colored edges as well until Andrea pointed them out in a different posting.

  32. #232

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    Quote Originally Posted by Walt Powell View Post
    Of course you're right, Herr Oberst. I'm a fool. Thanks for pointing out the subtleties of the movement card that I completely missed. Obviously "proofreading" is NOT what I do to earn my keep. Might there be several lashes in this for my failure to render proper courtesies of rank to FO Kyte..........or do I appear too eager?
    Annnddd...you've already done it. Time for me to crawl back in my shell and let you guys do the job you do so well. Enough from the "peanut gallery". lol

  33. #233

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    Quote Originally Posted by Walt Powell View Post
    A thousand apologies to FO Kyte and everyone else more fluent in Italian than yours truly. Of course, "vento" is wind in english and they HAVE INDEED apparently addressed it. I'm so sorry for jumping to conclusions. Apparently, you CAN teach a 56-year old dog new tricks. Picture "sheepish-looking" smiley face.
    There is absoloutly no need to apologise to my second cousin F.O. Kyte Walt. it is all these years scanning the sky/ or seas in this case for enemy sail that has sharpened his eyesight up to such a peak of excellence. That and trying to make out a landfall through the bottom of a glass(and not a spyglass either)
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  34. #234

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    Quote Originally Posted by Walt Powell View Post
    Herr Oberst: once I have been flogged properly, could you also offer your interpretation of what the other symbols on the card might represent? I think that might be helpful to all of us; even those with more wits about them than myself.
    I must come to the defence of my second cousin Bligh here Walt. He has suffered from a very bad press down the years, not to mention Charles Laughton.
    He is not in the habit of flogging anyone, but may be ameniable to loaning out one of the native girls from time to time.
    For the uninitiated, the title I have chosen for Sails of Glory is Bligh. I thought no one else would wish to be associated with such a drunken reprobate(actually totally unfounded by the Historical records), but it seems to suit me down to the ground/deck/ floor of the Mess.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  35. #235

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    Will there be bases and playmats ?

  36. #236

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    Quote Originally Posted by Ed2 View Post
    Will there be bases and playmats ?
    Maybe Andrea will be able to answer that one for you Ed.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  37. #237

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    Quote Originally Posted by David Manley View Post
    And it is in line with WoW which has far wider firing arcs for fixed guns than you would expect if you were considering the aircraft as a static entity.
    Well, with aircraft, it is possible (and in some cases necessary) to fly in a direction other than that which the nose is pointed (for ex.: Making a landing in a crosswind). IIRC, Lanoe Hawker scored not a few kills with a gun which was mounted at an angle to avoid the prop; to use it, he had to crab the airplane about 15-20 degrees while making his run-in.

    And as anyone who has played gamed involving "spinal mount" weapons can tell you: Straight-line firing "arcs" render a weapon cursed-near useless. (I played _Renegade Legion: Leviathan_; my favorite BB was the _Venatrix_ class -- There Is A Reason For This. :) )

    Re the sails: In some cases -- Trafalgar, for ex., which occurred quite literally in the calm before the storm -- a ship would have to pack on every scrap of canvas it carried just to make headway. IIRC, every ships had at least two sets of sails -- one for "normal sailing"; and another for combat. I don't recall which was which, but one set was of heavier canvas than the other (or should have been). So, depicting a sailing ship entering combat with its full set of sails isn't entirely ahistorical.

    Also: The mizzenmast doesn't normally carry a course; esp. not if a spanker is carried, as the latter will block the air getting to the former.
    Last edited by csadn; 11-02-2011 at 16:21.

  38. #238

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    Quote Originally Posted by Ed2 View Post
    Will there be bases and playmats ?
    Bases are going to be a must I think. We are going to need something that has the starting line and ending arrow to match up to the maneuver cards as well as firing arcs. As to play mats, that is a tough one. Unless Ares has a different strategy then Nexus did, I would think they would be slow sellers just like the old WoW mats. Those might not have been a money sink to Nexus since the distributors picked them all up, but those same distributors (and retail stores) my not be so keen on doing that whole thing again.

  39. #239

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    Quote Originally Posted by KiltedWolf View Post
    Aye, trews would work -- but to be so confined in a bifurcated garment upon the open seas... sigh.



    Cheers!
    KiltedWolf, have you heard this one before ?

    Click on the link below . . .
    http://www.youtube.com/watch_popup?v=MZ35SOU9HTM

  40. #240

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    I have to say that, now that we've had a brief glimpse of the maneuver cards and the minis, I'm even more impressed with how SOG appears to be taking shape. I'm surprised by the meticulous yet simple details that they have designed into the game!! Ares seems to have kept the game easy to play, but not sacrificed a great deal of nautical detail to do so. Outstanding!! Sure, I'd like to see rigging (maybe the finished products will have it), but I don't see the lack of it as a deal-buster. (We CAN add our own!) Thanks again to Herr Oberst for clearting up some of the finer points of what we've been offered a peek at.

    Herr Oberst, is there anything else that may have been mentioned that would be of interest to us? ---Walt

  41. #241

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    Quote Originally Posted by Oberst Hajj View Post
    Bases are going to be a must I think. We are going to need something that has the starting line and ending arrow to match up to the maneuver cards as well as firing arcs. As to play mats, that is a tough one. Unless Ares has a different strategy then Nexus did, I would think they would be slow sellers just like the old WoW mats. Those might not have been a money sink to Nexus since the distributors picked them all up, but those same distributors (and retail stores) my not be so keen on doing that whole thing again.
    I have to agree.....bases will have to be part of the game offering (for the reasons that Herr Oberst has already outlined). Play mats won't be nearly as vital as they were to WOW to create the immersion we're looking for. A blue or blue-green cloth, blanket or other throw can easily be laid down on a tabletop; even ruffled up a bit to represent waves. For those who want more detail (wakes, breakers and whitecaps, etc) there are many of these surfaces offered already. Besides, any time period of ocean would do; it hasn't changed much through the centuries (unlike the look of a particular part of "no-man's land" or landscape that we want for WOW). ---Walt

  42. #242

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    Quote Originally Posted by Walt Powell View Post
    I have to agree.....bases will have to be part of the game offering (for the reasons that Herr Oberst has already outlined). Play mats won't be nearly as vital as they were to WOW to create the immersion we're looking for. A blue or blue-green cloth, blanket or other throw can easily be laid down on a tabletop; even ruffled up a bit to represent waves. For those who want more detail (wakes, breakers and whitecaps, etc) there are many of these surfaces offered already. Besides, any time period of ocean would do; it hasn't changed much through the centuries (unlike the look of a particular part of "no-man's land" or landscape that we want for WOW). ---Walt

    BTW.......Langton already offers 1/1200th buildings and harbors for those who want a close-to-shore battle scenario (blockade, cutting-out raid, etc). And I'm sure we'll have many of our fellow Aerodromers designing shorelines, harbors, etc. If "clipper" gets into this game, I'm confident he'll be losing more sleep providing us with many playing pieces and options. lol

  43. #243

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    Quote Originally Posted by Flying Officer Kyte View Post
    There is absoloutly no need to apologise to my second cousin F.O. Kyte Walt. it is all these years scanning the sky/ or seas in this case for enemy sail that has sharpened his eyesight up to such a peak of excellence. That and trying to make out a landfall through the bottom of a glass(and not a spyglass either)
    Rob.
    Thank you, Sir, for your kind reprieve! Upon reading the aforementioned I'm wondering........is your nautical "cousin" more into this game for the grog above all else? lol

  44. #244

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    Quote Originally Posted by Flying Officer Kyte View Post
    I must come to the defence of my second cousin Bligh here Walt. He has suffered from a very bad press down the years, not to mention Charles Laughton.
    He is not in the habit of flogging anyone, but may be ameniable to loaning out one of the native girls from time to time.
    For the uninitiated, the title I have chosen for Sails of Glory is Bligh. I thought no one else would wish to be associated with such a drunken reprobate(actually totally unfounded by the Historical records), but it seems to suit me down to the ground/deck/ floor of the Mess.
    Rob.
    Well Captain Bligh then........I will certainly take you up on the offer of a native girl. I AM a bit concerned about the shpping and handling (especially the tariff) on such a package. And what about air holes? My russian mail order bride was pretty surly when I finally opened the wrappings (that didn't work out). Sooo, yes, one island girl, if you please, Sir.

    PS- I most heartily agree, CAPT Bligh; history gave you a raw deal.

  45. #245

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    Well Walt shipping her by air holes will cost more I'm afraid, but look what you get for your money.
    Click image for larger version. 

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    Bligh.
    "Courage is the art of being the only one who knows you're scared to death."

  46. #246

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    Quote Originally Posted by Walt Powell View Post
    Thank you, Sir, for your kind reprieve! Upon reading the aforementioned I'm wondering........is your nautical "cousin" more into this game for the grog above all else? lol
    Fifteen men on a dead man's chest. Yo Ho Ho and a bottle of Rum.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  47. #247

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    I'm definitely planning on picking up Sails of Glory next year. I'm really looking forward to the game. In fact, in preparation for the game I've started reading the Horatio Hornblower series of novels by CS Forester since it deals with naval warfare in the Napoleonic Wars.

  48. #248

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    Quote Originally Posted by Flying Officer Kyte View Post
    Well Walt shipping her by air holes will cost more I'm afraid, but look what you get for your money.
    Click image for larger version. 

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    Bligh.
    Ahhhh, yes. But it appears Mr. Christian has already claimed her as a prize? If, perhaps, she is indeed now yours to ship, Capt Bligh, by all means do so post-haste by whatever means are available. Purchase price would fall under the "money is not an issue" heading. lol ---Walt

  49. #249

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    Quote Originally Posted by Jeff Cope View Post
    I'm definitely planning on picking up Sails of Glory next year. I'm really looking forward to the game. In fact, in preparation for the game I've started reading the Horatio Hornblower series of novels by CS Forester since it deals with naval warfare in the Napoleonic Wars.
    The Hornblower novels are a very good read, Jeff. I would also recommend Patrick O'Brian's Aubrey-Maturin works (Russell Crowe's movie "Master and Coimmander" is loosely based upon several of these books). But, for my taste thus far, Alexander Kent's series of books about the naval career of his fictitious British commander Richard Bolitho are hard to surpass for readability and entertainment. I'm in the midst of devouring the first three books of each series right now....they are all approximately 10 or so novels in lenth.

  50. #250

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    In addition to the Hornblower, Aubrey & maturin and Richard Bolitho novels I'd strongly suggest the "Ramage" series by Dudley Pope. Rip-roaring adventures mostly, not as technically in-depth as the Aubrey & Maturin novels, not as "bodice ripping" as the later Bolitho novels, but stonking good fun and packed full of scenario ideas.

    Darn it, just read them all

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