Anybody use any house rule that adds deflection? The optimum firing angle is always from behind (from a pilots perspective anyway) because the relative movement of the two aircraft is at it's smallest. Conversely perpendicular or head-on attacks offer the worst attacks because the target presents itself in ones sights for only a brief instant. Other games have firing penalties if one is attacking from a bad angle and I'm wondering if anybody does anything with Wings of War. I'm thinking of using some modifiers for my firing/damage charts that I use all the time now but I don't know how one would add deflection if using the regular damage cards.
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