Tom!
It is the simple things that work the best! Easy way to move it let it drift a straight move in the direction a single die is rolled!
Rich
Or for a more light-hearted/amusing idea: whenever you enter the cloud, next move you exit the cloud in a random direction...
Hmmm... ideas that spring to mind....
Die roll for movement direction is obvious, but I wouldn't want it to keep changing direction. Once direction is set, have it move one plane base every card played, and if it moves off the table, have it move back on at the opposite side.
Give it an altitude, and a thickness, so if for example it was at an altitude of 3, it would be considered present at altitudes 2 and 4 also.
Make tailing impossible while in the cloud.
If the cloud is entered while the plane is on fire, drawing a zero fire damage card means the fire is extinguished.
That's about all I can think of at the mo.
I was also thinking in a scenario that once you go into the cloud you get disorientated and roll a dice and see where you come out. And then add some rules on top of that...
Tom
How about if you attempt any manoeuvre other than a straight in the cloud you risk going in to a spin (to simulate disorientation, unless anyone has fun rules for flying inverted etc.)
I say playtest a few times... and adjust as necessary. If it ends up being fun then Awesome! If not, then either readjust again or file 13... got keep things spiced up in a group to keep the group goin' so Kudos to you!
Ken Head - "The Cowman"
You're only given a little spark of madness. You mustn't lose it. Robin Williams
Tom!
If an unlucky flier goes into a cloud, faces the problem of his next maneuver verses the cloud drift! I could see disorientation hitting after two turns with his head in the clouds!
Rich
There are rules for cloud cover in Burning Drachens. They say that clouds are at a predetermined height and once in them the aircraft stops movement on the table but stacks up their cards until the aircraft dives / split s out of the cloud then all the cards are played. If those cards take you of the table you are not out of the game. When in the cloud you can not be fired on or fire or collide.
Seems like good rules to me although I havn't played them.
Linz
At least you are not uploading to the cloud... or downloading from the cloud... but I do think that your mind is getting a little clouded... you must be hanging around me too much.
Ken Head - "The Cowman"
You're only given a little spark of madness. You mustn't lose it. Robin Williams
This thread is getting cirrus-ly silly
O.K. guys and gals I put it in the File section under Dice Cloud. If you can use it great and also you could just photo-shop the dice out if you want.
Tom
Thanks Tom!
It is a good job that I was away on a mission during the weekend chaps, otherwise we could have suffered an acumulation of cloud jokes that alto gether spoilt the cirriousness of the nimbus of replies to the thread.
In all I love the idea of the clouds.
Rob.
"Courage is the art of being the only one who knows you're scared to death."
I've often thought about getting the Litko clouds (they do look cool) but could never justify the expense:
http://www.litko.net/products/XL-Ele...d-Marker-.html
The BD rules are fine for a cloud ceiling as written. My thoughts on adding clouds to the game:
- Planes outside of the cloud can not shoot or tail planes inside the clouds.
- Planes inside the cloud can not shoot or tail planes outside the clouds.
- Planes inside the cloud can shoot at planes also inside the cloud, must be at close range and only deals one card of damage (same as an altitude shot)
- If you start the turn while inside the cloud, before movement, replace your first maneuver card with a random card drawn from you deck of unselected cards.
Pilots often darted in to clouds to evade the enemy, so I don't think there should be a penalty for using the cloud for that... however, if you are in it too long, there is the chance of getting disorientated.
I personally would not bother with moving the cloud during the game. If you move the cloud a straight card per round/phase, you basically have a cloud blowing along at about 100mph!! Even one straight per turn might be too much. I think of the clouds on the table being part of a larger "sky full of clouds", so as your plane zooms around, the cloud position is relative to your plane... meaning a cloud is always near by... just not the exact same cloud.
I use clouds frequently in my games-- they are a little bit smaller than the one pictured in the opening post.
My rules are simple:
- If your post is inside the cloud, you can't shoot or be shot at.
- clouds might move a little, if I feel like moving them (though I seldom bother.) If they do move, I move them all in the same direction, about the width of my thumb, once a turn.
I find that they add some more eye candy to the table, and they only play a minor role in most dogfights. (There's never a cloud around when you need one!)
I downloaded some templates from the Yahoo WoW group-- they are 3-D. I'll try to remember to take a picture for posting.
I've never had a tailed plane go into the clouds, so I never had to come up with a rule for that. Thinking about it now, I'd simply tell the tailing pilot that "you lost him, tailing no longer applies".
No engaging an enemy or being engaged while in the clowd.
Also 1 damage card per 3 turns while in clowd for moisture damage to engine...Remember these planes engines aren't as efficient as modern planes!!!
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