Ares Games

View Poll Results: Do you play with the explosion card in damage deck(s)?

Voters
377. You may not vote on this poll
  • Yes

    300 79.58%
  • No

    77 20.42%
Page 4 of 7 FirstFirst 1234567 LastLast
Results 151 to 200 of 322

Thread: Do you play with the explosion card in damage deck(s)?

  1. #151

    Default

    Mike, I downloaded the critical hit deck from the file section. It seems great for use against scouts and 2 seater planes. Perhaps what is needed is a critical hit table fir the bigger planes. If something like the Leviathan draws the boom card, you roll on the critical hit table to see if anything critical is hit. Or barring that, one can assume that the critical hit represents the shot having ignited a fuel line or detonating the bomb load.

  2. #152

    Default

    Quote Originally Posted by BobRoberts View Post
    one can assume that the critical hit represents the shot having ignited a fuel line or detonating the bomb load.
    That's the way I've always thought of it; the slightest fuel leak contacting a hot engine block or exhaust and up you go. This could happen on it's own, let alone in combat, and was the reason self sealing fuel tanks were developed in WWII. Japanese aircraft didn't have them and were notoriously easy to shoot down with a short burst of a few rounds.

  3. #153

    Default

    I also use the explosion card. 3 A-H Fokker E.III's shot down three Caproni bombers in one day. That would be hard to do without the explosion card.

  4. #154

    Default

    I always include the explosion card in every game. It's something my friends insist on as I'm always the one who draws it and mostly on the first round of shooting. They feel it adds a touch of comedy to the proceedings.

  5. #155

    Default

    I have it in the deck but count it as zero damage, unless you get it a second time, then kaboom!

  6. #156

    Default

    From personal preference I would say no because its not much fun going down a couple of moves into the game, there is not much skill in that.
    I prefer being shot down due to better opposition pilots or my own ineptitude

  7. #157

    Default

    I agree totally. Getting destroyed on a first shot is a joke. I think by having to get the card twice puts a little incentive to fly better. Once you have received one you know in the next deck shuffle you are at risk. It will be rare though as I have not seen it happen yet in dozens of games, but it is the back of your mind.

  8. #158

    Default

    And yet, Boom card is realistic. Few short bursts and you are out...
    But, as I said before, we use revised version of it.

  9. #159

    Default

    I voted no but I do keep it in when using the C and D decks.

  10. #160

    Default

    Got to , allong with Critical hit cards to give the pilots a chance.


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing

  11. #161

    Default

    I do play with it, but last night running a 5 aircraft vs 5 my opponents first card was the explosion I realized that it would have been a lopsided fight I gave him a pass and then got a beat down. I got revenge the next game.

  12. #162

    Default

    I stopped using it when in my first week playing a game someone went boom on the first shot. Not a lot of fun.

    Right now I'm playing with a double deck. Now I play where it takes 2 explosions to go boom, or if you are on fire and get one.

  13. #163

    Default

    Quote Originally Posted by Teaticket View Post
    I stopped using it when in my first week playing a game someone went boom on the first shot. Not a lot of fun.

    Right now I'm playing with a double deck. Now I play where it takes 2 explosions to go boom, or if you are on fire and get one.
    Nice mod. Might try that. I use the BOOM card in solo and pickup games, but not in convention games, unless allowing re-spawning. Hate seeing disappointment in 1st time players when they get axed with an early BOOM.

  14. #164

    Default

    Always play with the explosion card.....entices me to fly better.

    However, when I was learning the game with my sons, we left the explosions card in the deck so you felt the wrath of it but then gave it a pass and re-drawed another card.

  15. #165

    Default

    I always play with explosions for realism with the exception when I play with my nephews. But they're almost ripe for a reality check.

  16. #166

    Default

    I didn't use to play it but now do but with my own random events. They vary from plane destroyed to minor distractions. My chart is in the files under 'House Rules'.
    Last edited by Teaticket; 10-18-2015 at 07:28.

  17. #167

    Default

    This is a long thread, but my brief experience to date is summed up quite early on....

    Quote Originally Posted by petitbilbo View Post
    For me, no explosion card equals no fun!

    If there's no risk to lose your plane with just one bloody card, there's much less tension (dare I say adrenalin?).

    petitbilbo
    ^THAT!^ So much that.

    Fair? Fairness in games is sometimes overrated.

  18. #168

    Default

    The very first solo game I played, and my first AAR, pilot and observer carefully thought out, back stories written, plans for a great future, BOOM card.
    Taught me a lesson in humility, yet also in perseverance.
    I always play with it, but now I use the Critical Hit deck which gives some additional info for a death, or gives me a 1 in 4 chance of survival.
    War, one is not supposed to like it, but as a species, we keep doing it or playing at it

  19. #169

    LukefromNJ
    Guest


    Default

    Yes, but I usually take it out of the deck and place it near the bottom of the deck.

  20. #170

    Default

    I will relate my own, very limited experience. Last night my Wife, my Daughter, and I played for the first time ever. We each played with 2 planes, and just the basic rules. My daughter in the second game turn drew the explosion card. No big deal, still have one plane left. We continued on, I ended up drawing the explosion card in about the 8th game turn, still one plane left, Wife still had 2 at that time but one maneuver card later lost one plane( to shooting). 9th turn second maneuver card I drew the explosion, no planes left, Daughter shot the Wifes last plane one maneuver card later and Daughter ended up winning the game. We all had a blast, and Wife and Daughter want to play again and learn the more advanced rules (I am a blessed man!). Whilst picking up the game we were talking about how fun the game was and I happened to mention that some folks play without the explosion card. Both my Wife and Daughter said oh, why not? Even though my little girl got blown up shortly into the game she still wanted to play with the card in the future. I will leave it in for our family game night games. But will have to consider its removal when I play at the LGS in display games.

  21. #171

    Default

    yes i always play with the boom card even though getting owned by it early in the game (or anytime with only a little damage) is a day ruiner. i feel its an integral part of game balance acting as the great equalizer between experienced pilot and newb, awesome a/c and mediocre.

    that being said......i think id modify it using house rules ive read herein substituting major damage for it in the case of MG fire, only using it in event of fire damage for campaign rules. i feel the frequency is a bit too high for realism and pilot characters are supposed to be heroic and lucky.

    reading this thread has again renewed my admiration for the open ended versatility of this game and its elegantly simple yet eminently enjoyable mechanics. and how it can be so many things to so many people! i can never thank you enough for this game andrea and peirgorgio!!!!!

  22. #172

    Default

    yes i always play with the boom card even though getting owned by it early in the game (or anytime with only a little damage) is a day ruiner. i feel its an integral part of game balance acting as the great equalizer between experienced pilot and newb, awesome a/c and mediocre.

    that being said......i think id modify it using house rules ive read herein substituting major damage for it in the case of MG fire, only using it in event of fire damage for campaign rules. i feel the frequency is a bit too high for realism and pilot characters are supposed to be heroic and lucky.

    reading this thread has again renewed my admiration for the open ended versatility of this game and its elegantly simple yet eminently enjoyable mechanics. and how it can be so many things to so many people! i can never thank you enough for this game andrea and peirgorgio!!!!!

  23. #173

    Default

    We use the explosion card, though I'm starting to have doubts. It's too random and often "wins" a scenario, which I find frustrating. Recently, I flew one of two bombers in a convention bombing mission, and I drew an explosion on the first fire. Yes, we all laughed, and it made for a great story, but it also pretty much ruined our chances of victory in the scenario which devolved into a simple dogfight thereafter.

  24. #174

    Default

    Yes, first shot, and even with my watered down random event list! Bada bing... bada BOOM!

    You should have kept flying 'The Lace Doily' from the previous battle.
    Last edited by Teaticket; 08-21-2014 at 07:10.

  25. #175

    Default

    Quote Originally Posted by Teaticket View Post
    You should have kept flying 'The Lace Doily' from the previous battle.
    I think I used up all my luck keeping the "Lace Doily" airborne. And then some. The law of averages ruled hard that day.

  26. #176

    LOOP
    Guest


    Default

    But if you (as many players do) place the boom-cards at the bottom half of the deck. You can't draw the explosion from the start. As you draw hit-cards,
    the stack shrink and all players become more and more aware of the lurking danger....

  27. #177

    Default

    One thought is to keep the BOOM cards out of the deck at the start and shuffle them in later in the game... turn 5, 6 ...
    Last edited by Teaticket; 08-21-2014 at 07:28.

  28. #178

    LOOP
    Guest


    Default

    That could work.
    As long as they are there. I do think the explosions are a part of the game.

  29. #179

    Default

    Quote Originally Posted by Savoir Faire View Post
    We use the explosion card, though I'm starting to have doubts. It's too random and often "wins" a scenario, which I find frustrating. Recently, I flew one of two bombers in a convention bombing mission, and I drew an explosion on the first fire. Yes, we all laughed, and it made for a great story, but it also pretty much ruined our chances of victory in the scenario which devolved into a simple dogfight thereafter.
    A friend of mine flew B-24's in the Pacific. One mission he will never forget he was plane 3 in line, first took off fine, second throttled up, released brakes and then just blew up, right in front of him! So if it happened then, it can/should here.

  30. #180

    Default

    Quote Originally Posted by LOOP View Post
    As long as they are there. I do think the explosions are a part of the game.
    They definitely have to be there.

  31. #181

    Default

    Having read pilot accounts and other historical records of WWI I regard the "Boom" card not just as an explosion but a catastrophic damage card, from exploding ordinance to a structural failure due to partial damage and the pilot pushing the plane too hard in the heat of battle.

    I have to say one of the most exciting games I played was where we were down to the last 5 cards, one of them was the boom card and we both couldn't decide to disengage and run for home or keep fighting....if one of us broke then the other would surely seize the opportunity to get in to a shooting position and take advantage of the card.

    it ended in a stalemate as after 4 turns we both decided that we had run out of fuel and need to make it back to our lines..... we saluted and parted.

  32. #182

    Default

    Having read pilot accounts and other historical records of WWI I regard the "Boom" card not just as an explosion but a catastrophic damage card, from exploding ordinance to a structural failure due to partial damage and the pilot pushing the plane too hard in the heat of battle.

    I have to say one of the most exciting games I played was where we were down to the last 5 cards, one of them was the boom card and we both couldn't decide to disengage and run for home or keep fighting....if one of us broke then the other would surely seize the opportunity to get in to a shooting position and take advantage of the card.

    it ended in a stalemate as after 4 turns we both decided that we had run out of fuel and need to make it back to our lines..... we saluted and parted.

  33. #183

    Default

    I tend to think of the kaboom card less as an explosion and more as an instantly fatal wound to the pilot.... aka "BOOM HEADSHOT!"


  34. #184

    Default

    Quote Originally Posted by surfimp View Post
    I tend to think of the kaboom card less as an explosion and more as an instantly fatal wound to the pilot.... aka "BOOM HEADSHOT!"

    i think maybe, just maybe......dude needs to switch to decafe

  35. #185

    Default

    Quote Originally Posted by Пилот View Post
    Boom-card is in a deck, although it doesn't kill you instantly, but you take 4 A-cards. Anyway, Boom-card combined with "critical damage" (engine or pilot, or new Boom) taken before, after or simultaneously, kills you on the spot.
    After play testing, number of A-cards reduced to 2, with all effects as above and all special damage (jamming included) allocated to target.

  36. #186

    Default

    Played a game on the weekend and drew no less than three (yes, 3!!) kaboom cards.

    This was with a double A deck, and each time the cards were reshuffled after being drawn.

    It was wacky but made for a quick game!!

  37. #187

    LOOP
    Guest


    Default

    Quote Originally Posted by milcoll73 View Post
    i think maybe, just maybe......dude needs to switch to decafe
    Or water.... over his head!!

  38. #188

    Banned



    Blog Entries
    42
    Name
    [CLASSIFIED]
    Location
    [CLASSIFIED]
    Sorties Flown
    3,127
    Join Date
    Feb 2015

    Default

    I do not remove the Explosion or Boom Cards from my damage tokens ... Even after drawing five yesterday flying the same aircraft! Made for one interesting / funny WGS session at my expense - even I could not believe it: FIVE

    I agree that there are added elements of realism and suspense to gameplay knowing that these are 'in there somewhere' and in every category of damage token (A to D) too. However under Basic Rules WGS they do not count anyway - in fact the Rule Book recommends removing them before gameplay commences under BRs due to this fact. Good move - learners and newcomer players are not subjected or exposed to the 'sudden death' effect too early on in their Glory playing careers where this could be detrimental / cause loss of interest in some cases.

    WGS Normal Rules - all BoOm CaRdS are activated and re-inserted into the damage tokens: Everybody now exposed to them regardless of player level or experience. Not too sure about the WGF situation as only ever played once and this was using BRs where I think the same applies as in WGS.

  39. #189

    Default

    Simple answer is that we tend to treat the explosion card as 5 damage points. That way the game tends to last longer.

  40. #190

    Default

    I sometimes use it at half the strenght of the plane. A Camel is worth 15 points, so an explosion deliver it 8 points; a Dr.I is worth 13 so the explosion is worth 7.

  41. #191

    Default

    Quote Originally Posted by Angiolillo View Post
    I sometimes use it at half the strenght of the plane. A Camel is worth 15 points, so an explosion deliver it 8 points; a Dr.I is worth 13 so the explosion is worth 7.
    Interesting idea - I may give that a try, thanks!

  42. #192

    Default

    Use them in conjunction with my own critical damage deck. Somewhere in the file section. See OTT rules for links to that and many more interesting bits.
    See you on the Dark Side......

  43. #193

    Default

    Quote Originally Posted by Skafloc View Post
    Use them in conjunction with my own critical damage deck. Somewhere in the file section. See OTT rules for links to that and many more interesting bits.
    I'm a fan of the critical hit deck. Similarly, Peter (Teaticket) has a critical hit chart he's used for tournaments... same concept, but you roll dice instead of drawing a card. An explosion is still a possibility, but so are other -- temporarily -- less fatal happenings (pilot injury, engine damage, etc.).

  44. #194

    Default

    Like Neil, when running a game of my own I use a random event chart I made with lots of bad things happening. Several are instant but most are very debilitating and can linger on through the game. Example is a permanent rudder jam where you can't turn in the specified direction for the rest of the game. Some are minor like a scarf blowing in your face stopping you from shooting for a couple of cards. If not immediate destruction, many are very challenging to get through.

    An updated random event list is in the queue to go in the House Rules section.

    It is set up to either roll 2 dice or draw an ('A') card to find one of 36(35) possible outcomes.

  45. #195

    Default

    Quote Originally Posted by Teaticket View Post
    An updated random event list is in the queue to go in the House Rules section.
    Cool. I'll be sure to download when it becomes available.

  46. #196

    Default

    At 'home' I play xp plus critical hit card , but for tournaments or club games a 50% damage result seems fair and does not end a players game in a single go. Mind you a double Xp (speaking from experience at the pre games night Doncaster 15 ) and its goodnight Vienna.


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing

  47. #197

    Default

    Boom card every time....

    Never Knowingly Undergunned !!

  48. #198

    Default

    Quote Originally Posted by Hedeby View Post
    Boom card every time....
    My thought exaclty. Boom is a boom. Must be in every game. That's life. Players may behave differently when the boom card is in the deck. Taking risk of being shot at may result in breaking the attack - IMHO. Of course, there are some who never break .
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  49. #199

    Default

    If you are afraid of the Boom you should not fly!

  50. #200

    Default

    Quote Originally Posted by Teaticket View Post
    If you are afraid of the Boom you should not fly!
    Well said Peter.

    https://www.youtube.com/watch?v=wSnQ0bdHW0s


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing

Page 4 of 7 FirstFirst 1234567 LastLast


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •