Originally Posted by
Sijpe
It's probably fairly late in the game to add my comment on this issue. But since none of the previous members seems to have come up with the house rule I adhere to, I'll go ahead and give the following option into consideration:
I keep the explosion-card in all damage decks and apply alternating results depending on the reason for which the damage card was drawn.
As a result of machine-gun fire the recipient takes 10 points of damage. It's nearly always fatal but, if it's enough to take you down, you've been in the game at least long enough to have taken some previous hits.
If, on the other hand, the explosion-card is drawn as a result of fire-inflicted damage, a crash during landing or take-off, a collision or a hit by rockets (oh, If only I would have ever been so lucky as to take an opponent out like that): then you are irrevocably fried.
In my mind this option does enough justice to the severity of the explosion-card, whilst keeping its game-killing potential in check without the need to remove it altogether.
Bookmarks