On 27 January, 1917, the Kommandierender General der Luftstreitkräfte had issued an order grounding all Albatros D.IIIs pending resolution of the wing failure problem.
On 19 February, after Albatros introduced a reinforced lower wing, the Kogenluft rescinded the grounding order.
Happy to have the Albatros D.III back at their disposal, the pilots of Jasta 24 head off over the trenches on a routine patrol.
(Entente players will follow the same pattern - this was just written from the Adler point of view)
The Germans will have three aircraft.
Roll 1D3: this will be the number of Albatros D.III
The remainder will be Albatros D.II, Halberstadt D.III or other aircraft of your choosing.
*If the Germans have 3 Albatros (of either type) the Entente will have 4 aircraft to offset the dual machine guns.
Use two Ares mats – I suggest Countryside (for Friendly Territory) and No Man’s Land.
If you do not use Ares mats use an area approximately the same size.
Start your aircraft one half ruler in from the long edge of friendly territory heading toward No Man’s Land.
Place your formation fairly close together. Plot for the middle aircraft and have the others follow the same set of cards.
Until the enemy has been spotted you will follow the arrows as shown in the photo:
Move toward and into No Man’s Land and then turn to follow the enemy trench line and then back along the friendly trench line.
Each turn, after plotting, roll 2D6 to see if enemy are spotted.
As your aircraft progress across the mat the chances of enemy aircraft arriving will increase.
If the dice roll is equal to or greater than the number shown on the arrow in the photo enemy aircraft will arrive.
In areas with a green arrow, place an enemy plane two rulers away from your aircraft in its forward firing arc, heading toward your aircraft.
Match up one of your planes with each enemy.
Plot the AI’s turn.
In areas with a red arrow, place the enemy one ruler behind your aircraft.
In this instance the enemy will receive a +1 advantage on their first shot.
The placement will be considered the AI after Phase One - plot just two phases for them this turn.
If enemy are not spotted, plot your next turn, following the arrows in the photo.
Continue to follow the arrow pattern over No Man’s Land until the enemies are placed on the table at which point there will be a dogfight until one side is either all FRTB or shot down.
Once the dogfight starts plot all AI as usual.
If, in any instance, placing the enemy aircraft has them off the mat, place them with the rear of their base on the mat, facing your aircraft.
Victory Points:
Aircraft shot down: 3 points
Aircraft FRTB: 1 point
Good luck and Happy Hunting
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