So how many books are in your personal library?
Source: https://boardgamegeek.com/image/1581...ar-famous-aces
PS: The original source -> Les Etrons Volants - Le ptéranodon
Last edited by OldGuy59; 05-04-2023 at 18:40.
Mike
"Flying is learning to throw yourself at the ground and miss" Douglas Adams
"Wings of Glory won't skin your elbows and knees while practicing." OldGuy59
Ok, i found it here .... i guess
Follow the link above.
Go to Goodies
Click on the Pteranodon card
Click on the english transaltion
Straight link doesn't work, the page doesn't have its own link, it is probably JavaScripted.
Last edited by Honza; 05-05-2023 at 02:13.
This is definitely worth a closer look and maybe even further development, just like their Nigh rules were. I can imagine a Ptero Maneuver deck with turns > 90°. I can imagine a big flock of them moving randomly.
Just remove the "Boom" card and replace with a "Chomp."
Very interesting! Hmmmm, may have to add this to my Dragons and Godzilla games.
My retranslation of the original rules:
Please note: The author is Pierre, from the Etrons Volant site. He has a few interesting scenarios, one of which I presented here: Jingle Bells, Machine Gun Shells - Or - Red Sleigh Down
Le Ptéranodon
The mad scientists used their dark science. The WWI pilots soon saw some strange animals coming from a far past. Genetic manipulation? Temporal accident? Here is photographical evidence. Pteranodon are coming.
Survivers of an old era, they fight for honor and glory.
Structure: 6 (all special damages do nothing, except explosion = death)
Movement: M (if you don't have, then C)
Attack: The Ptero cannot fire. He doesn't have weapons. But he can try to collide with planes. The Ptero declares at the start of the phase he wants to collide. Then, the targeted plane executes his move, then the Ptero executes his move. If the Ptero had the plane in front of him before he moves (in the firing cone, even if not represented on the Ptero card), AND, if at the end of the movement, the Ptero card overlap the plane, then he may suceed in grasping the plane.
Ptero, then, doesn't suffer damage. The plane suffers one B damage card, but if the damage is equal to or greater than 3, then, the Ptero stays engaged with the plane, and he will be able to tear it to pieces. Put the card of the Ptero on the plane, or a "Ptero token" if you have one.
If the Ptero is engaged, the plane takes a B damage card each turn until :
- the Ptero dies
- The plane is destroyed
- the plane tries to shake off the Ptero.
General Rules
a. A plane can try to shoot the Ptero even if he is engaged with another plane. Damage is drawn once, but divided between the two engaged targets. Special damages are only for plane. The remainder points go to the Ptero. (Example : 5 damage with fire special damage: the plane takes 2 damage and fire, the Ptero takes 3 damage).
b. If the plane is destroyed, take a B damage for the Ptero. He takes the damages. If it was explosion, the Ptero, in fact, stays engaged with the plane and crashes with it.
c. The plane can try to shake off an engaged Ptero. Try to make an immelmann. Then, after the immelmann, during the straight line, take a A damage card. If it is explosion or engine problem, then, the Ptero is shaken off.
Last edited by OldGuy59; 05-05-2023 at 08:44.
Mike
"Flying is learning to throw yourself at the ground and miss" Douglas Adams
"Wings of Glory won't skin your elbows and knees while practicing." OldGuy59
They would fly at 30km/h.
Wingspan roughly like Fokker Dr.I.
Table speed roughly 2cm.
Last edited by Honza; 05-05-2023 at 11:40.
Tim just replace your Gothas in your Origins game for these and see what happens
I'm learning to fly, but I ain't got wings
Coming down is the hardest thing
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