What I for one like about the official bombing rules is that they make aiming at a target difficult (especially when a turn of the plane is involved) and simulate the need to anticipate and the inaccuracy of the process.
What is quite difficult (thus fun imho) when applying these official rules is deciding the bombing before moving the bomber while the maneuver card is still face down in the console. The player decides to bomb first (A), then he moves his plane (B), then he applies the trajectory of your bomb (C).
In my view, the comparison between the distance travelled by the plane and that of the bomb matters less than the difficulty and the fun brought by the official rule.
However, I have trouble understanding how you proceed. Is it something like this (on the same line, of course) ?
If so, it'd make bombing easier.
P.S. : This is just my opinion. Of course anyone can adapt the rules the way one and one’s friends like them.
Bookmarks