Hmmm... Climbing in a dogfight?
As far as I can recall, planes in WWI were very worried about impacting the ground in a furball, not climbing out of it.
Climb rates were for getting into position before engaging in a fight. Which is why the higher altitude position was favoured by pilots. Once the fight started, it was all "downhill," as planes lost energy and speed in tight turns.
But, if you were to allow planes to gain altitude in a dogfight, the lower the number for "Climb Rate" the better the performance in climbing.
Link ->
Ares Games - Downloads - WGF Climb Rates & Max Altitude Table
Anything with a "2" has the ability to gain one altitude for every two climb maneuvers. Gaining 2 levels of altitude in one maneuver would be four times the capability of the best planes?
PS: The Fokker Dr.1 was designed to climb faster, both by wing design and by the pitch of the propeller. Which is why it is slower in overall speed. It was maximized for climb. This had to do, IIRC, because most times the Entente planes were coming over the German lines hunting for targets, and the Germans wanted to climb to meet them, or get above them. Again, not to out-climb opponents in a dogfight. Although, if the opportunity to waste energy in a climb to gain a height advantage presented itself, I'm sure it was done.
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