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Thread: Wednesday night's mission - protecting secrets

  1. #1

    Default Wednesday night's mission - protecting secrets

    Our usual gaggle of pilots (myself, Baxter, Windy Jack & Mark) was reduced as Mark was granted sick leave by the MO. It was my turn to plan the evening’s ‘festivities’ and I chose a scenario that I had stumbled across on the forum while searching for something else (the way of the Internet!) titled ‘Stealing Secrets’ posted way back in 2010.

    The back story goes like this:

    “While undertaking field trials of a new prototype engine, the unsuspecting pilot flew over a battery of camouflaged enemy AA guns. Despite using all of his skill to keep the aeroplane flying, several of the AA rounds found their mark forcing the pilot to try and find a safe area nearby for a controlled crash before making his escape on foot. The race is now on as both sides try to prevent their opponents from getting control of the damaged prototype...”

    I slightly modified the rules but you can read the original post here: https://www.wingsofwar.org/forums/sh...ealing+secrets


    The wrecked prototype was represented by a card that I quickly whipped up and a partially modified F-Toys model that I’m in the middle of altering to represent a cropduster for my brother’s N-gauge model railway.

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    The defending players are flying a Breguet (Grebil & Carron) escorted by a SPAD XIII (Madon) and they are opposed by two Albatros D.Va (Weber & Udet).

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    The two French aircraft set off to destroy the wreck (or the opposition)

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    While Weber & Udet begin to set themselves up for a beam attack

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    The Breguet takes the first shots at the wreck while Madon totally misjudges his run and sails on by

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    While the Grebil is focused on hosing down the wreck, Udet swoops in and fires at the Breguet

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    Not to be deterred, Carron gets off a shot at the wreck

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    But Udet chimes in again

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    And the dance continues with Udet & Carron exchanging unpleasantries as Madon hammers away at Weber and the two promptly collide.

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    By now the Breguet is in a spot of bother – trailing smoke and a rear gun jam!

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    At the same time Weber & Madon continue to chip away at each other

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    Both French aircraft finally wriggle free from their opponents and get clear shots at the wreck

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    However, the accumulated damage sees the Breguet fall at the same time as the wreck was finally destroyed – mission accomplished but at a cost!!

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    We had our usual debrief post game and wondered if we should have had a machine gun by the wreck, on the assumption that the Central Powers had got to the wreck and had set up a machine gun post. We also wondered if different aircraft would have tipped the balance but, as with all air battles, who knows??
    Last edited by Biggles downunder; 11-19-2022 at 03:22. Reason: Corrected title

  2. #2

    Default

    Nice one chaps - we'll have to slot that in to OTT sometime.

    Sapiens qui vigilat... "He is wise who watches"

  3. #3

    Default

    Another excellent game from the Down Under guys

  4. #4

    Default

    Oh, nice different scenerio, I like!

  5. #5

    Default

    Nice mission. I wonder if anyone ever tried the option with the mobile AA guns. Might have to give that a go.

  6. #6

    Default

    Too bad the photos/illustrations are missing from the original article. This looks like a fun scenario.
    So how many books are in your personal library?

  7. #7

    Default

    Quote Originally Posted by RJG173 View Post
    Too bad the photos/illustrations are missing from the original article. This looks like a fun scenario.
    Agreed. Probably lost in the 'great hack' of the past. Khargor has nothing in his albums & his last activity was 2013 so unlikely we'll get to see them now.

    Sapiens qui vigilat... "He is wise who watches"

  8. #8

    Default

    Nice, a bit of a different scenario! I wonder if it could be enhanced by having a time element - after a certain time ground troops arrive to secure the prototype?

  9. #9

    Default

    Nice one, Wayne!
    REP gun is jammed

  10. #10

    Default

    Quote Originally Posted by Spoonfrog View Post
    Nice, a bit of a different scenario! I wonder if it could be enhanced by having a time element - after a certain time ground troops arrive to secure the prototype?
    The scenario description describes the Attacking Players' Mission Objectives as: "You must secure the crashed enemy prototype by driving the defenders away until one of your recovery teams arrive there - obviously the defenders will be desperately trying to keep you from stealing their propoerty."
    Despite this, there is no provision for a recovery team in the scenario. Your suggestion of a time element could be one way of taking that into account.

  11. #11

    Default

    It looks an interesting game idea, thanks for posting.
    Cheers



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