AAR #1 We only had three players for our balloon scenarios so we played two on offense and one on defense, although defense was supported with two ground B-firing machine guns. Craig flew an Albatros D.II on defense while Todd had a Belgian Hanriot HD.1 and I had a SPAD VII. The balloon was on the center line of two Ares mats while the Belgians started in one corner.
Todd shoots up one of the machine gun lorries, while I fired at the balloon. Todd asked why I didn't fire at the trucks and I said, "We have to inflict 28 points on damage on the balloon in 12 turns."
Todd has destroyed one of the machine gun lorries, while the balloon has zero damage from me and my guns are jammed.
Todd attacks the balloon, while the second truck fires on him. My very "nimble" SPAD VII is trying to get back at the balloon. Meanwhile Craig is closing in from the other side.
The balloon has suffered a very fatal "BOOM."
However Todd was within a 1/2 ruler length of the exploding balloon. The "C" damage card was a second engine damage card which was enough to bring him down.
Craig has suffered quite a bit of damage from the exploding balloon, but the Belgians got the balloon and won the scenario.
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