When using Advanced Rules, the following rules apply:
- If the airplane is at altitude 1, it cannot drop bombs.
- If the airplane is at altitude 2 when it drops the bombs, they hit the ground immediately. Use the previous rules provided.
- If the airplane is above altitude 2 when bombs are dropped, place one or more climb counters on the table with the bomb card. Place one counter if the altitdue is 3 or 4, two counters if it is 5-7, three counters if it is 8-11, and four counters if it is 12+.
The bombs don't immediately hit the ground when placed on the table (and they are not removed) as they are still falling. In each subsequent movement step, the bombs are moved with the same maneuver card as when they were placed (Stall or Straight) and a counter is discarded. The bombs have no effect on any other card (target, ground units, or whatever) while they are falling. When you take away the last counter, the bombs hit the ground, with the previous listed effects.
As a reminder of the speed of the bombs, place the counters along the front side of the bomb card if a straight maneuver card is used, or along the rear side if a stall maneuver card is used.
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