I've seen the tailgunner hit plenty of times; it definitely happens!
I've seen the tailgunner hit plenty of times; it definitely happens!
Flying a D.VII and getting a Pilot wound sucks. It takes out almost all the maneuver advantages of the deck. If you can't shoot on a steep, then selecting them to get guns on target is a waste.
I haven't played enough with two seaters to remember who, if anyone, has been hit.
Last edited by OldGuy59; 08-05-2022 at 20:59.
Mike
"Flying is learning to throw yourself at the ground and miss" Douglas Adams
"Wings of Glory won't skin your elbows and knees while practicing." OldGuy59
Anyone finding the IOS App very resource hungry on iPad battery life?
Really?
The D.VII has only the two short steep turns which no other deck has - plus the climb, dive and stall (only one stall, not two as in all other decks) which are present in every other deck.
All the other cards are non-steep, so won't be affected by a Pilot Wound.
I laugh in the face of danger - then I hide until it goes away!
Anyone get any response at all from Dire Wolf after submitting Feedback? I've sent over half a dozen items including bugs in the game (besides suggestions) without a peep.
I noticed an improvement of the game (the most obvious is probably bigger chat icon), so I guess they're working on it. And Honza confirmed a reaction too.
Just did 2v2 bullets in the mud. Andrea survived despite drawing 32 ‘A’ damage cards! That must be a world record!
He even caught on fire at least once! I think that that confirms that each card is shuffled back into the deck after it is drawn.
We didn’t use the Boom card.
Last edited by Killer Moth; 07-31-2022 at 09:08.
I have played enough games to now have no doubt in my mind that Ground Units give out 0's at least twice as often as planes.
I wish that people would be kicked from the Room if they didn't Ready Up within a reasonable amount of time. No hard feelings, of course; life happens and technology fails. It's just an unnecessary waste of time.
https://youtu.be/Krz9qY9vctU
I think that is the public link to one dogfight I had from start to finish. It is a much quicker game than doing if on the the tabletop but still fun.
Looks like you drew a boom card...
Why isn't Kissenberth's Camel available for the CP?! I call foul!
I'm looking forward to some old school planes, i.e.: Moraine-Saulnier, Fokker E.III, Airco DH.2, etc., just for the sake of playing lower point games. A lot of people are salty about the Roland C.II.
With that extended rear arc it was the über players plane of choice from the day it came out, two guns on when you come in at an angle, no real need to get it pointing at the target. The Hannover played as it should be is better as it can Immel & has 90 turns.
The Cotton & Betts DH4 with A/B front guns (aka 'star destroyer' locally) has taken the mantle a little, though the similarly up-gunned Brisfit played with alt and the extended rear arc it should have ought to be the real 'go to' now.
Eh, Chris.. !
Last edited by flash; 08-05-2022 at 01:43. Reason: spelling
Sapiens qui vigilat... "He is wise who watches"
It took someone in chat to tell me to 'Ready Up' after I had seleceted my plane and pilot, and 'Added' it. I didn't know, initially, that I had to reconfirm my selection. I still forget, on occassion, cause it isn't, to me, intuitive to have to reconfirm the choice.
Then, I played a game where I could chose more than one plane...
I will still probably forget to Ready Up in the future... be gentle.
Mike
"Flying is learning to throw yourself at the ground and miss" Douglas Adams
"Wings of Glory won't skin your elbows and knees while practicing." OldGuy59
Now, voice chat...
Mike
"Flying is learning to throw yourself at the ground and miss" Douglas Adams
"Wings of Glory won't skin your elbows and knees while practicing." OldGuy59
I honestly have no problem with people forgetting, nor even having to remind someone to Ready Up before every single game. I just mean waiting several minutes, because they decided that they didn't want to play, and just turned off their device, instead of leaving the room, or something. Also, other people, waiting for a game in the lobby, miss out, unnecessarily.
I've said it more than once, and I'm sure I'll say it some more after this: Blind-Spots should be in effect, at least with the Advanced Rules. When we get planes with observers that can Immelmann, I also think that the rule that prohibits those planes from firing before/during/after that manuever should be in effect. I have no problem with also respecting the 360-degree firing arc that several of these planes enjoy against enemies above them.
I disagree that the Hannover is better than the Roland—the Roland doesn't have to Immelmann, or turn 90-degrees, to capture you within its arc. And, of course, it's not unusual for the Roland to capture you in both of its arcs. Now, with Blindspot rules, I may be inclined to agree, because the Hannover's "Biplanar Tail" prevents it from having one.
I don't think that Roland C.II dominance is exactly historically inaccurate, however. If I'm not mistaken, that sucker was in service longer than any other plane; c. 1915-1918.
Last edited by Killer Moth; 08-04-2022 at 09:37.
Every game I've played has had multiple Boom and/or fire and/or pilot wounds-including some pilot wounds with a 0 numerical damage. Hm...
The Hannover CL.II and III, when "played as it should be" as Dave put it, has the exact same fire arcs as the Roland C.II (it had an identically-placed high observer gun turret) - the 'Ares' base and card are not historically correct.
The same inaccuracy can be found for the Halberstadt CL.II and the Bristol F.2b.
The Hannover also has the "Immelmann" AND 90 degree turns in addition to the Roland arcs, plus one extra damage point, and has no same-level rear blind spot.
As for Service life of the Roland C.II, I'm afraid you are mistaken - combat service from April 1916 to April 1917 only; service after this was Training units only, through into 1918.
I laugh in the face of danger - then I hide until it goes away!
If/when we get Otto Parschau's Fokker E.IV, with the AB armament, it will be the happiest day of my life. I wouldn't care if I lost every game that I played with it; its inherent quaintness is enough to bring me endless joy. Although, I wouldn't complain if I could also equip it with Le Prieur rockets, incendiary bullets, and flechettes...
I see Tim has already pointed out what I meant by 'played as it should be' - so I will point you to the FAQ/POI sticky that will lead you to the source discussions and quotes on rules from the designer:
Andrea:- This is the rule I wrote in the next, still unpublished official supplement:
Roland C.II/C.IIa, Bristol F2B Fighter, Halberstadt CL.II, Hannover CL.IIIa - altitude and arc's of fire.
This rule can be used if the altitude rules are also in use. These planes have higher rear machine guns that can be turned 360°: use the arc of fire on the card/base with the blind spot for targets at the same or lower altitude but their rear machine guns can ignore both the blind spot and the firing arc when firing at targets at higher altitude..."
It should be noted that these machines rear guns also have a wider arc at targets on the same level similar to that of the Roland C.II ie anywhere but their machines front firing arc.
So, the Hannover, Brisfit & Halberstadt tandems will be as deadly, if not more so than the trusty old Roland and, hopefully, when the still unpublished official supplement is finally published it will still contain this info.
Sapiens qui vigilat... "He is wise who watches"
Thanks for that Dave, think I need some more Bristols...
Never Knowingly Undergunned !!
So, help for the hard of thinking please? I've got the Ares code but can't see where to apply it inside Steam.
Run for your life - there are stupid people everywhere!
Grab (copy) your activation code from e-mail or other communiccation route.
Login to your steam account
Go to the Games menu (should be top left)
Drop-down menu should allow "activate a product" option
The rest of your menu should walk through the process-you can paste the previously-copied activation code.
You may or may not have to confirm this activation from your e-mail account, IDK if they do two-factor authentication.
Thanks Sam, now for hours of mindless entertainment
Run for your life - there are stupid people everywhere!
Think that suggestion is for convenience, you don't have to mark the card or the base to be able to play it. Basically it was to prevent them shooting off their own prop when firing on the level. Many machines had hoops of similar fitting to stop the gun swinging into that arc, though not evident in all photos.
Will be interesting to see if it's in the new book as and when it comes out.
Sapiens qui vigilat... "He is wise who watches"
Add your online game handle to the Digital Handle thread chaps
Sapiens qui vigilat... "He is wise who watches"
And you complain about my upgunned Bristols....
Never Knowingly Undergunned !!
This firing arc stuff reminds me ..... I still (but very very rarely) take to the PC skies in Wings over Flanders Fields Between Heaven and Hell II (the game designer loves short game names) and if you take the early BE2 up for a flight and take a shuftie at the cockpit the observer has his trusty .303 rifle pointing at the pilots head! The gunner sat in front of the pilot in that magnificent war plane. He had a very limited firing arc
Does the music for the game remind anyone else of this?
Trivial not, they used the wrong C/N on the red and green Tripe. It should be 152/17, not the fatal-flight 425/17.
Maybe me, or, just coincidence but it seems that activity on the forum has dipped since the game went online.
Sapiens qui vigilat... "He is wise who watches"
Eh, activity seems to drop off around this time of year anyway. But yes, I've been spending a lot of time with the on-line game, and a bunch of other 'drome members have, as well.
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