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Thread: Rosterizer user survey. Tell us how you make lists for your games.

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    Question Rosterizer user survey. Tell us how you make lists for your games.

    Rosterizer is a game list management webapp that allows the generation of rosters or asset lists for any game that needs them, from tabletop wargames to quick-fight mobile games to build-tree-dependent MOBAs. Wings of War was the very first published game we inputted to test our system! (aside from Chess, which barely counts)

    At its core, Rosterizer facilitates simple list building and sharing along with intuitive data authoring. That’s nice and simple to say, but it doesn't necessarily mean it’s easy or fun to use. A whole ton of features need to be layered onto an app like this to make it not awful. That's where you come in.

    We've already implemented some no-brainers like:

    * dynamic stats for skirmish/campaign tracking
    * renameable assets
    * unopinonated data structure
    * asset filtering; multiple asset views–standard, active, compact
    * re-orderable stats and markdown formatting support
    * rules processing

    We’ve captured “user stories” from a number of primary stakeholders close to the project, but that’s not enough. We want to know how you use list builders.

    If you can spare a few minutes, please follow this link to our survey, so we can get an idea of what you would most like to see in a game roster manager. https://forms.gle/YmYouu8YwGrhHszW7

    If you'd like to be sure to hear about updates, feel free to sign up for our mailing list to be informed when cool things happen (on about a monthly basis). And please don't hesitate to cross-post this (with mod approval!) to any communities you think would be interested.
    Last edited by jugglervr; 02-01-2022 at 09:24.



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