Set up
Playing area: 2 standard Ares WoG mats.
Markers: 1) on centre point where 2 mats join.
2) two on each mat placed at the midpoint of the short length and 23cm from outside edge of the mat.
Rulers: 1) one ruler placed perpendicular to the outside edge of a mat at the midpoint of the long edge. This is the start/finish line.
2) at the other end of the playing area, one ruler placed parallel to the edge of the mat, one ruler length from the edge, with its midpoint at the midpoint of the long edge of the mat.
[The photograph of the set up was taken before I put the second ruler in place.]
Action
Planes are to race around the markers, one in a clockwise direction and the other in an anti-clockwise direction. Each plane must pass between the ruler and the edge of the playing area at the end away from the start finish line.
Planes chosen for this experiment were Nieuport 17 and Siemens-Schukert D.III in race 1, and Hannover CL.IIIa and RAF SE5a in race 2.
Photographs were taken at the end of each set of 3 manoeuvres. (However, I did miss one photograph in the first race when the planes were near the middle heading away.)
Comments
I was surprised that all planes handled the course without too much bother. In the first race I did change a few manoeuvre cards for the Nieuport because I had underestimated how far it would go with the manoeuvres chosen. In the second race I was much more careful in choosing manoeuvres!
I found that gentle side slips were enough to get a plane on the right line ready for the next turn. I think I only used a wide side slip once to avoid hitting a marker.
I would reiterate the comment of Flying Helmut (Tim) to the Gritty Goblin post that if you want to make an interesting game of racing, then the planes need to be carefully matched. My excuse is that I was experimenting and so I chose a range of planes to observe their different behaviour!
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