No worries, Peter. I just wanted to raise it because...
1) I played the game with altitude - mostly to discipline myself with record keeping for the climb counters. I'm terrible at this. I tried using the Aerodrome dials but often forgot of the dials got moved. I tried putting counters on the boards for the planes but kept forgetting to check. So now I'm trying to put all the counters on the game mat next to the planes.
2) I realized this scenario would be better with everyone at the same altitude, so I started all planes at the same altitude.
3) I completely forgot about that rules that there's a collision only if both planes are without or both are with climb counters. As it turns out the ONLY collision where this was NOT the case was the 2-seater (no climb counters) and the ramming friendly scout (one climb counter). But I forgot and played it as if there was a controlled collision.
4) Other than that altitude made no difference what so ever - one plane came within one counter of gaining an altitude level.
5) But, as I mentioned, I only realized after the game, the only collision where playing altitude made a difference was the controlled collision. Nullifying the controlled collision after the game would really nullify the entire game. Not wanting to re-play the game, I posted here looking for some after the fact rationalizations of why the 'controlled collision' was indeed a collision - other than saying I decided not to play altitude after the game was over. LoL
I'm just being up front about it. I'll put it in my
AAR as a mistake made during game play but I will write it up with the 'controlled collision' did happen. However, if the ruling is that - no, you played with altitude and the rules say 'no collision', so there was no 'controlled collision'. That's okay too.
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