Hello all
I quite like seeing how an event unfolds and also the feel of a Battle of Britain plotting table when flying into battle. Where will the raiders go? Who will get shot at first? All that good stuff that makes a game 'atmospheric'.
So I've made some plotting arrows to show the course of the game. Colours follow the sector clock sequence of red, yellow, blue, and repeat. To prevent clutter and overload, I place the arrow behind the baseplate at the end of a round (that is, after two or three turns).
So in this test, a Do17 raids a coastal port with a Spitfire sent to patrol the coast, starting diagonally opposite each other on a mat.
The plan is for the Do17 approach the town, bomb, then flee.
The Spitfire heads towards the coast at low speed, and doesn't see the raiders until too late (as it was over two shooting rulers away).
What I learned from this I didn't get the closing speeds right!, and just how tight a turn the Spitfire can do!
Next will be a deeper raid towards an inland city, with a probing reconnaissance first and two RAF flights. I see the arrows helping me keep track of progress, especially if SHMBO wants the plotting board, I mean the dining table back.
For the record, once the Spitfire came within two rulers it went straight into the Do17, then circled around taking a few hits before giving it a parting shot. It'll need a few patches in places. The Do17 crew achieved their target's Victory Points and will make it back across the Channel.
And thank you to Max Headroom for the card base, they're really great!
Terry
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