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Thread: ATTACK OF THE BREGUET

  1. #1

    Default ATTACK OF THE BREGUET

    A large table to accommodate 4 WOG mats side by side (one will only be used as a storage area for empty boxes and reserve devices) and 5 players on each side.
    German camp: Erralion (Phönix D.I Urban), Wildcat (Fokker Dr.I Richthofen), Ulrich von Liechtenstein (Fokker D.VII Sachsenberg), the children Polo and Tug (two-seater Rumpler C.IV - Albatros D.Va Udet)
    Allied camp: Bastien (US Breguet 14 two-seater), Philou (French Breguet 14 two-seater), Nicolas334 (Nieuport 28 Hartney), the children Tom and Guil (Nieuport 28 Rickenbaker - Sopwith Snipe Barker).
    Neutral camp: Monse (photos and impartial referee).


    In the group photo: in the background on the left, a member of the game store, in the center a customer observing futuristic game boxes)


    Allies' objective: to bomb a target map on the city (central mat) with their 2 Bréguet 14 bombers.
    The altitude rules are not used (first game for some players).
    Each side has its own damage packages A and B.


    1- From the beginning of the game, in the No Man's Land sector, the US Breguet 14 suffers a blocked left rudder which will prevent it from heading towards the city


    2- The US Breguet 14 keeps in the area its escort Nieuport 28 and the 2 German attackers Rumpler C.IV and Phönix D.I.


    3- The Rumpler C.IV is shot down by the US planes.


    4- As the objective is reached by the French Breguet (see picture 5), the US Breguet returns to the base with its load of bombs, while the Nieuport 28 forces the Phönix D.I to move away.


    5- Meanwhile, from the coast sector, the target is quickly destroyed by a shot at the goal of the French Bréguet 14, protected by its 2 wing fighters.


    6- Pure dogfight and target seeking.


    7- The Fokker Dr.I falls victim to a final shot from Hartney.
    The Breguet returns to its camp despite an injury to its pilot.


    8- The Nieuport 28 suffers a flame damage but it shoots down the Fokker D.VII, heavily damaged by the multiple attacks of the Snipe (itself finishes with only 2 structure points).

    Outcome: Allied victory (of which the 5 planes resisted in spite of important damages for some), the Germans having lost 3 planes on 5.

  2. #2

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    Ambitious game! Seems a good way to get more people into the game.

  3. #3

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    A very nice piece of reportage Simon.

    The pictures really give a very good indication to the flow of the game.
    Thanks for posting this.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  4. #4

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    That's a lot of players! Is there a practical maximum before things start to get messy and confusing?

  5. #5

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    Quote Originally Posted by Spoonfrog View Post
    That's a lot of players! Is there a practical maximum before things start to get messy and confusing?
    Even with two planes, it can sometimes be messy if they overlap after each maneuver !
    Hopefully, during the game, 4 planes were kept away from the 6 others thanks to a rudder damage.

  6. #6

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    A very entertaining dogfight Simon. Thank you for sharing this AAR .

  7. #7

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    Great fight Simon. Nice to see so many agaqin at a game table. Good to see the young recruits flying.

  8. #8

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    Quote Originally Posted by Spoonfrog View Post
    That's a lot of players! Is there a practical maximum before things start to get messy and confusing?
    Haven't found it yet Dom, we had nine pilots at flight club last weekend. We've had fourteen on a previous occasion. That gets a bit cosy on and off the table but we managed, more than that may be pushing it.
    Looks like a lot of fun was had Simon, you had a weekend similar to ours at Flight Club - see the UK Wing
    https://www.wingsofwar.org/forums/sh...ntoyment-Poole

    Sapiens qui vigilat... "He is wise who watches"

  9. #9

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    It's good to see so many flying together, even if on 2 different sides. Looks like you were enjoying yourselves.

    Neutral camp: Monse (photos and impartial referee).

    I suppose this is one way to avoid getting shot down,

  10. #10

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    Nice games ! Were was it?

  11. #11

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    Quote Originally Posted by Vagabond View Post
    Neutral camp: Monse (photos and impartial referee).
    I suppose this is one way to avoid getting shot down,
    Clever man !
    But the worse is to come …


    Quote Originally Posted by spihurry View Post
    Nice games ! Were was it?
    In Paris, at the Waaagh Tavern game store.
    Unfortunately, it went out of business in 2020 because of transportation strikes, yellow jacket riots …
    I am a little late with reporting some AAR.

  12. #12

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    Great AAR with lots of interested players. Good result for the Allies too. Well done.

  13. #13

  14. #14

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    Quote Originally Posted by Spoonfrog View Post
    That's a lot of players! Is there a practical maximum before things start to get messy and confusing?
    I have only played a couple of games with a lot of people - I think 12, 6 on each side of a long table. What tended to happen was that the game divided into two smaller games, one at each end of the table. It was only near the end of the game when quite a few planes had been eliminated that planes from either end of the table engaged somewhere near the middle.

    So, to specifically answer your question: things didn't get messy and confusing because not all planes were engaged in the one fight. But as I said, it was really like two smaller games being played on the one table.



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