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Thread: BOMBS ON TOKYO

  1. #1

    Default BOMBS ON TOKYO

    A Pacific Front scenario opposing Goago (Allied plane) and Monse (Japanese planes).

    April 1942 : a North American B.25 Mitchell had to drop its load of bombs on the city's harbor and return to its camp while escaping from two Kawasaki Ki.61 Hien fighters (the white spotted model inflicting C damage, the green model D damage).


    1- Exchange of fire between the white Ki.61 (4 points of damage) and the front gunner of the B.25 (4 points + rudder blocked to the right), which does not penalize the bomber in its approach to the target, to the left of its trajectory.


    2- The 3 planes perform a Descent : the B.25 (8 points) and the white Ki.61 (5 points) collide.


    3- The Japanese planes did not anticipate their return maneuver and let the bomber escape, announcing the bombing.


    4- The bombs are dropped from altitude 2 and immediately hit their objective : the port is destroyed.
    The fighters perform an Immelmann for one and a turn for the other.


    5- At high speed, the fighters try to come back on the bomber which performs a Descent at altitude 1 to increase the gap with its pursuers.


    6- Long range fire exchange between the white Ki.61 (0 point) and the B.25's dorsal turret (2 points).


    7- New Immelmann of the white Ki.61 which crosses the trajectory of the green Ki.61 at the same altitude (without collision since one has climb counters and the other does not).
    The B.25 runs along the edge of the mat towards its camp.


    8- Collision between the B.25 (0 points) and the green Ki.61 (5 points + rudder locked to the right), descending to the same altitude as the bomber.


    9- Left turn of the green fighter at the extreme limit of the playing field (center of the base at the edge) which shoots at short range on the B.25 (13 points + rudder blocked on the left + smoke) without possible riposte of the turret because of the dead angle formed by the rear tail.


    10- A second left turn keeps the green Ki.61 on the playing area and in the blind spot of the B.25.
    Its consecutive shot destroys the bomber (10 points + wounded crew member).

    Result : target destroyed by the Allies but loss of the bomber.
    The Japanese fighters (green and white) suffered respectively 5 and 9 points of damage.

  2. #2

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    Fast & bloody.
    Voilą le soleil d'Austerlitz!

  3. #3

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    Nice game Monse. Well done. Cheers

  4. #4

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    The B-25 did it's job eliminating the target but paid the ultimate price. Nice to see some Pacific action.

  5. #5

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    Nice AAR, Simon.
    Always good to see PTO action.

  6. #6

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    Thanks for sharing your AAR Simon.
    I laugh in the face of danger - then I hide until it goes away!

  7. #7

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    Simple and effective (historical? ) scenario; pleasant narration... Thanks for sharing Simon & Goago.
    How long did the game last?
    Click image for larger version. 

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  8. #8

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    Thank you.
    A fast game, less than one hour.
    Quite historical scenario, eventhough all B.25s of the Tokyo raid made crash landing in China, except one which landed safely in USSR.

  9. #9

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    Very enjoyable little scenario Simon.
    As already mentioned it is good to see a PAAR and one qwhich is not all fighter based.

    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  10. #10

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    The B.25 seemed a little lonely out there, I was rooting for it to get home.

  11. #11

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    Oh, PTO AAR's....I feel the desire to finish my campaign returning. Well done !



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