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Thread: Play by PM Game 12: Friends? Fugeddabou'it !

  1. #101

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    Something funny from my point of view, the only planes remaining are the only planes I haven't shot at. Hmmm, Dan has not been shot at all!
    Last edited by Teaticket; 08-23-2021 at 06:30.

  2. #102

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    "Keep a fire burning in your eye
    Pay attention to the open sky
    You never know what will be coming down
    I don't remember losing track of you
    You were always dancing in and out of view
    I must have thought you'd always be around."

    - Jackson Browne

  3. #103

    Default

    Quote Originally Posted by Teaticket View Post
    Something funny from my pint of view, the only planes remaining are the only planes I haven't shot at. Hmmm, Dan has not been shot at all!

    Hang in there Pete. I'll get round to you in a minute

  4. #104

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    Quote Originally Posted by Teaticket View Post
    ... Hmmm, Dan has not been shot at all!
    Give us a moment ...

    "He is wise who watches"

  5. #105

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    Quote Originally Posted by flash View Post
    Give us a moment ...
    Don't worry about me. You and Peter can shoot either other all you want.

  6. #106

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    Quote Originally Posted by camel crew View Post
    Hang in there Pete. I'll get round to you in a minute
    You'll have to get past Dave and Dan first, but I'll be looking for you.

  7. #107

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    Quote Originally Posted by Teaticket View Post
    You'll have to get past Dave and Dan first, but I'll be looking for you.
    Think I may have softened him up for you, Peter !

    "He is wise who watches"

  8. #108

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    Quote Originally Posted by flash View Post
    Think I may have softened him up for you, Peter !
    Appreciate it. Not sure I'll get to meet him but I'll try!

  9. #109

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    Turn 5, phase 1:
    Camel Crew pulls an Immelmann to catch Flash in a burst of fire; while this also puts him out of range (due to altitude) of the sharply-turning Camelbeagle. Flash has also turned, but not as sharply. Meanwhile Teaticket circles to get back into the fight.
    Click image for larger version. 

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  10. #110

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    Turn 5, phase 2:
    Flash banks harder, trying to get behind the elusive Camel Crew, who is forced to straighten out, due to his previous Immelmann. Camelbeagle’s climb causes him to overlap Camel Crew, denying him a shot at the latter, but allowing a shot at Flash. Teaticket continues his turn.
    Click image for larger version. 

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ID:	305494 Click image for larger version. 

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  11. #111

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    Turn 5, phase 3:
    Camelbeagle sideslips left, neatly avoiding Flash, who once again turns sharply right. Flash gets a shot in at Camel Crew, who has stall-turned. Teaticket has completed his 180 turn, and is now facing the dogpile in the center.
    Click image for larger version. 

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ID:	305496 Click image for larger version. 

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  12. #112

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    The overall situation at the end of turn 5:
    Altitudes:
    Flash: 6, no climb
    Teaticket: 6, 1 climb
    Camel Crew: 6, 1 climb
    Camelbeagle: 6, no climb
    Click image for larger version. 

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  13. #113

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    Round 6 in

    Turns in cockpit and shakes fist

  14. #114

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    Turn 6 submitted! See if I can keep dodging bullets!

  15. #115

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    Turn 6 in. Hope I don't get to taste Dan's bullets.

  16. #116

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    Quote Originally Posted by camel crew View Post
    ..Turns in cockpit and shakes fist
    Waves back, ducks down behind sight...
    Turn 6 on the way !

    "He is wise who watches"

  17. #117

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    Turn 6, P1:
    Teaticket & Camelbeagle turn to come face-to-face with each other. Flash sideslips right, chasing Camel Crew, who makes the fatal mistake of flying straight and level in a dogfight (he was trying to Immelmann, actually):
    Click image for larger version. 

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    Camel Crew’s damage total. The bottom two cards are a +1:
    Click image for larger version. 

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    This is Flash’s second victory of the game.

  18. #118

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    Turn 6, P2:
    Teaticket and Camelbeagle both attempt to reach out and touch someone. That someone is Flash. Only Teaticket’s attempt connects:
    Click image for larger version. 

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  19. #119

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    Turn 6, P3: Once again Teaticket & Camelbeagle turn towards each other. And come face to face-in the photo below. Camelbeagle’s base should just barely be overlapping Teaticket’s, but it was so close, I couldn’t get the thing to stay in place. Flash’s sharp right turn allows him a close-range shot at Camelbeagle, the first time in the scenario that anyone has shot at him:
    Click image for larger version. 

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  20. #120

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    The overall situation at the end of turn six. Altitudes:
    Flash: 6, no climb
    Teaticket: 6, 1 climb
    Camelbeagle: 6, no climb
    Click image for larger version. 

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  21. #121

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    Unlucky Iain... Now just two more devil dogs to put down...

    "He is wise who watches"

  22. #122

  23. #123

  24. #124

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    Quote Originally Posted by flash View Post
    Unlucky Iain... Now just two more devil dogs to put down...
    It's just us Brits left. Can't we just be friends?

  25. #125

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    Close to the edge and no right turn, I didn't have many options, but one day I will have my REWENGE

  26. #126

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    Turn 7
    There is a pause in the battle this turn, while everyone tries to position himself better.
    Phase 1:
    Camelbeagle dives, perhaps hoping to frustrate an attempt from Teaticket to use his upper Lewis gun. But Teaticket & Flash have both opted for a turning battle instead, with Flash just under Teaticket’s aircraft:
    Click image for larger version. 

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    Phase 2:
    Teaticket follows Camelbeagle’s example, attempting to extend for separation between him and the tightly-circling Snipe. Flash turns tightly, attempting to get on Camelbeagle’s tail:
    Click image for larger version. 

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    Phase 3:
    Flash and Camelbeagle attempt to out-turn each other, giving the former an opportunity for a crossing target shot. Why doesn’t he shoot? Over to the left of the picture, Teaticket continues his separation:
    Click image for larger version. 

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  27. #127

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    The overall situation at the end of turn 7:
    Flash is at altitude 6, no climb;
    Teaticket is at altitude 5, 1 climb;
    Camelbealge is at altitude 5, no climb.
    Click image for larger version. 

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  28. #128

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    Turn 8 submitted. Let the dance continue! HOO HAW!

  29. #129

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    Quote Originally Posted by camelbeagle View Post
    Turn 8 submitted. Let the dance continue! HOO HAW!
    So nice of Flash not to shoot at you. Just like me not shooting at him last phase of turn 6.

    Turn 8 in.

  30. #130

    Default

    Quote Originally Posted by Teaticket View Post
    So nice of Flash not to shoot at you. Just like me not shooting at him last phase of turn 6.
    As Forrest said "It happens !" (over the sound of a ringing mallet..)
    This time.. Turn 8 in.

    "He is wise who watches"

  31. #131

    Default

    Turn 8:
    Another quick one, with no shooting.
    Phase 1:
    Flash climbs, making sure he continues his altitude advantage over Camelbeagle, who turns more sharply in a succesful evation attempt. Teaticket is wary of the two others:
    Click image for larger version. 

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    Phase 2:
    Teaticket increases his rate of turn, still working in stand-off mode. Which should he go for, Flash or Camelbeagle? Perhapse the former, as Camelbeagle works to get a little separation of his own, and Flash turns to face Teaticket.
    Click image for larger version. 

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    Phase 3:
    Camelbeagle pulls an Immelmann, while Teaticket and Flash return for another possible face-off. Flash may be in trouble, as both opponents seem to be set on putting him in a bad position:
    Click image for larger version. 

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  32. #132

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    The overall situation at the end of turn 8. Altitudes are:
    Flash Altitude 6, climb 1
    Teaticket Altitude 5, climb 1
    Camelbeagle Altitude 5, climb 1
    Click image for larger version. 

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    The standoff continues but for how long?

  33. #133

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    The Line Dance continues!!! Turn 9 submitted.

  34. #134

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    Here we go for a Do-Si-Do !
    Turn 9 in

    "He is wise who watches"

  35. #135

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    9 in. This turn should be interesting!

  36. #136

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    Turn 9
    Things heat up again.
    Phase 1:
    Teaticket and Flash mirror each other’s sideslips, which means they miss a chance to shoot at each other by the narrowest of margins. Camelbeagle’s attempt to catch Flash, however means that he gives Teaticket a shot.
    Click image for larger version. 

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    Phase 2:
    Camelbeagle & Flash both turn hard right, which would have given Camelbeagle a shot, but Flash is out of range due to altitude. Teaticket, however has cleverly sideslipped again, now using the SE 5a’s superior speed to bring Camelbeagle within close range. Smoke begins to pour from the stricken Snipe.
    Click image for larger version. 

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    Flash continues his turn, and would normally have Teaticket in his sights, but once again, the altitude difference comes into play, and he is out of range. Teaticket’s turn is not quite enough to keep Camelbeagle in his sights. Meanwhile, Camelbeagle has climbed to reach Flash.
    Click image for larger version. 

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  37. #137

    Default

    The overall situation at the end of turn 9. Altitudes are:
    Flash: 6, 1 climb
    Teaticket: 5, 1 climb
    Camelbeagle: 6, no climb.
    Click image for larger version. 

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  38. #138

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    "Olé" ! Turn 10 in..

    "He is wise who watches"

  39. #139

  40. #140

  41. #141

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    Turn 10:
    Another fairly quiet turn.
    Phase 1:
    By mutual unspoken consent, everybody scatters from the central pile-up that was threatening.
    Click image for larger version. 

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    Phase 2:
    Camelbeagle performs another tight turn, trying to get Flash in his sights. Unfortunately, Flash is very much out of range. Teaticket turns as well, hoping to catch Camelbeagle.
    Click image for larger version. 

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    Phase 3:
    Teaticket continues his turn, keeping a wary eye on the other two. Flash Immelmanns, readying a head-on pass at Camelbeagle, who has gone full speed ahead. Flash’s Immelmann puts him at altitude 7, though, so the two are out of range.
    Click image for larger version. 

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  42. #142

    Default

    The overall situation at the end of turn 10. Altitudes:
    Flash: 7, no climb
    Teaticket: 5, 1 climb
    Camelbeagle: 6, no climb
    Click image for larger version. 

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  43. #143

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    Well, that opened up some space! Not what I was expecting.

    Turn 11 in.
    Last edited by Teaticket; 08-27-2021 at 19:55.

  44. #144

    Default

    Well, note expected. Turn 11 in.

  45. #145

    Default

    This is gonna hurt.. ! Turn 11 in

    "He is wise who watches"

  46. #146

    Default

    Turn 11
    The knife fight, as Peter labeled it, continues.
    Phase 1:
    Flash, forced to perform a straight maneuver from the previous Immelmann, falls victim to Camelbeagle’s sharp turn, but whatever damage was inflicted isn’t enough to bring him down. Flash cannot return fire, as Camelbeagle is out of his arc. Teaticket turns to get at his foes.
    Click image for larger version. 

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    Phase 2:
    Camelbeagle continues his right turn, trying to get at Flash more. However, the latter has climbed, hoping to avoid a collision in case Camelbeagle did the same. It is in fact, Teaticket who climbed this phase, in preparation for another firing pass. Camelbeagle has almost completely disappeared beneath Flash.
    Click image for larger version. 

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    Phase 3:
    Teaticket’s careful planning pays off, as he just barely has a shot at the diving Camelbeagle’s tail. Once again, the victim finds the tormentor out of his arc of fire. (Even if Teaticket was as a horizontal consideration, in the vertical plane, Camelbeagle dived, and Teaticket is above him.) Flash turns away from the action.
    Click image for larger version. 

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  47. #147

    Default

    Overall situation as of the end of turn 11:
    Camelbeagle’s snipe stops smoking.
    Altitudes:
    Flash: Alt 7, 1 climb
    Teaticket: Alt 6, no climb
    Camelbeagle: Alt 5, no climb.
    Click image for larger version. 

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  48. #148

  49. #149

    Default

    BOO! why is it whenever I shoot flash Teaticket shoots me! BOO!

    Turn submitted!

  50. #150

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