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Thread: Play by PM game 11 - "Battle Amongst the Clouds"

  1. #51

  2. #52

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    Turn 2 submitted

    I know where I went in, but where do I come out??????

  3. #53

  4. #54

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    Quote Originally Posted by camel crew

    I know where I went in, but where do I come out??????

    Side of a cumulogranite cloud?

  5. #55

  6. #56

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    Quote Originally Posted by camel crew View Post
    ..I know where I went in, but where do I come out??????
    I did not leave that cloud of my own volition ! Turn 2 in.

    "He is wise who watches"

  7. #57

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    Quote Originally Posted by flash View Post
    I did not leave that cloud of my own volition ! Turn 2 in.
    No, you were spit out like a watermelon seed!

  8. #58

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    If a flash is in a cloud is that lightning?

    ok ok

  9. #59

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    What is the C1 marker for?

  10. #60

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    Quote Originally Posted by Ken at Sunrise View Post
    What is the C1 marker for?
    Climb counters.

  11. #61

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    Quote Originally Posted by Teaticket View Post
    No, you were spit out like a watermelon seed!
    This cloud scenario is fun to follow. A mini-seed spittin' contest!

  12. #62

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    Quote Originally Posted by Ken at Sunrise View Post
    What is the C1 marker for?
    Quote Originally Posted by Teaticket View Post
    Climb counters.
    Are you using standard climb rules? If they climb again do you change that for C2, then C3, etc.?

    Sorry, hope I'm not a bother.

    Thanks,

  13. #63

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    Quote Originally Posted by Ken at Sunrise View Post
    Are you using standard climb rules? If they climb again do you change that for C2, then C3, etc.?

    Sorry, hope I'm not a bother.

    Thanks,
    Mostly standard climbing rules. You got it, when they climb or Immelmann the C goes up. The only house rule I added is you don't have to climb when you Immelmann. They just plot 'Immelmann X' and they stay the same altitude.

    When I run games at conventions I like to give a climb card 2 climb counters. I find players use altitude more when they can climb quicker.

  14. #64

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    Turn 2 in.
    Apologies for delay gentlemen!

  15. #65

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    I now have all the plots and will get to turn 2 soon.

  16. #66

  17. #67

  18. #68

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    I will. I won't let you fly off the board if you have gotten lost in a cloud. Your moves will be adjusted to keep you in somehow play.

    Other than that it's all on you!

  19. #69

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    Battle Amongst the Clouds - Turn 2


    Turn 2
    Phase 1

    Marshallannes climbs and flies above the cloud as camel crew emerges from it below him. No shot as Marshallannes peg is hidden by the cloud.
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    Crash A Lot and Stumptonian fly out of their clouds while malachi disappears into one of his own.
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    Zenlizard turns hard left to stay on the board. The actual position is with the peg right at the board edge!
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    Click image for larger version. 

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    Phase 2


    Zenlizard slips just enough away from the edge to begin to feel comfortable. Thanks Zen, I didn’t want your plane to fall on the floor!
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    Camel crew climbs while evading Marshallannes and flash.
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    Malachi pops out of one cloud and finds another looming right in front of him.
    Camelbeagle zips past totally avoiding the clouds.
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    A lucky Crash A Lot stays out of range from the closing Stumptonian. Stumptonian didn’t expect to see Crash A Lot where he emerged from the cloud.
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    Sherlochnumber1 disappears into a cloud, the only missing plane at the moment.
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    Phase 3


    Crash A Lot flirts with the board edge. (I won’t have planes fly off board if because of getting lost in a cloud. You will stay on the board as a gust of wind always seems ready to hinder inside the cloud but help outside)
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    Malachi turns hard right to avoid flying into a 2nd cloud.
    Sherlochnumber1 emerges from a clous a little higher than when he went in.
    Camelbeagle keeps clear of the puffy white stuff and Baz contemplates the cloud to his front.
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    Marshallannes and flash look for victems….
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    Camel crew vanishes again, as does Stumptonian.
    Zenlizard turns left, away from the board edge along the side of a cloud.
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  20. #70

  21. #71

  22. #72

  23. #73

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    turn 3 in

    I knew it I am in OZ I am no where near what I plotted out , looking for the flying monkeys now.

  24. #74

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    It's all fluffy in here.

    Round 3 in

  25. #75

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    Turn 3 in!

  26. #76

  27. #77

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    Yep, got my 3rd turn maneuvers in.

  28. #78

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    Quote Originally Posted by Crash A Lot View Post
    ...I knew it I am in OZ I am no where near what I plotted out, looking for the flying monkeys now.
    There's a flying monkey heading your way from your left !
    Turn 3 in ...

    "He is wise who watches"

  29. #79

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    Turn 3 sent...

    Sky is full of Huns.

    Voilą le soleil d'Austerlitz!

  30. #80

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    Quote Originally Posted by flash View Post
    There's a flying monkey heading your way from your left !
    Turn 3 in ...
    Chris, are you ok with that?

  31. #81

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    Battle Amongst the Clouds Turn 3

    First shots!

    Turn 3
    Phase 1

    Camel crew pops out of a cloud, but not where he hoped to.
    Zen climbs.
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    Sherlochnumber1 climbs as camelbeagle sets up his Immelmann.
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    Malachi and Crash A Lot get in the first shots! Malachi feels the burning pain of a round that has his name on it.
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    Baz disappears into a cloud that Stumptonian is already in.
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    Phase 2


    Baz and Stumptonian both emerge from the cloud well below Marshallannes.
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    Malachi and Crash A Lot give each other the eye as they pass very close.
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    Flash and Sherlochnumber1 watch malachi and Crash A Lot from a distance.
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    Camelbeagle Immelmanns and sees no one else in the sky.
    Marshallannes looks around and sees 4 of the 5 Hun aircraft.
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    Camelbeagle flattens out after his Immelmann wondering where everyone went.
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    Camel crew slows to look around as zenlizard maneuvers closer to his wingmen.
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    Marshallannes keeps on flying straight well above the enemy below.
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    Flash Immelmanns with Sherlochnumber1 and Crash A Lot climbing in front and behind him.
    Malachi Immelmanns behind Crash A Lot but can’t fire on him as he is distracted by his bleeding -fill in the blank-.
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  32. #82

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    Quote Originally Posted by Teaticket View Post
    Chris, are you ok with that?
    This doesn't look like our pre-flight briefing. I've got 'em cornered over here, guys.

    Turn 4 is in.

  33. #83

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    Turn 4 in. Let's see who suprises who amongst the clouds. I know the sky is full of Brits, but where are they?

  34. #84

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    Turn 4 in
    Chasing Flying Monkeys , the little beast are fast

  35. #85

  36. #86

  37. #87

  38. #88

  39. #89

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    Turn 4 in!

  40. #90

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    Ok children. Please go back and read the first post. Please send your plots as I have asked. I do not want card numbers. I have clearly given you the wording I want to see for each card. I now (again) have a plot with a # that does not match the words and the words are something creative, not on the approved list. If this continues to happen I will choose what you end up with as if you were in a cloud, rolling on my random move chart.

    We have too many of you sending in plots with your own form. I've asked to do it in a way it will be easier for me. I'd really appreciate it be done as I asked.

    When in a cloud you may not (2/3 of the time) do what you have plotted. Read the first post again.

    Thank you all for your full attention and full compliance.

    I will not do turn 4 for a few hours so any corrections can be made. Notes will be sent out.

    Thanks,
    Peter
    Last edited by Teaticket; 07-18-2021 at 07:34.

  41. #91

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    do as he says children. REmember you could fly into a cloud and not come out - EVER

  42. #92

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    Quote Originally Posted by camel crew View Post
    do as he says children. REmember you could fly into a cloud and not come out - EVER
    Would I do that?

  43. #93

  44. #94

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    Battle Amongst the Clouds – Turn 4

    Puffy Red Clouds

    Phase 1

    Marshallanes hovers above a low cloud looking down at camel crew and Stumptonian.
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    Zenlizard climbs above his wingmen, Stumptonian and Baz, who turn sharply in opposite directions.
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    Flash heads for the gap between the clouds towards the lurking Baz and zenlizard.
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    Malachi comes out of his Immelmann and catches Crash A Lot in the tail. Sherlochnumber1 heads towards a cloud.
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    Phase 1 end positions.
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    Phase 2

    Marshallannes dives placing himself just above Stumptonian’s guns. A red puff briefly appears above the camel’s cockpit.
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    Flash turns under a climbing Baz and fires up into him.
    As flash is locked on to Baz zenlizard noses down and sends a stream of lead into flash and his Dolphin. A red cloud briefly surrounds flash.
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    Crash A Lot Immelmanns and gets even with malachi who shot him last phase.
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    Camelbeagle cheers Crash A Lot on.
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    Sherlochnumber1 disappears into a cloud. Where’d he go?

    Phase 2 final positions.
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    Phase 3

    Malachi slips along the cloud edge leaving Crash A Lot behind while eyeing camelbeagle below.
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    Flash stalls as zenlizard and Baz pass by.
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    Stumptonian and Marshallannes both take sharp turns and end with clouds to their front.
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    Camel crew climbs and spots Sherlochnumber1 above the cloud between them.
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    Phase 3 final positions
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  45. #95

  46. #96

  47. #97

  48. #98

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    Turn 5 in!

  49. #99

  50. #100

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    Turn 5 submitted in this deadly game of hide-and-seek.

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