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Thread: Holiday Schnapps! - Play by PM Game 9 - Finished

  1. #101

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    Your manoeuvre number and description didn't match Sven. Made an assumption, apparently incorrectly. Have PM'ed you.

  2. #102

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    Yeah, wasn't that clear because I posted the wrong number for the named maneuver.

    Thank you for your patience.
    Voilą le soleil d'Austerlitz!

  3. #103

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    For those of you who have already submitted your orders, Marechallannes' Albatros should have performed a Straight instead of a Right Turn in phase 3.3. I will post up a corrected photo as soon as I am able. If you wish to change your orders in light of this then please do so.

  4. #104

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    After review there will be "No Change" to my submission, Andy.

  5. #105

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    Central powers going home Westwards!!! Turn 4 in

  6. #106

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    Soooory for the circumstances...

    Turn 4 sent.

    Voilą le soleil d'Austerlitz!

  7. #107

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    I'm effected ! Turn 4 in..

    "He is wise who watches"

  8. #108

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    No changes required by me.

  9. #109

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    I am good. I will keep my turn 4 moves.

  10. #110

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    No changes to my orders

  11. #111

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    Corrected photo for Turn 3.3


  12. #112

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    Quote Originally Posted by camel crew View Post
    Central powers going home Westwards!!! Turn 4 in
    Check the labelling on the photos Iain. Right hand edge is West, Bottom edge North, Left Hand Edge East etc. Thought I'd get the Australian Flying Corps to provide the photos for the game.

  13. #113

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    Turn 4 in.

  14. #114

  15. #115

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    Turn 4.1



    Teaticket and Hedeby dive down and open fire on Baz from two different directions as he banks above the centre of the town causing extensive damage to the Halberstadt. Baz returns fire at Hedeby. Zenlizard’s observer remains busy, this time shooting at Camel Crew as he crosses his tail. Flash turns hard right and exchanges fire with Gangleader147’s observer to the north of the town. Smoke trails from the Camel.

  16. #116

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    Turn 4.2



    Stumptonian takes over where Zenlizard left over and fires into Camel Crew. Camelbeagle gets a shot off at Zenlizard as he crosses his sights but is punished himself by a burst from the onrushing Sam Urai. Gangleader147 has dived for the deck and his observer seizes the opportunity to fire into the belly of Teaticket’s Spad.

  17. #117

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    Turn 4.3



    The two Spads narrowly avoid a collision as Teaticket climbs to A3 as part of his Immelmann turn (edited - after I was reminded that the Spad's climb rate is 2 not 3 as per the Camels). Camel Crew swings into position behind Marechallannes’ Albatros and lets rip at close range. Elsewhere Zenlizard’s observer is again in action firing at Camelbeagle as he turns away.

    Close ups for the missing models.



    Last edited by Sauerkraut; 05-17-2021 at 09:11.

  18. #118

  19. #119

  20. #120

  21. #121

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    They're heading home already? Must be some new high speed German cameras. Well, they can't out run us.

    Turn 5 in.
    Last edited by Teaticket; 05-17-2021 at 07:57.

  22. #122

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    Good shooting Iain, stay on him ! Turn 5 in

    "He is wise who watches"

  23. #123

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    Dave, as will become obvious as the round progresses, I've got some bad news and some bad news, oh and it's started to rain round 5 in

  24. #124

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    Turn 5 in, then amended, then in again.

    Never Knowingly Undergunned !!

  25. #125

  26. #126

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    Quote Originally Posted by camel crew View Post
    Dave, as will become obvious as the round progresses, I've got some bad news and some bad news, oh and it's started to rain..
    Uh-oh, it's raining !

    "He is wise who watches"

  27. #127

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    So in the picture 4.3 is Teaticket at Altitude 3 rather than 2+2 as shown?

  28. #128

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    Quote Originally Posted by Baz View Post
    So in the picture 4.3 is Teaticket at Altitude 3 rather than 2+2 as shown?
    2.2 = 3 for a SPAD XIII. So alt 3 is what it really is.

  29. #129

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    Quote Originally Posted by Baz View Post
    So in the picture 4.3 is Teaticket at Altitude 3 rather than 2+2 as shown?
    Yes Baz it is Altitude 3. Beginning to think I can't handle twelve players in a game. It's not my first error in this game. Apologies all.

  30. #130

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    It’s not a problem, you are doing a great job on a busy map, it’s a great scenario

  31. #131

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    Quote Originally Posted by Baz View Post
    It’s not a problem, you are doing a great job on a busy map, it’s a great scenario
    What he said ^^^^

  32. #132

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    Turn 5 in!

  33. #133

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    Yup, keep it up, stirling work thus far (apart from the bullet holes in my plane, for which I hold you entirely responsible)

    Never Knowingly Undergunned !!

  34. #134

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    Keep going Andy. It's a lot of information to process. Yer doing a grand job. Have a mid game Rep point to keep you flying on.
    p.s. this view might be slightly soured if I go down in flames or suddenly go "BOOM"

  35. #135

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    No worries. The management will get easier as planes drop out of the scenario.

  36. #136

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    The sky is quite thick with dancing kites!

    Turn 5 in.


  37. #137

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    Quote Originally Posted by Sauerkraut View Post
    Yes Baz it is Altitude 3. Beginning to think I can't handle twelve players in a game. It's not my first error in this game. Apologies all.
    You’re doing better than I would!

  38. #138

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    Just to let you all know, I have not had time to get the full Turn 5 post and photos done this evening as I had a job interview after work. I have played the turn out and taken a load of photos and will get them edited and the post up as soon after work tomorrow as I can.

  39. #139

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    No worries Andy, we all appreciate it’s a big job.

    Never Knowingly Undergunned !!

  40. #140

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    Don't even think about it. Good luck on the interview!

  41. #141

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    No rush mate, I'll be at Entoyment until late, good luck with the jab tomorrow too !

    "He is wise who watches"

  42. #142

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    Quote Originally Posted by flash View Post
    No rush mate, I'll be at Entoyment until late, good luck with the jab tomorrow too !
    Yes we will .....

  43. #143

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    Awaiting the results of your interview (and turn 5, but the interview is more important).


  44. #144

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    Turn 5.1



    The swirling melee continues above the town. Incredibly despite the number of aircraft involved no-one gets a shot off in this phase.

  45. #145

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    Turn 5.2



    Hedeby speeds after the escaping Baz and they exchange fire at long range. Flash dives down after Gangleader147 and receives a burst from the observer for his trouble. Elsewhere the remaining pilots struggle to get into position or to the correct altitude. Zenlizard appears to be showing everyone a clean pair of heels as he heads back towards German lines.

  46. #146

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    Turn 5.3





    Hedeby has now performed an Immelmann and is heading away from Baz. Marechallannes banks right and catches Sherlochnumber1 with a quick burst. Flash continues to stalk Gangleader147 and exchanges fire with the German observer this time.

    Last edited by Sauerkraut; 05-19-2021 at 09:39.

  47. #147

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    Whew - lots of lead in the air...

    Turn 6 submitted.


  48. #148

  49. #149

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