Page 3 of 6 FirstFirst 123456 LastLast
Results 101 to 150 of 259

Thread: Night Raid on London play by PM Game

  1. #101

    Default

    Quote Originally Posted by Sauerkraut View Post
    You're right it was three Giants. Great game.
    Andy B is talking about a HP O/400 retaliation for the next FC... That has potential

    "He is wise who watches"

  2. #102

    Default

    Quote Originally Posted by flash View Post
    Andy B is talking about a HP O/400 retaliation for the next FC... That has potential
    Could be good. I have two Handley Pages I can bring along to add to the swarm.

  3. #103

    Default

    I have one too if short

  4. #104

    Default

    I have two. On my way

  5. #105

    Default

    Yep, did the kickstarter thing myself, so I got both HP, as well as the Staakens.

  6. #106

    Default

    Have to leave a bit of room on the table for the other side chaps !

    "He is wise who watches"

  7. #107

    Default

    What! Lets just get a bigger table!!!!

  8. #108

    Default

    I have one, I can join in too

  9. #109

    Default

    Let's have a H-P O/400 demolition derby!

  10. #110

    Default

    Quote Originally Posted by zenlizard View Post
    Let's have a H-P O/400 demolition derby!
    WW1 aircraft version of Mario Kart!

  11. #111

    Default

    Quote Originally Posted by Gangleader147 View Post
    WW1 aircraft version of Mario Kart!
    Handleys versus Gotha’s, demolition derby, last one moving

  12. #112

    Default

    Back to the game at hand. To the West, Camel Crew turns to attack Marechallannes, as the latter faces a AA burst to starboard; Crash A Lot, having sighted the Gotha caught in the searchlight closes in. Gangleader147 brackets Marechallannes, but both he & Crash are high above the bomber. Camelbeagle dives on Baron Rolf, but is out of range, due to altitude difference.
    Click image for larger version. 

Name:	20. T3P1West.jpg 
Views:	88 
Size:	162.7 KB 
ID:	300439 Click image for larger version. 

Name:	21. T3P1 Center.jpg 
Views:	79 
Size:	249.8 KB 
ID:	300440

    Click image for larger version. 

Name:	22. T3P1 East.jpg 
Views:	79 
Size:	277.0 KB 
ID:	300441 Click image for larger version. 

Name:	23. Camelbeagle vs Rolf T3P1 detail.jpg 
Views:	86 
Size:	177.7 KB 
ID:	300442

    Malachi pursues Rolf, while Gangleader147 seems to have a choice of targets.
    Click image for larger version. 

Name:	24. Rolf Pursuit detail.jpg 
Views:	90 
Size:	225.5 KB 
ID:	300443

    During phase 2, both Marechallannes and Camel Crew dive. This puts the bomber out of range, due to altitude difference, *but*: Marechallannes' prior move was a stall: this means 2 steep cards in a row. I'll allow the dive-its essentially the same as a straight, as far as horizontal movement. (I put myself in the position of a pilot: he's caught in a searchlight beam, and would probably risk overstressing the aircraft to move out,) but the Gotha will take an A card for the stress. Crash A lot altitude 5, 2 climb counters; Camel Crew altitude 4, with 4 climb counters; Marechallannes altitude 3, with 4 climb counters; Gangleader147 performed a hard right turn, but I messed up that photo, and didn't realize it until posting time; he is at altitude 6, with 2 climb counters.
    Click image for larger version. 

Name:	25. T3P2 West Marechallannes Dive.jpg 
Views:	84 
Size:	112.3 KB 
ID:	300444 Click image for larger version. 

Name:	26. T3P2 Center Detail.jpg 
Views:	80 
Size:	257.7 KB 
ID:	300445

    To the east, Camelbeagle dives on Baron Rolf, and gets in a burst. Camelbeagle at altitude 4, Baron Rolf at altitude 3.
    Click image for larger version. 

Name:	27. T3P2 East Camelbeagle vs Rolf.jpg 
Views:	78 
Size:	274.2 KB 
ID:	300446 Click image for larger version. 

Name:	28. T3P2 Detail Camelbeagle vs Rolf.jpg 
Views:	90 
Size:	238.2 KB 
ID:	300447

    Turn 3, Phase 3: Malachi moves in on the illuminated bomber, but the Gotha is out of his firing arc; moreover, Marechallannes' bombardier sees the Strutter coming, and delivrs a burst that results in sparks everywhere, as the bracing wires are shredded (7 points of damage for the boom). Camelbeagle overshoots Baron Rolf.
    Click image for larger version. 

Name:	29. T3P3 East Marechallannes vs Malachi.jpg 
Views:	87 
Size:	144.7 KB 
ID:	300448 Click image for larger version. 

Name:	30. T3P3 West.jpg 
Views:	79 
Size:	249.5 KB 
ID:	300449

    The overall positioning at the end of turn 3:
    Baron Rolf: Altitude 3, no climb
    Camel Crew: Altitude 4, 4 climb
    Malachi: Altitude 3, 4 climb
    Marechallannes: Altitude3, 4 climb
    Camelbeagle: Altitude 4, no climb
    Sauerkraut: Altitude 3, no climb
    Crash A Lot: Altitude5, 2 climb
    Gangleader147, Altitude 5, 2 climb
    Click image for larger version. 

Name:	31. T3P3 Positioning.jpg 
Views:	78 
Size:	285.1 KB 
ID:	300450

  13. #113

    Default

    Turn 4 Spotting phase:
    In the West, Baz is entering the battlespace from the to right of the picture; Hedeby can just be seen in the top left corner. In the east, Hedeby in at the top center; and crap, i seem to have cropped another photograph incorrectly. Stumptonian is entering the battlespace from the left, just topo of center. Teaticket is entering from the bottom, very close to the northeast corner of the mapsheet (general view has been to the south, bottom to top, for reference.)
    Click image for larger version. 

Name:	32. T4 Spotting West.jpg 
Views:	87 
Size:	220.7 KB 
ID:	300451 Click image for larger version. 

Name:	33. T4 Spotting East.jpg 
Views:	82 
Size:	209.7 KB 
ID:	300452

    Close-ups of the new arrivals:
    Baz:
    Click image for larger version. 

Name:	34. Baz entry detail.jpg 
Views:	84 
Size:	197.1 KB 
ID:	300453

    Hedeby:
    Click image for larger version. 

Name:	35. Hedeby entry detail.jpg 
Views:	89 
Size:	197.8 KB 
ID:	300454

    Stumptonian (apologies for misspelling your UN when I was typing out the name placards)
    Click image for larger version. 

Name:	36. Stumptonian entry detail.jpg 
Views:	92 
Size:	137.5 KB 
ID:	300455

    Teaticket:
    Click image for larger version. 

Name:	37. Teaticket entry detail.jpg 
Views:	88 
Size:	198.7 KB 
ID:	300456


    And some other updates:
    1. Baron Rolf has been absent from the game since set-up. I assume some sort of catastrophic computer or connection loss. I've been running his bomber in the meantime, and plotting out his moves well before other players have a chance to send in theirs. But with 12 aircraft on the board, I'd rather not have the extra load. Is there someone witnessing the game, who didn't have a chance to jump in? You can take over this particular bomber, send me a PM, and I'll send you the briefing and updates.

    2. The night flying rules are, of course, experimental. I generally don't like changing the rules in the middle of a game, but the following change could not have affected the play so far, so I'm thinking of changing the collision rules. I have been sending players spotting information in the pre-turn updates. It makes sense to me to modify the collision rules thusly:
    a. If there is a potential collision-any aircraft base overlaps the base of another, and both aircraft either have none or at least one climb counter-then such a collision will happen if at least one of the involved aircraft has not spotted the other (standard collision rule, as per scenario special rule 3b)
    b. If both spotted aircraft have spotted the other, and both have either none or at least one climb counter, and at least one of the aircraft pegs overlaps the base of the other, then the potential collision becomes an actual collision (often used as a special rule in games presented here on the 'drome.)

    Let me know what you think of this rule change. I'll adopt it if there is a majority vote in favor, or drop it if a majority vote 'no'.
    Last edited by zenlizard; 04-24-2021 at 15:52.

  14. #114

    Default

    Wow! The board is getting crowded!!!! Turn 4 submitted.

  15. #115

  16. #116

    Default

    Turn four in
    I think I need a bigger GUN

  17. #117

    Default

    Turn 4 (First Move!) submitted

  18. #118

    Default

    I'm a little late to the party but here none the less. Turn 4 in.

    Click image for larger version. 

Name:	ZS6.jpg 
Views:	75 
Size:	67.5 KB 
ID:	300492

  19. #119

    Default

    Your change to the collision conditions sounds fine to me.

  20. #120

    Default

    turn 4 in.
    collision rule sounds ok to me, Sam.

  21. #121

    Default

    We put a game on at one of the shows with 9 of the HP 0/400, it was fun.
    Mind you at WMMS one year we had a mass raid of 33 Gothas, AEGs and Staakens.. that was a very big table

    Never Knowingly Undergunned !!

  22. #122

    Default

    Turn 4 (well my first) submitted

    Never Knowingly Undergunned !!

  23. #123

    Default

    Turn 4 in .....

    All sounds good to me .....

  24. #124

    Default

    I'm gonna catch you

    Round 4 in.
    Collision rules okay with me

  25. #125

    Default



    Turn 4 sent.

    Modified Collision rule sounds good to me.

  26. #126

    Default

    Quote Originally Posted by zenlizard View Post
    ... Baron Rolf has been absent from the game since set-up. I assume some sort of catastrophic computer or connection loss. I've been running his bomber in the meantime, and plotting out his moves well before other players have a chance to send in theirs. But with 12 aircraft on the board, I'd rather not have the extra load. Is there someone witnessing the game, who didn't have a chance to jump in? You can take over this particular bomber, send me a PM, and I'll send you the briefing and updates...
    I'm your huckleberry - PM sent

    "He is wise who watches"

  27. #127

    Default

    I have subbed in Flash, and hopefully, brought him completely up to date on the game situation. Also been talking to Peter/Teaticket, who has been very helpful in asking questions that have helped me iron out some issues in managing a PbPM game vs a FtF game.

    When this whole thing is done, I'm going to revise the rules, briefings, etc., and post the thing to the appropriate section of the forum for general use.

    Keep flying, everyone!

  28. #128

    Default

    I have control, need to get a feel for this beast and check the bombing rules then I'll submit turn 4.

    "He is wise who watches"

  29. #129

    Default

    Right, think I have a handle on it now... Turn 4 in !
    Blind Hans ? Are you ready ?!
    Last edited by flash; 04-26-2021 at 04:15.

    "He is wise who watches"

  30. #130

    Default

    Hopefully Blind Hans has brought a couple of friends this time. That bomber could be a bit much for just two of you to handle.

  31. #131

    Default

    Quote Originally Posted by Sauerkraut View Post
    Hopefully Blind Hans has brought a couple of friends this time. That bomber could be a bit much for just two of you to handle.
    Hans brought his mate Funky Fritz, he says he's as good a gunner as he is... time will tell.
    Click image for larger version. 

Name:	German-soldier-1917.jpg 
Views:	58 
Size:	32.2 KB 
ID:	300756

    "He is wise who watches"

  32. #132

  33. #133

    Default

    Quote Originally Posted by malachi View Post
    Click image for larger version. 

Name:	funky_fritz.png 
Views:	59 
Size:	95.0 KB 
ID:	300757

  34. #134

    Default

    Yawn...

    "He is wise who watches"

  35. #135

    Default

    I take it that crashing into a tree is the move for your bomber this round Dave? Drunken Germans!

  36. #136

    Default

    OK, guys quick posting. Narrative only, with the parenthetical numbers being where I can insert the photos later. I need to find a rock to crawl under; getting up early tomorrow so I can get some work in before I go in for my second Moderna vaccine injection. I'll edit this tomorrow afternoon, when I get back: I think the only editing will be inserting the photos.

    Turn 4, Phase 1:
    Marechallannes dives again, by the superior speed of Camel Crew’s Sopwith Strutter brings him into range (barely.) The exchange of shots is at +1 for each this time around. To the south, Camelbeagle’s Comic is out of range of Flash’s rear gunner, due to altitude difference. Malachi is too far above the bomber he is overflying for either to shoot.
    Click image for larger version. 

Name:	38. T4P1 Center fight.jpg 
Views:	38 
Size:	306.9 KB 
ID:	300793 Click image for larger version. 

Name:	39. T4P1 Close-up.jpg 
Views:	42 
Size:	244.8 KB 
ID:	300794

    Click image for larger version. 

Name:	40.T4P1 Shot exchange.jpg 
Views:	39 
Size:	286.5 KB 
ID:	300795

    Further east, Teaticket moves in behind Sauerkraut, as the latter turns and releases his bombs! Further to the south, Baz dives on Flash

    Click image for larger version. 

Name:	41. T4P1 East.jpg 
Views:	39 
Size:	211.2 KB 
ID:	300796 Click image for larger version. 

Name:	42. T4P1 Teaticket entry.jpg 
Views:	39 
Size:	198.8 KB 
ID:	300797

    Click image for larger version. 

Name:	43. T4P1 Sauerkraut Bombs.jpg 
Views:	40 
Size:	213.6 KB 
ID:	300798 Click image for larger version. 

Name:	44. T4P1 Baz dive.jpg 
Views:	41 
Size:	231.4 KB 
ID:	300799


    Turn 4, Phase 2:
    This time, it is Camelbeagle & Crash A Lot who dive, while Gangleader147 Immelmanns. Marechallannes & Camel Crew continue to exchange fire, while the former gets into Malachi’s blind spot, (even were they within range of each other normally), and Camelbeagle stays out of range of both Marechallannes & Flash.
    Click image for larger version. 

Name:	45. T4P2 more shots center.jpg 
Views:	38 
Size:	257.4 KB 
ID:	300800 Click image for larger version. 

Name:	46. T4P2 Wingmen.jpg 
Views:	40 
Size:	182.4 KB 
ID:	300801

    Elsewhere, Teaticket continues to trail Sauerkraut, while Stumtonian turns towards the huge bomber, but it remains out of range. England feels the full fury of German bombs, as Sauerkraut scores a direct hit on the target.
    Click image for larger version. 

Name:	47. T4P2 Teaticket.jpg 
Views:	40 
Size:	195.9 KB 
ID:	300802 Click image for larger version. 

Name:	48. T4P2 Stumptonian and Sauerkraut.jpg 
Views:	39 
Size:	221.6 KB 
ID:	300803

    Click image for larger version. 

Name:	49. T4P2 On Target.jpg 
Views:	39 
Size:	235.6 KB 
ID:	300804

    Meanwhile, Baz continues to close in on Flash.
    Click image for larger version. 

Name:	50. T4P2 Baz and Flash.jpg 
Views:	38 
Size:	137.8 KB 
ID:	300806

    Turn 4, Phase 3:
    The overall situation:
    Click image for larger version. 

Name:	51. T4P3 Overview.jpg 
Views:	38 
Size:	237.7 KB 
ID:	300808

    Camel Crew & Stumptonian are both out of range of their nearby opponents, with Sauerkraut also out of Stumptonian’s firing arc.
    Click image for larger version. 

Name:	52. T4P3 Camel Crew.jpg 
Views:	39 
Size:	225.5 KB 
ID:	300809 Click image for larger version. 

Name:	53. T4P3 Sauerkraut.jpg 
Views:	39 
Size:	243.9 KB 
ID:	300810

    And in the middle of the board, there is great vertical separation among the various combatants:
    Click image for larger version. 

Name:	55. T4P3 Center.jpg 
Views:	36 
Size:	277.6 KB 
ID:	300811
    Last edited by zenlizard; 04-27-2021 at 06:00.

  37. #137

    Default

    During the Turn 5 spotting phase, Marechallannes is one again illuminated by a searchlight, drawing everyone’s attention, Sauerkraut is sandwiched between Stumptonian and Hedeby, and “Unlucky” Baz re-acquires his name, as he also gets caught by a searchlight:

    Click image for larger version. 

Name:	56. T5 Spotting Marechallannes.jpg 
Views:	38 
Size:	262.3 KB 
ID:	300790 Click image for larger version. 

Name:	57. T5 Spotting Sauerkraut.jpg 
Views:	36 
Size:	264.9 KB 
ID:	300791 Click image for larger version. 

Name:	58. T5 Spotting Baz.jpg 
Views:	39 
Size:	223.7 KB 
ID:	300792

    Note: hold off on submitting your turns until I also get the individual shooting & spotting PMs out to each of you you.

    ETA Final altitude:
    Flash: Altitude 3, no climb
    Camel Crew: Altitude 3, 4 climb
    Malachi: Altitude 4, no climb
    Marechallannes: Altitude 2, 4 climb
    Camelbeagle: Altitude 3, no climb
    Sauerkraut: Altitude 3, no climb
    Crash A Lot: Altitude 4, no climb
    Gangleader147: Altitude 6, no climb
    Teaticket: Altitude 3, 7 climb
    Baz: Altitude 3, 2 climb
    Hedeby: Altitude 6, 2 climb
    Stumptonian: Altitude 4, 2 climb
    Last edited by zenlizard; 04-27-2021 at 06:06.

  38. #138

    Default

    Quote Originally Posted by camelbeagle View Post
    I take it that crashing into a tree is the move for your bomber this round Dave? Drunken Germans!
    Err, it's a Strutter ?

    Well done Andy, sounds like top bombing !
    Starting my run in now...

    "He is wise who watches"

  39. #139

    Default

    Very pleased with that. Very difficult to line these monsters up on target with just the one shallow turn and no sideslips available in the deck.

  40. #140

    Default

    Is there anyway we can get a high level overview of the playing field. I have now idea where I am going. OR, is that your plane?

  41. #141

    Default

    Yeah, the report from Turn 4 will include one, I just haven't had the chance to edit it in yet.

  42. #142

    Default

    DIVE DIVE DIVE !!!! turn 5 in

    Never Knowingly Undergunned !!

  43. #143

  44. #144

    Default

    I can hardly move for Huge planes. Turn 5 in

  45. #145

  46. #146

  47. #147

    Default

    turn 5 in

  48. #148

  49. #149

    Default

    got your message Sam. New Round 5 submitted

  50. #150

    Default

    Turn 5 in.

    Where is everybody? I'm sure I'll find out soon enough.

Page 3 of 6 FirstFirst 123456 LastLast


Similar Missions

  1. Staaken, London questions, use night rules? Flak?
    By seanmyles in forum WGF: General Discussions
    Replies: 3
    Last Post: 11-24-2018, 10:14
  2. London - Daylight Raid
    By Willi in forum WGF: After Action Reports
    Replies: 23
    Last Post: 10-30-2018, 13:03
  3. R Plane over London at Go Play Brisbane
    By Carl_Brisgamer in forum WGF: After Action Reports
    Replies: 15
    Last Post: 08-11-2016, 02:33
  4. London Play sheet?
    By FLt Brown in forum WGF: General Discussions
    Replies: 8
    Last Post: 05-13-2016, 14:06
  5. Saturday Gaming Night: Air Raid on Malta.
    By Nightbomber in forum WGS: After Action Reports
    Replies: 13
    Last Post: 11-07-2014, 01:26

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •