I find the close-in shots helpful, Peter, so I can judge the likelihood Dan will be crashing into me.
They're quite useful though imo, if it's not too much of a burden to post them.
turn 2 in!
I find the close-in shots helpful, Peter, so I can judge the likelihood Dan will be crashing into me.
They're quite useful though imo, if it's not too much of a burden to post them.
turn 2 in!
Chris, it has been my experience that you usually crash into me. I usually, ok always, crash into pylons and other unmovable objects. I am sure I will find some way to crash into one of the target aerodromes!
Turn two has been submitted.
Turn 2 in.
The closeups help fine tune the overhead.
Turn 2 in.
Yikes... a collision this early would scratch the nice paintwork.... turn 2 in. ( will keep checking as regularly as I can, but alas I am still not getting any email notifications from the site)
Never Knowingly Undergunned !!
Even though we had no briefing at all our moves actually look like we planned it !
Pick your targets boys, here we go !!
Turn 2 on the way.
Last edited by flash; 03-31-2021 at 00:48.
"He is wise who watches"
Turn 2 Moves sent.
You're not alone Chris, I haven't had email notifications from the Forum for ages now and no amount of fiddling with the settings seems to make a difference.
Keep both. Overhead shots give you the main view. Close ups add a bit of spice, you can almost hear the painwork being scratched. Round 2 in
The close-up pics are also nice so I can see my beautiful plane as it burns 🔥
That sneaky German Dived under my guns just in time ,that's no FAIR
Turn two is in
Aerodrome Raid - Turn 2
Hedeby avoids his wingman by diving beneath him.
Crash A Lot makes a sharp turn hoping to get on Flashs tail
Flash turns towards the American hangar row as Stumptonian dives down to join him.
Malachi gets in the first shot of the day on hangar #1.
Overhead of move 1
Malachi and camel crew dive to the deck. Hedeby is too high above to interfere.
Camelbeagle takes a long shot up at Crash A Lot.
Sauerkraut, high above, turns towards the oncoming Hun.
Overhead view of move 2
Sauerkraut dives down on Malachi but is still too high to get in a show. (Yes, I used a straight card as I am too lazy to hike up and down 2 flights of stairs to get another F deck.)
Crash A Lot dives down on Flashs flank but Flash sees him in his mirror and dives lower.
The Three Amigos gather to do what? Gangleader147 is the airplane card below Baz.
Overhead views of move 3
Camelbeagle lets Crash A Lot off the hook and Immelmanns.
Camel crew and malachi fly at tree top level across the airfield.
Stumptonian covers Flashs tail.
Baz begins an overdive to get down to the Germans but is hampered by too many planes trying to occupy the same space.
Gangleader147 is the airplane card below Baz.
Excellent pics, Peter, thanks!
Did camel crew have a shot on the hangar that I blasted on phase 1? Asking for a friend
turn 3 submitted
Crap... where did that Hun go? Turn 3 done
Last edited by Hedeby; 03-31-2021 at 11:20.
Never Knowingly Undergunned !!
Turn 3 submitted.
Well in Dan, shame you turned away he must've been cacking himself for a second ! Still you look like you may be in again on someone else in a moment
Lets go wreck some hangars boys but watch out for that gun !
Turn 3 on the way.
"He is wise who watches"
Trying to watch out for those mosquitoes flying around the rear of the formation. Looks like I didn't have to.
Turn 3 in.
Turn 3 in
Round 3 in. Which bugger moved the hanger? Next one!!!!!!
Pete, if you could put immelman and steep markers down that would be nice. Thanks!
Aerodrome Raid Turn 3
Camel crew and Malachi get down to business and strafe hangars #3 &b #4.
Flash hits Hangar #6 while Crash A Lot watches on a parallel course.
Three of the Americans somehow avoid a meeting above hangar #1.
Overhead of move 1.
The Americans get sorted out and begin to fly in their well practiced formation.
Camel crew and Malachi continue their runs on the hangars. This time a ground crew open up with a machine gun on Malachi.
Flash stalls trying to keep a bead on the hangar but drifts just too far.
Stumptonian lets the diving Crash A Lot know he has Flash’s 6.
Overhead view of move 2.
The American formation gets a little tighter.
Baz dives below Sauerkraut while Hedeby flies over Gangleader147.
Flash picks out a new hangar to perforate.
Ground troops and the Machine Gun send up a spray of bullets at the maniacle Malachi zeroing in on them.
Malachi didn’t like the ground Machine Gun firing at him and takes it out at close range.
Overhead views of move 3.
I want to change how we send in our movement plots. To avoid the confusion with the different numbering of decks, don't just #s anymore, send it in words. No more squinting or getting out the magnifying glass!
Use the below so I get everyone using the same terminology.
Straight
Stall
Immelmann (with or without X)
90* right
Right
slip right
wide slip right
90* left
left
slip left
wide slip left
climb
dive
Inform me if you are planning a Split-S or Immelmann (with or without X)
Thanks!
Last edited by Teaticket; 04-01-2021 at 07:36.
I want to change how we send in our movement plots. To avoid the confusion with the different numbering of decks, don't just #s anymore, send it in words. No more squinting or getting out the magnifying glass!
Use the below so I get everyone using the same terminology.
Straight
Stall
Immelmann (with or without X)
90* right
Right
slip right
wide slip right
90* left
left
slip left
wide slip left
climb
dive
Inform me if you are planning a Split-S or Immelmann (with or without X)
Thanks!
No problem Peter! Turn 4 submitted.
Hopefully I will get a chance to shoot something rather than trying avoid crashing into my erstwhile colleagues!!!
Turn 4 in
Never Knowingly Undergunned !!
Yanks love fuzzy donuts!
turn 4 in.
Turn 4 in
the Hun are slippery little devils , If they only stand still
Great shooting Chris, that'll learn them ! Nice six covering Pete
Keep the pressure on everyone, we can do this !
Turn 4 on the way...
"He is wise who watches"
Turn 4 submitted
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