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Thread: Aerodrome Raid

  1. #1

    Default Aerodrome Raid

    ‘Aerodrome Raid’ Aerodrome hosted game.

    Action will be over the Western Front. Germans vs Americans.
    A German flight is about to raid their opposing aerodrome but the American patrol returns early to interrupt their expected fun.

    1st 9 pilots to ask for a position get to fly.

    Interested so far,

    Flash
    Baz
    Camel crew
    Sauerkraut
    Malachi
    Gangleader147
    Camelbeagle
    Crash A Lot
    Stumptonian
    Hedeby
    Crash A Lot (listed twice, listed a lot)

    Game duration – 15 turns max.

    Rules notes:

    Advanced rules with altitude (flying higher).

    House Rule -* Explosions cause half of the planes starting damage (rounded up) for all aircraft.

    House Rule - When diving you DO NOT lose any climb counters, you simply lose a level of altitude. (eg If you start your dive at 3+2 climb counters, you finish the dive at 2+2 climb counters)

    House Rule, Immelmanns are a 3 card maneuver, so I do not allow straight, Immelmann, straight, Immelmann sequences.

    House rule, on an Immelmann you do not have to gain an altitude chit, it is your choice to do so. If you do not want to gain an altitude chit plot your Immelmann with an X.
    Immelmann turn with no altitude gain example, Turn 4 – 1, 12X, 2

    Procedure: -

    I will randomly assign pilots to planes and I will set the starting locations and starting altitude.
    The planes will be marked with a name sign, the actual altitude and climb markers.

    Every player dispatches me a PM with its three maneuvers in the format Turn (TX), maneuver (1 - word description)
    Example for turn 1 for a N28, Turn 1 – 1 - straight, 6 - right, 4 90* right

    Use the numbers on the Mates card.
    In the case of decks F and J, they have the same numbering as the Mates except for climb and dive for the new decks. The Mates match the original deck numbers. ARES
    has changed the climb and dive numbers with the new releases. Please use the numbers for climb and dive that are on the Mates.

    So, use either the old deck or Mate, your preference. New decks have different climb and dive numbers.
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    If all maneuvers have arrived, I post aerial view images for every phase of the round, plus some additional atmospheric images where possible.

    Shooting phase:

    I will inform the players about their damage as taken each turn.

    House Rule - You will always shoot at the closest enemy target, unless you can shoot at another enemy and gain the a* +1 modifier either for shooting at the same target in corresponding phases or for Height advantage.

    +1 for continuous fire. +1 not gained if ‘Disruption’ damage taken prior phase. +1 for altitude advantage and diving vs airplanes.

    House Rule - Gun Jam damage cards will affect only one gun at a time so an "A" firing aircraft becomes a "B" firer after one jam and cannot fire at all after a second jam until cleared. I will continue firing with 1 gun if there is a target to shoot at. When plotting a turn you can inform me if you want to clear a 1 gun jam instead of shooting.
    If you get a 2nd jam there will be no shooting for you until the 2nd jam is cleared.

    Game specifics

    Planes
    --------------Maneuver deck, guns, hit points, - ceiling, climb rate
    5x USAS - Nieuport 28------F A 14 - 13 2
    6x USAS Hangars
    5x Germans - Pfalz D.IIIa---J A 16 - 13 3

    Victory points

    Downed scout 2 points for either side
    Destroyed hangar 4 points for the Germans
    Intact hangar 3 points for the Entente

    Ground targets: Hangars have 8 damage points, AA mgs have 5.
    If a hangar or AA mg receives a Boom, it is destroyed. If a hangar is put on fire, it will take 3 fire damage cards.
    Last edited by Teaticket; 03-29-2021 at 21:16.

  2. #2

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    Count me in please !

    "He is wise who watches"

  3. #3

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    unless a rookie wants a go, count me in

  4. #4

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    I’m game if there is a space.

  5. #5

  6. #6

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    Quote Originally Posted by malachi View Post
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    Ok, you can have the D.III instead of the D.IIIa.

  7. #7

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    I am interested. Always love a chance to fly the American Planes!!! Count me in if there is room!!!!

  8. #8

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    Put me in if you can.
    Curses to my brother-in-law who kept me from checking the site earlier.

  9. #9

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    if theirs spot for a rookie I like in.

  10. #10

    Default Later today

    Ok, we have our gallant nine. Later today I will post assignments and starting positions.

  11. #11

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    Excellent, can't wait to see who's where & which side.

    "He is wise who watches"

  12. #12

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    This sound to be a good one. Welcome Crash A Lot! Hope you have fun!!!!

  13. #13

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    I am sure it will be a Blast, Can't wait to kill something !

  14. #14

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    Crap... wish I’d seen this earlier. Good luck chaps, sounds fun.

    Never Knowingly Undergunned !!

  15. #15

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    Quote Originally Posted by Hedeby View Post
    Crap... wish I’d seen this earlier. Good luck chaps, sounds fun.
    Chris,

    I am happy to step aside if you want to take my place. You haven't had the opportunity to play in one so far.

    Andy

  16. #16

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    Quote Originally Posted by Sauerkraut View Post
    Chris,

    I am happy to step aside if you want to take my place. You haven't had the opportunity to play in one so far.

    Andy
    Even if Andy did step aside, he’d still win!

  17. #17

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    Quote Originally Posted by Hedeby View Post
    Crap... wish I’d seen this earlier. Good luck chaps, sounds fun.
    If you want in Chris you're in. I printed up a bunch of identifier cards and you were already on the list.

    I just have to make one more base and modify the scenario a bit. I'll post starting positions and assignments tonight my time so some of you will see it late or in the morning.
    Last edited by Teaticket; 03-29-2021 at 14:19.

  18. #18

  19. #19

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    So is that the brother of Blind Hans?

  20. #20

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    Quote Originally Posted by camelbeagle View Post
    So is that the brother of Blind Hans?
    An American cousin by the looks of it.

  21. #21

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    Could very well be related to Blind Hans, the helmet is made in Berlin. Deaf Dieter? Possible hearing problem.

  22. #22

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    Maybe he is bald and needs all of that helmet to keep his head warm. May be one of your ancestors Malachi! I would have to see if he only has 3 or less teeth to verify!

  23. #23

    Default Aerodrome Raid

    Roster assignments:

    Jasta 30

    Flash
    Camel crew
    camelbeagle
    malachi
    Stumptonian


    USAS

    Sauerkraut
    Gangleader147
    Baz
    Crash A Lot
    Hedeby

    Starting positions seen below. The playing surface is roughly 3' x 5'.

    Good luck all!

    Germans
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    Dave, this is as close as I could get to your Avatar.
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    USAS
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    Overall
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  24. #24

  25. #25

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    Let lose the Dogs of war , and at least have fun

  26. #26

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    How can they shoot us, our planes are too pretty

    The Mates J deck has the climb and dive card numbers reversed, but I'll make a note on moves.

    Turn 1 submitted!

  27. #27

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    Quote Originally Posted by malachi View Post
    How can they shoot us, our planes are too pretty

    The Mates J deck has the climb and dive card numbers reversed, but I'll make a note on moves.

    Turn 1 submitted!

    Ah ARES. The Mates match the original Pfalz J deck. The new F and J decks have the climb and dive numbers reversed. Please all, use the Mates numbers to avoid confusion between new and old decks.
    Last edited by Teaticket; 03-29-2021 at 21:18.

  28. #28

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    Luckily I grabbed a Nexus plane so the deck matches the Mates.
    Now I just have to figure out where the stray D deck straight mixed in with it belongs ....

    Turn 1 in

  29. #29

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    Stay on target ...... stay on target .....

    Turn 1 in.

  30. #30

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    Looks great. Are all of the cards on the map hangars or is there any AA? A combination of reflection, hazy focus and mostly my eyesight means I can't tell.

    Turn 1 sent.

  31. #31

  32. #32

    Default

    Hello Peter

    Jusr a quickie: Firing at ground targets. Is it - same level as target (level 1) normal long range short range rules apply. Level 2 short range counts as long range, can't shoot at long range. Level 3+ out of range.

  33. #33

  34. #34

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    Quote Originally Posted by camel crew View Post
    Hello Peter

    Jusr a quickie: Firing at ground targets. Is it - same level as target (level 1) normal long range short range rules apply. Level 2 short range counts as long range, can't shoot at long range. Level 3+ out of range.
    That sounds right Iain.

    "He is wise who watches"

  35. #35

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    Enemy right.. 25% more than expected, that should be enough... Am engaging...

    "He is wise who watches"

  36. #36

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    Lurking & watching for the bloodbath.

  37. #37

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    I assume collisions are central posts rather than bases

  38. #38

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    Quote Originally Posted by Sauerkraut View Post
    Looks great. Are all of the cards on the map hangars or is there any AA? A combination of reflection, hazy focus and mostly my eyesight means I can't tell..
    Six hangars & 1 AAMG by the look of it mate, AAMG is the one furthest to the right.
    Thought there were going to be more but might have lost one when Chris joined the party.

    Quote Originally Posted by Teaticket View Post
    ..Dave, this is as close as I could get to your Avatar...
    Appreciate that Peter, could have a yellow checked under base card..?

    Quote Originally Posted by zenlizard View Post
    Lurking & watching for the bloodbath.
    Won't be a bloodbath without you Sam...

    Quote Originally Posted by Baz View Post
    I assume collisions are central posts rather than bases
    That's how we play.
    Last edited by flash; 03-30-2021 at 07:36.

    "He is wise who watches"

  39. #39

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    Thank you, do like a good collision

  40. #40

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    Quote Originally Posted by camel crew View Post
    Hello Peter

    Jusr a quickie: Firing at ground targets. Is it - same level as target (level 1) normal long range short range rules apply. Level 2 short range counts as long range, can't shoot at long range. Level 3+ out of range.
    Yes, ground targets are considered at altitude 1. If yo are flying at altitude 3 you are too high to shoot at it.

  41. #41

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    Quote Originally Posted by Baz View Post
    I assume collisions are central posts rather than bases
    Collisions are peg on base.

  42. #42

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    Quote Originally Posted by Sauerkraut View Post
    Looks great. Are all of the cards on the map hangars or is there any AA? A combination of reflection, hazy focus and mostly my eyesight means I can't tell.

    Turn 1 sent.
    I guess you are too far away to see. You'll know for sure when you get closer. Should have sent in a recce flight first. With Hedeby joining in I and added one more hangar.

  43. #43

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    now let's blow things apart

  44. #44

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    Quote Originally Posted by Teaticket View Post
    I guess you are too far away to see. You'll know for sure when you get closer. Should have sent in a recce flight first. With Hedeby joining in I and added one more hangar.
    Should have recce'd my own Aerodrome?

  45. #45

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    Quote Originally Posted by Sauerkraut View Post
    Should have recce'd my own Aerodrome?

  46. #46

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    Tally ho... and here we go.... dakka dakka dakka !!!!
    Thank you ... just hope I used the right mates card, otherwise I’m heading for Paris, lol

    Never Knowingly Undergunned !!

  47. #47

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    Quote Originally Posted by Sauerkraut View Post
    Should have recce'd my own Aerodrome?
    Ah, I automatically think of anyone named Sauerkraut as being on the German side!

  48. #48

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    Quote Originally Posted by Teaticket View Post
    Ah, I automatically think of anyone named Sauerkraut as being on the German side!
    To be fair, I usually am on the Austrian /German side. No worries though my agent within the German ranks has answered the question.

  49. #49

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    Quote Originally Posted by Sauerkraut View Post
    To be fair, I usually am on the Austrian /German side. No worries though my agent within the German ranks has answered the question.
    I figured you had connections.

    I'm off for a few hours and will get to the move when I return late afternoon my time.

  50. #50

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    Aerodrome Raid Turn 1

    Starting positions.
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    On the American side the formation spreads out. Sauerkraut and Hedeby head towards the hangars, Crash A Lot shows the agility of the N28 with a wide slip, Gangleader147 barges on straight ahead and Baz climbs up to get a the best view of the situation.
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    For the Germans Flash peels off right to face the oncoming Yanks with Stumptonian doing the same.
    Camelbeagle stalls to give a bit more distance for Malachi and camel crew ahead.
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    Overhead look at move 1
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    Move 2-

    As the Yanks get nearer Flash dives as Crash A Lot heads his way, Stumptonian slips a bit wider right and the rest make directly for the hangars.
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    Sauerkraut and Hedeby keep on a course over the aerodrome while their wingmen head towards the Hun.
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    Overhead of move 2
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    Move 3 –

    Sauerkraut and Hedeby are both flirting with Miss Hap.
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    Malachi and camel crew begin their decent to attack the American Aerodrome while camelbeagle keeps a watchful eye above.
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    Flash cruises on down below in the shadow of Crash A Lot.
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    Overheads of move 3
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    I am giving you guys some close in shots of the final position. If this helps and you want me to continue I will do so. If you prefer just the large overhead view let me know and that's all I'll post.

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