Well us yanks are looking like we are all well trained and operate as a smooth machine style squadron ..... or not. Turn 4 in.
Well us yanks are looking like we are all well trained and operate as a smooth machine style squadron ..... or not. Turn 4 in.
Yeah... looks like we are fresh out of training...
Never Knowingly Undergunned !!
A burst or two would be nice
Just one missing. Camel crew?
Apologies, last night was dungeons and dragons. Move 4 in
D&D on. Thursday? That’s very progressive, lol
For me it’s Wednesday and Sunday.
Never Knowingly Undergunned !!
Thursday evening was Red Dragon Inn for myself, Zenlizard, camelbeagle, Crash A Lot, BobP and a couple others.
Not played Dungeons and Dragons in about 25 years. Have thought about getting back into it several times but never managed to get a group together.
Used to do D&D on a Wednesday, board games on a Sunday (zombicide, Ticket to Ride, Carcassonne, Catan, Red Dragon Inn, etc etc) but Covid put paid to that, so now it’s Google Hangouts or Roll20 (for 5e) twice a week.
Never Knowingly Undergunned !!
Aerodrome Raid - Turn 4
Move 1.
Stumptonian stalls and gets a shot at hangar 6.
Flash stalls and shoots into hangar 5. Crash A Lot can only shake a fist at him.
Malachi Immelmanns and rips into hangar 3, destroying it!
Gangleader147 dives down to the deck and spots camel crew banking. What can he do but shoot.
Overhead view of move 1.
Move 2.
Instead of shooting Malachi down, Baz dives down and sacrifices his body to protect the hangar.
Camel crew continues his bank and Cash A Lot slips into his sights. A quick burst and Crash A Lot bursts into flames!
Somehow Flash and Gangleader147 avoid a collision. Not a mm to spare!
(there is no shot on the hangar as Stumptonian is at level 2 and it’s a long range shot.)
Overhead view of move 2.
Move 3.
Gangleader147 again comes close to a collision, this time with camel crew.
Camel crew keeps his composure and gets a shot at hangar 6.
Flash lines up hangar 4 and lets rip.
Malachi gets past Baz and has at it on hangar 2.
Overhead views of move 3.
Camel crew is the card beneath Crash A Lot and Gangleader147.
When will the Americans stop the Germans from having their way all over their aerodrome?
O Man I hope they did not get the Officer Club
turn 5 in
T = 5 in
Dirty Hun are using Flaming Buggers on me. Thats just not Cricket
Turn 5 in
OMG still haven’t managed to get a single shot off...
Never Knowingly Undergunned !!
Turn 5 in
Never Knowingly Undergunned !!
Turn 5 sent.
Turn 5 despatched.
Well done lads, Chris, can I have some of your ammo it seems to be working extremely well ?! Iain, exemplary flying wingman, seems red ones, if not fasta, are more slippery !
Dan, come on down, the water's lovely, hopefully a couple more passes and there'll be nuthin' left
Turn 5 on the way...
Sapiens qui vigilat... "He is wise who watches"
Turn 5 in. Bullets flying everywhere last round. Those hangers are taking a bit of a pasting. Sehr gut Kamaraden
Happy to share, Dave, but I'm running low.
I enjoy "watching" the low level action.
Aerodrome Raid - Turn 5
Malachi gets too close to hangar 2 so turns and shoots at hangar 1.
Hedeby looks down at Flash as they turn around each other.
Crash A Lot and Gangleader147 begin to get some space between each other, but just a little.
Overhead view for move 1.
(Baz did a long right not a 90*. It was fixed after the photo was taken.)
Malachi lines up hangar 1 for a close range strafe while Stumptonian adds in his shot.
Malachi thought hed get his second hangar claim but Stumptonian adds a claim for his share.
Hangar #1 is no more.
Camelbeagle gets down to business altitude and Crash A Lot and Hedeby welcome him with a couple of bursts.
Overhead view of move 2.
Stumptonian has blood lust now and takes aim at hangar 2.
Baz catches him off guard and gets in a deflection shot at long range.
Malachi barely gets out of the way and thanks Stumptonian for absorbing the shot.
Sauerkraut goes into a hard turn to avoid the oncoming Hedeby and Crash A Lot.
Hedeby doesnt see Crash A Lot just under his tail.
Gangleader147 turns to get on Flashs tail but just misses a chance at a shot.
Flash and Camelbeagle slow down to get a good look at the hangars below.
Hangar 4 can be seen under camelbeagle and Gangleader147.
The action from level 4.
Overhead views of move 3.
Hangar 4s corner is seen under Gangleader147 and camelbeagle.
Turn 6 in.
I think the Nieuports are playing Aerial Follow the Leader. When they catch up to somebody, it isn't going to be pretty!
turn 6 submitted. Thanks for being my bodyguard, Pete
Amazing Yank conga line!
Turn 6 in ....
Late to the party but the guns seem to be working fine, what’s that whistling sound around my ears? CRAP!!!!
What is it with the Yanks... are they frightened to wander off alone? Or are we just huddling together for warmth?
Turn 6 in.
Never Knowingly Undergunned !!
Another flamin' hangar ? Well done komrades, you're showing us how it should be done
At this rate they'll be eating al fresco and sleeping under their wings tonight..
Watch your backs though, you're attracting an angry crowd.
Turn 6 on the way.
Sapiens qui vigilat... "He is wise who watches"
Turn 6 in.
well, that's the gun jam sorted out. Gardening time, let's see if we can thin out that clump of Nieuports. Turn 6 in
Ooooooooooooo ....... sting ......
Hangars? Bugger, knew I had forgotten something ...
Never Knowingly Undergunned !!
Aerodrome Raid – Turn 6
Camel crew eases in to a long range shot at hangar 4.
Flash Immelmanns and is distracted by Gangleader147 flying closer than his intended target.
Gangleader147 takes the burst noting who fired upon him.
Sumptonian keeps on target ignoring the cluster of Americans to his flank.
Somehow, out of the cluster Baz sends a stream of bullets to strike out at Malachi.
Overhead view of move 1.
As flash rips hangar 4 to shreds Gangleader147 Immelmanns and takes revenge from Flash’s shot at him moments ago.
Malachi feels like a sitting duck in front of Baz but Baz’s wound prevents him from firing.
Stumptonian stalls hoping to get another shot at hangar2 but drifts just a bit too far for that to be possible.
Overhead view of move 2.
Flash lines up another hangar and is punished by Gangleader147 while doing so. Flash grimaces in pain. Next to the blood, sweat is beading on Flash's forehead as a pair of N28s close in on him.
Baz can’t line up camel crew but camel crew gets a shot off at Baz.
Malachi, the ground attack master, takes out another target as hangar 6 is shredded.
Overhead views of move 3.
camelbeagle flirting with the edge of the world.
Where did everyone go?
Never Knowingly Undergunned !!
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