Ares Games
Page 1 of 6 123456 LastLast
Results 1 to 50 of 302

Thread: Aerodrome Raid

Hybrid View

  1. #1

    Default Aerodrome Raid

    ‘Aerodrome Raid’ Aerodrome hosted game.

    Action will be over the Western Front. Germans vs Americans.
    A German flight is about to raid their opposing aerodrome but the American patrol returns early to interrupt their expected fun.

    1st 9 pilots to ask for a position get to fly.

    Interested so far,

    Flash
    Baz
    Camel crew
    Sauerkraut
    Malachi
    Gangleader147
    Camelbeagle
    Crash A Lot
    Stumptonian
    Hedeby
    Crash A Lot (listed twice, listed a lot)

    Game duration – 15 turns max.

    Rules notes:

    Advanced rules with altitude (flying higher).

    House Rule -* Explosions cause half of the planes starting damage (rounded up) for all aircraft.

    House Rule - When diving you DO NOT lose any climb counters, you simply lose a level of altitude. (eg If you start your dive at 3+2 climb counters, you finish the dive at 2+2 climb counters)

    House Rule, Immelmanns are a 3 card maneuver, so I do not allow straight, Immelmann, straight, Immelmann sequences.

    House rule, on an Immelmann you do not have to gain an altitude chit, it is your choice to do so. If you do not want to gain an altitude chit plot your Immelmann with an X.
    Immelmann turn with no altitude gain example, Turn 4 – 1, 12X, 2

    Procedure: -

    I will randomly assign pilots to planes and I will set the starting locations and starting altitude.
    The planes will be marked with a name sign, the actual altitude and climb markers.

    Every player dispatches me a PM with its three maneuvers in the format Turn (TX), maneuver (1 - word description)
    Example for turn 1 for a N28, Turn 1 – 1 - straight, 6 - right, 4 90* right

    Use the numbers on the Mates card.
    In the case of decks F and J, they have the same numbering as the Mates except for climb and dive for the new decks. The Mates match the original deck numbers. ARES
    has changed the climb and dive numbers with the new releases. Please use the numbers for climb and dive that are on the Mates.

    So, use either the old deck or Mate, your preference. New decks have different climb and dive numbers.
    Click image for larger version. 

Name:	F1.jpg 
Views:	181 
Size:	122.2 KB 
ID:	299234 Click image for larger version. 

Name:	F2.jpg 
Views:	208 
Size:	118.8 KB 
ID:	299235

    Click image for larger version. 

Name:	J1.jpg 
Views:	192 
Size:	115.5 KB 
ID:	299236 Click image for larger version. 

Name:	J2.jpg 
Views:	205 
Size:	93.7 KB 
ID:	299237

    If all maneuvers have arrived, I post aerial view images for every phase of the round, plus some additional atmospheric images where possible.

    Shooting phase:

    I will inform the players about their damage as taken each turn.

    House Rule - You will always shoot at the closest enemy target, unless you can shoot at another enemy and gain the a* +1 modifier either for shooting at the same target in corresponding phases or for Height advantage.

    +1 for continuous fire. +1 not gained if ‘Disruption’ damage taken prior phase. +1 for altitude advantage and diving vs airplanes.

    House Rule - Gun Jam damage cards will affect only one gun at a time so an "A" firing aircraft becomes a "B" firer after one jam and cannot fire at all after a second jam until cleared. I will continue firing with 1 gun if there is a target to shoot at. When plotting a turn you can inform me if you want to clear a 1 gun jam instead of shooting.
    If you get a 2nd jam there will be no shooting for you until the 2nd jam is cleared.

    Game specifics

    Planes
    --------------Maneuver deck, guns, hit points, - ceiling, climb rate
    5x USAS - Nieuport 28------F A 14 - 13 2
    6x USAS Hangars
    5x Germans - Pfalz D.IIIa---J A 16 - 13 3

    Victory points

    Downed scout 2 points for either side
    Destroyed hangar 4 points for the Germans
    Intact hangar 3 points for the Entente

    Ground targets: Hangars have 8 damage points, AA mgs have 5.
    If a hangar or AA mg receives a Boom, it is destroyed. If a hangar is put on fire, it will take 3 fire damage cards.
    Last edited by Teaticket; 03-29-2021 at 21:16.

  2. #2

    Default

    Count me in please !

    "He is wise who watches"

  3. #3

    Default

    unless a rookie wants a go, count me in

  4. #4

    Default

    I’m game if there is a space.

  5. #5

  6. #6

    Default

    Quote Originally Posted by malachi View Post
    Click image for larger version. 

Name:	teaticket_pfalz.png 
Views:	193 
Size:	333.6 KB 
ID:	299328
    Ok, you can have the D.III instead of the D.IIIa.

  7. #7

    Default

    I am interested. Always love a chance to fly the American Planes!!! Count me in if there is room!!!!

  8. #8

    Default

    Put me in if you can.
    Curses to my brother-in-law who kept me from checking the site earlier.

  9. #9

    Default

    if theirs spot for a rookie I like in.

  10. #10

    Default

    Turn 2 Moves sent.

    You're not alone Chris, I haven't had email notifications from the Forum for ages now and no amount of fiddling with the settings seems to make a difference.

  11. #11

    Default

    Not played Dungeons and Dragons in about 25 years. Have thought about getting back into it several times but never managed to get a group together.

  12. #12

    Default Later today

    Ok, we have our gallant nine. Later today I will post assignments and starting positions.

  13. #13

    Default

    Excellent, can't wait to see who's where & which side.

    "He is wise who watches"

  14. #14

    Default

    This sound to be a good one. Welcome Crash A Lot! Hope you have fun!!!!

  15. #15

    Default

    I am sure it will be a Blast, Can't wait to kill something !

  16. #16

    Default

    Crap... wish I’d seen this earlier. Good luck chaps, sounds fun.

    Never Knowingly Undergunned !!

  17. #17

    Default

    Quote Originally Posted by Hedeby View Post
    Crap... wish I’d seen this earlier. Good luck chaps, sounds fun.
    Chris,

    I am happy to step aside if you want to take my place. You haven't had the opportunity to play in one so far.

    Andy

  18. #18

    Default

    Quote Originally Posted by Sauerkraut View Post
    Chris,

    I am happy to step aside if you want to take my place. You haven't had the opportunity to play in one so far.

    Andy
    Even if Andy did step aside, he’d still win!

  19. #19

    Default

    Quote Originally Posted by Hedeby View Post
    Crap... wish I’d seen this earlier. Good luck chaps, sounds fun.
    If you want in Chris you're in. I printed up a bunch of identifier cards and you were already on the list.

    I just have to make one more base and modify the scenario a bit. I'll post starting positions and assignments tonight my time so some of you will see it late or in the morning.
    Last edited by Teaticket; 03-29-2021 at 14:19.

  20. #20

    Default

    Aerodrome Raid - Turn 2

    Hedeby avoids his wingman by diving beneath him.
    Click image for larger version. 

Name:	DSC_0001.JPG 
Views:	52 
Size:	144.7 KB 
ID:	299412


    Crash A Lot makes a sharp turn hoping to get on Flash’s tail
    Click image for larger version. 

Name:	DSC_0003.jpg 
Views:	51 
Size:	64.3 KB 
ID:	299413


    Flash turns towards the American hangar row as Stumptonian dives down to join him.
    Click image for larger version. 

Name:	DSC_0002.JPG 
Views:	51 
Size:	134.8 KB 
ID:	299414


    Malachi gets in the first shot of the day on hangar #1.
    Click image for larger version. 

Name:	DSC_0004.jpg 
Views:	51 
Size:	69.4 KB 
ID:	299415


    Overhead of move 1
    Click image for larger version. 

Name:	DSC_0005.jpg 
Views:	52 
Size:	69.6 KB 
ID:	299416


    Malachi and camel crew dive to the deck. Hedeby is too high above to interfere.
    Click image for larger version. 

Name:	DSC_0006.jpg 
Views:	52 
Size:	63.6 KB 
ID:	299417


    Camelbeagle takes a long shot up at Crash A Lot.
    Click image for larger version. 

Name:	DSC_0007.jpg 
Views:	52 
Size:	67.5 KB 
ID:	299418

    Click image for larger version. 

Name:	DSC_0009.jpg 
Views:	55 
Size:	67.4 KB 
ID:	299419


    Sauerkraut, high above, turns towards the oncoming Hun.
    Click image for larger version. 

Name:	DSC_0010.jpg 
Views:	56 
Size:	66.1 KB 
ID:	299420


    Overhead view of move 2
    Click image for larger version. 

Name:	DSC_0008.jpg 
Views:	56 
Size:	69.5 KB 
ID:	299421


    Sauerkraut dives down on Malachi but is still too high to get in a show. (Yes, I used a straight card as I am too lazy to hike up and down 2 flights of stairs to get another F deck.)
    Click image for larger version. 

Name:	DSC_0011.jpg 
Views:	60 
Size:	76.1 KB 
ID:	299422


    Crash A Lot dives down on Flash’s flank but Flash sees him in his mirror and dives lower.
    Click image for larger version. 

Name:	DSC_0012.jpg 
Views:	56 
Size:	57.2 KB 
ID:	299423


    The ‘Three Amigos’ gather to do what? Gangleader147 is the airplane card below Baz.
    Click image for larger version. 

Name:	DSC_0013.jpg 
Views:	59 
Size:	75.2 KB 
ID:	299424


    Overhead views of move 3

    Camelbeagle lets Crash A Lot off the hook and Immelmanns.
    Camel crew and malachi fly at tree top level across the airfield.
    Stumptonian cover’s Flash’s tail.
    Baz begins an overdive to get down to the Germans but is hampered by too many planes trying to occupy the same space.
    Click image for larger version. 

Name:	DSC_0014.jpg 
Views:	59 
Size:	69.2 KB 
ID:	299425

    Click image for larger version. 

Name:	DSC_0015.jpg 
Views:	61 
Size:	64.5 KB 
ID:	299426

    Click image for larger version. 

Name:	DSC_0016.jpg 
Views:	59 
Size:	68.5 KB 
ID:	299427

    Gangleader147 is the airplane card below Baz.
    Click image for larger version. 

Name:	DSC_0017.jpg 
Views:	56 
Size:	80.6 KB 
ID:	299428

    Click image for larger version. 

Name:	DSC_0018.jpg 
Views:	58 
Size:	77.2 KB 
ID:	299429

    Click image for larger version. 

Name:	DSC_0019.jpg 
Views:	57 
Size:	78.2 KB 
ID:	299430

  21. #21

  22. #22

    Default

    So is that the brother of Blind Hans?

  23. #23

    Default

    Quote Originally Posted by camelbeagle View Post
    So is that the brother of Blind Hans?
    An American cousin by the looks of it.

  24. #24

    Default

    Could very well be related to Blind Hans, the helmet is made in Berlin. Deaf Dieter? Possible hearing problem.

  25. #25

    Default

    Maybe he is bald and needs all of that helmet to keep his head warm. May be one of your ancestors Malachi! I would have to see if he only has 3 or less teeth to verify!

  26. #26

  27. #27

    Default Aerodrome Raid

    Roster assignments:

    Jasta 30

    Flash
    Camel crew
    camelbeagle
    malachi
    Stumptonian


    USAS

    Sauerkraut
    Gangleader147
    Baz
    Crash A Lot
    Hedeby

    Starting positions seen below. The playing surface is roughly 3' x 5'.

    Good luck all!

    Germans
    Click image for larger version. 

Name:	DSC_0004.jpg 
Views:	183 
Size:	76.6 KB 
ID:	299391

    Dave, this is as close as I could get to your Avatar.
    Click image for larger version. 

Name:	IMG_5667.jpg 
Views:	164 
Size:	82.7 KB 
ID:	299392

    USAS
    Click image for larger version. 

Name:	DSC_0002.jpg 
Views:	186 
Size:	81.0 KB 
ID:	299393

    Overall
    Click image for larger version. 

Name:	DSC_0003.jpg 
Views:	171 
Size:	68.6 KB 
ID:	299394

  28. #28

  29. #29

    Default

    Let lose the Dogs of war , and at least have fun

  30. #30

    Default

    How can they shoot us, our planes are too pretty

    The Mates J deck has the climb and dive card numbers reversed, but I'll make a note on moves.

    Turn 1 submitted!

  31. #31

    Default

    Quote Originally Posted by malachi View Post
    How can they shoot us, our planes are too pretty

    The Mates J deck has the climb and dive card numbers reversed, but I'll make a note on moves.

    Turn 1 submitted!

    Ah ARES. The Mates match the original Pfalz J deck. The new F and J decks have the climb and dive numbers reversed. Please all, use the Mates numbers to avoid confusion between new and old decks.
    Last edited by Teaticket; 03-29-2021 at 21:18.

  32. #32

    Default

    Luckily I grabbed a Nexus plane so the deck matches the Mates.
    Now I just have to figure out where the stray D deck straight mixed in with it belongs ....

    Turn 1 in

  33. #33

    Default

    Stay on target ...... stay on target .....

    Turn 1 in.

  34. #34

    Default

    Looks great. Are all of the cards on the map hangars or is there any AA? A combination of reflection, hazy focus and mostly my eyesight means I can't tell.

    Turn 1 sent.

  35. #35

    Default

    Quote Originally Posted by Sauerkraut View Post
    Looks great. Are all of the cards on the map hangars or is there any AA? A combination of reflection, hazy focus and mostly my eyesight means I can't tell.

    Turn 1 sent.
    I guess you are too far away to see. You'll know for sure when you get closer. Should have sent in a recce flight first. With Hedeby joining in I and added one more hangar.

  36. #36

    Default

    Quote Originally Posted by Teaticket View Post
    I guess you are too far away to see. You'll know for sure when you get closer. Should have sent in a recce flight first. With Hedeby joining in I and added one more hangar.
    Should have recce'd my own Aerodrome?

  37. #37

    Default

    Quote Originally Posted by Sauerkraut View Post
    Should have recce'd my own Aerodrome?

  38. #38

    Default

    Quote Originally Posted by Sauerkraut View Post
    Should have recce'd my own Aerodrome?
    Ah, I automatically think of anyone named Sauerkraut as being on the German side!

  39. #39

    Default

    Quote Originally Posted by Teaticket View Post
    Ah, I automatically think of anyone named Sauerkraut as being on the German side!
    To be fair, I usually am on the Austrian /German side. No worries though my agent within the German ranks has answered the question.

  40. #40

  41. #41

    Default

    Hello Peter

    Jusr a quickie: Firing at ground targets. Is it - same level as target (level 1) normal long range short range rules apply. Level 2 short range counts as long range, can't shoot at long range. Level 3+ out of range.

  42. #42

    Default

    Quote Originally Posted by camel crew View Post
    Hello Peter

    Jusr a quickie: Firing at ground targets. Is it - same level as target (level 1) normal long range short range rules apply. Level 2 short range counts as long range, can't shoot at long range. Level 3+ out of range.
    That sounds right Iain.

    "He is wise who watches"

  43. #43

    Default

    Quote Originally Posted by camel crew View Post
    Hello Peter

    Jusr a quickie: Firing at ground targets. Is it - same level as target (level 1) normal long range short range rules apply. Level 2 short range counts as long range, can't shoot at long range. Level 3+ out of range.
    Yes, ground targets are considered at altitude 1. If yo are flying at altitude 3 you are too high to shoot at it.

  44. #44

  45. #45

    Default

    Enemy right.. 25% more than expected, that should be enough... Am engaging...

    "He is wise who watches"

  46. #46

    Default

    Lurking & watching for the bloodbath.

  47. #47

    Default

    I assume collisions are central posts rather than bases

  48. #48

    Default

    Quote Originally Posted by Sauerkraut View Post
    Looks great. Are all of the cards on the map hangars or is there any AA? A combination of reflection, hazy focus and mostly my eyesight means I can't tell..
    Six hangars & 1 AAMG by the look of it mate, AAMG is the one furthest to the right.
    Thought there were going to be more but might have lost one when Chris joined the party.

    Quote Originally Posted by Teaticket View Post
    ..Dave, this is as close as I could get to your Avatar...
    Appreciate that Peter, could have a yellow checked under base card..?

    Quote Originally Posted by zenlizard View Post
    Lurking & watching for the bloodbath.
    Won't be a bloodbath without you Sam...

    Quote Originally Posted by Baz View Post
    I assume collisions are central posts rather than bases
    That's how we play.
    Last edited by flash; 03-30-2021 at 07:36.

    "He is wise who watches"

  49. #49

    Default

    Aerodrome Raid Turn 3

    Camel crew and Malachi get down to business and strafe hangars #3 &b #4.
    Click image for larger version. 

Name:	DSC_0001.jpg 
Views:	38 
Size:	66.5 KB 
ID:	299492

    Flash hits Hangar #6 while Crash A Lot watches on a parallel course.
    Click image for larger version. 

Name:	DSC_0002.jpg 
Views:	38 
Size:	66.4 KB 
ID:	299493

    Three of the Americans somehow avoid a meeting above hangar #1.
    Click image for larger version. 

Name:	DSC_0003.jpg 
Views:	38 
Size:	72.0 KB 
ID:	299494

    Overhead of move 1.
    Click image for larger version. 

Name:	DSC_0004.jpg 
Views:	38 
Size:	70.9 KB 
ID:	299495

    The Americans get sorted out and begin to fly in their well practiced formation.
    Click image for larger version. 

Name:	DSC_0006.jpg 
Views:	37 
Size:	56.9 KB 
ID:	299496

    Camel crew and Malachi continue their runs on the hangars. This time a ground crew open up with a machine gun on Malachi.
    Click image for larger version. 

Name:	DSC_0008.jpg 
Views:	39 
Size:	69.5 KB 
ID:	299497

    Flash stalls trying to keep a bead on the hangar but drifts just too far.
    Stumptonian lets the diving Crash A Lot know he has Flash’s 6.
    Click image for larger version. 

Name:	DSC_0009.jpg 
Views:	38 
Size:	67.6 KB 
ID:	299498

    Click image for larger version. 

Name:	DSC_0010.jpg 
Views:	39 
Size:	62.8 KB 
ID:	299499

    Overhead view of move 2.
    Click image for larger version. 

Name:	DSC_0011.jpg 
Views:	39 
Size:	71.4 KB 
ID:	299500

    The American formation gets a little tighter.
    Baz dives below Sauerkraut while Hedeby flies over Gangleader147.
    Click image for larger version. 

Name:	DSC_0014.jpg 
Views:	38 
Size:	63.7 KB 
ID:	299501

    Flash picks out a new hangar to perforate.
    Click image for larger version. 

Name:	DSC_0013.jpg 
Views:	38 
Size:	68.0 KB 
ID:	299502

    Ground troops and the Machine Gun send up a spray of bullets at the maniacle Malachi zeroing in on them.
    Malachi didn’t like the ground Machine Gun firing at him and takes it out at close range.
    Click image for larger version. 

Name:	DSC_0012.jpg 
Views:	37 
Size:	59.5 KB 
ID:	299503

    Overhead views of move 3.
    Click image for larger version. 

Name:	DSC_0015.jpg 
Views:	37 
Size:	72.2 KB 
ID:	299504

    Click image for larger version. 

Name:	DSC_0016.jpg 
Views:	38 
Size:	70.2 KB 
ID:	299505

    Click image for larger version. 

Name:	DSC_0018.jpg 
Views:	37 
Size:	77.8 KB 
ID:	299506

    Click image for larger version. 

Name:	DSC_0021.jpg 
Views:	37 
Size:	74.0 KB 
ID:	299509

    Click image for larger version. 

Name:	DSC_0022.jpg 
Views:	37 
Size:	75.5 KB 
ID:	299510

    Click image for larger version. 

Name:	DSC_0024.jpg 
Views:	38 
Size:	71.6 KB 
ID:	299507

    Click image for larger version. 

Name:	DSC_0023.jpg 
Views:	38 
Size:	69.8 KB 
ID:	299508

    I want to change how we send in our movement plots. To avoid the confusion with the different numbering of decks, don't just #s anymore, send it in words. No more squinting or getting out the magnifying glass!

    Use the below so I get everyone using the same terminology.

    Straight
    Stall
    Immelmann (with or without X)
    90* right
    Right
    slip right
    wide slip right
    90* left
    left
    slip left
    wide slip left
    climb
    dive

    Inform me if you are planning a Split-S or Immelmann (with or without X)

    Thanks!
    Last edited by Teaticket; 04-01-2021 at 07:36.

  50. #50

    Default

    Quote Originally Posted by Baz View Post
    I assume collisions are central posts rather than bases
    Collisions are peg on base.

Page 1 of 6 123456 LastLast


Similar Missions

  1. Pennsylvania: Cold Wars #3 Aerodrome Raid
    By Teaticket in forum US Wing
    Replies: 4
    Last Post: 03-20-2019, 14:38
  2. Aerodrome Raid Mission for WGF
    By JBParkland in forum WGF: Mission Discussions
    Replies: 2
    Last Post: 04-05-2016, 12:30
  3. Another Aerodrome Raid!
    By gully_raker in forum WGF: After Action Reports
    Replies: 16
    Last Post: 12-18-2012, 04:08
  4. The Raid
    By Belis4rius in forum WGF: Mission Discussions
    Replies: 13
    Last Post: 02-26-2012, 04:01
  5. The Raid.
    By Flying Officer Kyte in forum WGF: After Action Reports
    Replies: 13
    Last Post: 08-24-2011, 10:47

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •