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Thread: Aerodrome Raid

  1. #251

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    turn 12 in

  2. #252

  3. #253

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    Quote Originally Posted by Hedeby View Post
    I say, my kite is full of holes... that’s not on..
    Know how you feel, mines got so many it's playing a tune ! Almost home.

    "He is wise who watches"

  4. #254

  5. #255

    Default

    Aerodrome Raid Turn 12

    Move 1.

    Flash leans hard into his turn and just stays on the table.
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    Sauerkraut and Stumptonian turn towards each other…will one get the jump on the other?
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    Camelbeagle, expecting Hedeby to turn on his tail wonders why he’s climbing. What’s he up to?
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    Gangleader147 stalls unnerving camel crew who feels he has to dive beneath him. Crash A Lot wrings his hands as his target dives down right in front of him.
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    Overhead view of move 1.
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    Move 2.

    Camelbeagle turns towards home still expecting Hedeby to give chase but he continues on his straight course.
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    Both Sauerkraut and Stumptonian seem hesitant to commit and stall while keeping an eye on each other.
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    Flash turns back towards the oncoming camel crew hoping to be able to relieve some of the pressure on him.

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    Gangleader and Crash A Lot are sandwiching camel crew with Crash A Lot still pumping lead into the wine red Pfalz.
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    Overhead view of move 2.
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    Move 3.

    Camelbeagle breathes a sigh of relief as he is our of danger from Hedeby.
    Hedeby curses a blue streak as he fights with a plane that refuses to turn right or left.
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    Sauerkraut and Stumptonian finally make their moves and turn past each other/
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    Flash draws Gangleader147 away from camel crew but Crash A Lot closes in on camel crew’s tail.
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    No explanation necessary.
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    Overhead views of move 3.

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  6. #256

  7. #257

  8. #258

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    No doubt some sweaty palms on the controls

  9. #259

  10. #260

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    So rudders fixed and guns unjammed , let’s hope it’s not too late to get back into the fray...
    Turn 13 in.

    Never Knowingly Undergunned !!

  11. #261

  12. #262

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    Unlucky Iain, I tried to distract them but failed !
    Turn 13 in

    "He is wise who watches"

  13. #263

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    that hurt, a lot. took damage on every maneouvre plus the "boom" was the cherry on the top. get em home Dave.

  14. #264

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    that will teach the Hun for blowing up the officer club, now to get a other
    T 13 in

  15. #265

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    Was it the Officer's Club, or the Gentleman's Club??????

  16. #266

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    Aerodrome Raid Turn 13

    3 less planes will fly in turn 14.

    Move 1.

    Sauerkraut turns hard trying to get Stumptonian in his sights.
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    Hedeby, able to turn again, leans hard left to stay on the board.
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    Gangleader147 flies straight at Flash, but Flash turns right and passes over Gangleader147.
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    Crash A Lot anticipated Flash’s turn and turns to meet him. They both close their eyes as they pull the trigger.
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    Double ouch!
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    Overhead view of move 1.
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    Move 2.

    Camelbeagle runs for home as Gangleader147 watches and can’t reach him.
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    Sumptonian slips towards the oncoming Sauerkraut who just overlaps the back corner of Stumptonian’s base.
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    Overhead view of move 2.

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    Move 3.

    Camelbeagle exits so there will at least be one Hun to tell the tale.
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    Hedeby spots his wingman Sauerkraut dancing with Stumptonian and heads that way.
    Stumptonian deftly stalls and Sauerkraut overshoots and pulls up over him.
    (note Stumptonian’s position is the card under Sauerkraut.)
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    Overhead views of move 3.

    Stumptonian is the card below Sauerkraut.
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  17. #267

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    Now it's 3 vs Stumptonian. Pete, do you think this is fair?

  18. #268

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    Jolly good fight Boys , we show the Hun. see you at the club for Tea time.

  19. #269

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    I don't know if you showed us anything. We blew up your base!

  20. #270

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    Feeling a bit like Voss ....


    Wish I had my D.VII

    Turn 14 in.

  21. #271

  22. #272

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    Quote Originally Posted by Crash A Lot View Post
    Jolly good fight Boys , we show the Hun. see you at the club for Tea time.
    What club ..?

    Great game, great victory for the Hun. Thanks Peter

    Go for it Pete

    "He is wise who watches"

  23. #273

    Default

    Quote Originally Posted by flash View Post
    What club ..?

    Great game, great victory for the Hun. Thanks Peter

    Go for it Pete
    So much rope and canvas, soon to be replaced, whereas the wood and linen that have failed to return is another matter.

  24. #274

  25. #275

    Default

    Well done Dan, at least one plane will reach home to let them know the outcome. Unlucky Pete (Flash) thanks for the help, there was a lot of wounded pilot tokens in this game. Hang in there Pete (Stumptonian) nearly there. A good victory but there's always a price to pay.

  26. #276

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    An excellent game!

  27. #277

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    Amazing game! Thanks for all the work on this Peter! Thanks to all that played!

  28. #278

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    Something I should have put up before the start of the game. I made a sheet a few years ago to track a plane through a game. Log your movement plot turn by turn, note gun jams, damage taken and given, etc.

    Using a sheet like this will help you remember what your last maneuver was, gun jams, rudder jams etc. Hopefully these will be a help in future games.

    In the files under house rules 'HERE'.

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    Last edited by Teaticket; 04-13-2021 at 06:35.

  29. #279

  30. #280

    Default

    Very nice documentation.

  31. #281

    Default

    Thanks, Peter - downloaded both pages.


  32. #282

    Default

    Excellent, Teaticket. Will be very useful.

  33. #283

    Default

    Turn 14 in

    Never Knowingly Undergunned !!

  34. #284

    Default

    Quote Originally Posted by Teaticket View Post
    Something I should have put up before the start of the game. I made a sheet a few years ago to track a plane through a game. Log your movement plot turn by turn, note gun jams, damage taken and given, etc.

    Using a sheet like this will help you remember what your last maneuver was, gun jams, rudder jams etc. Hopefully these will be a help in future games.

    In the files under house rules 'HERE'.

    Click image for larger version. 

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    OK, Peter, this of course will only happen to me right? I have downloaded that about 4 times, and when I go to print only the 1st sheet with turns 1-10 comes up. ? Better than nothing, but I wonder why 2nd page won't show.

  35. #285

    Default

    Burton

    I was confused at first as well.
    Page 2 is a separate file HERE

  36. #286

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    Preliminary announcement of the next game in the PbPM series here: https://www.wingsofwar.org/forums/sh...061#post553061

  37. #287

    Default

    Yes please

    Never Knowingly Undergunned !!

  38. #288

    Default

    Quote Originally Posted by Brak Morn View Post
    OK, Peter, this of course will only happen to me right? I have downloaded that about 4 times, and when I go to print only the 1st sheet with turns 1-10 comes up. ? Better than nothing, but I wonder why 2nd page won't show.
    Quote Originally Posted by Stumptonian View Post
    Burton

    I was confused at first as well.
    Page 2 is a separate file HERE
    Sorry. I only put the link to the first page. I mentioned where it was located so you could find the other page.

  39. #289

    Default The end.

    Aerodrome Raid Turn 14

    Move 1.

    To possibly avoid a collision and maybe even get in a shot, Sauerkraut slips wide right over Stumptonian.
    Stumptonian tricks Sauerkraut and pulls off a Split-S heading away from sauerkraut’s course.
    Hedeby charges in as fast as he can but comes up short.
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    Gangleader147 Immelmanns to face where the action is.
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    Overhead view of move 1.
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    Move 2.

    Hedeby seems confused and stalls, watching Stumptonian head away.
    Sauerkraut turns but now knows he will not catch Stumptonian.
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    Gangleader147 builds up speed but is still to far away to see exactly what is going on.
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    Overhead view of move 2.
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    Move 3.

    Hedeby turns sharply to fall in behind Sauerkraut.
    Gangleader147 reaches his wingmen but where if the Hun?
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    Ah, there is Stumptonian. Heading off to the unknown.
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    Overhead view of move 3.
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    I think this one is over. On turn 15 no American will be able to reach Stumptonian. He won’t leave his friendly edge and will lose points for not doing so but it will not diminish the German victory as they totally destroyed the aerodrome.

    It was fun to run and when the real shooting started there was some great maneuvering.

    Thanks to all that participated and to any onlookers.

    I’ll post a report on damage by and to each pilot.

    Ok Zen, you’re up next.

  40. #290

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    Awesome Peter! Great game! Super Fun!!!

  41. #291

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    Appreciate the scenario, Peter, thanks! A lot of fun and the good guys won.

  42. #292

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    I will add my compliments for a very interesting scenario.

    I was glad to see my Split-S flummoxed the Yanks. Not a lot of choices with a wonky engine.


    I was afraid at least one of 'em may have noticed my last move was a stall ....

  43. #293

    Default

    Great fun, my first one. It does take a little getting used to (or have I spent too much time in 2 seaters, and it’s flying a scout I need to practice in?) Thanks Pete.
    Bring on the next one...

    Never Knowingly Undergunned !!

  44. #294

    Default

    Aerodrome Raid stats

    Pilot________damage Given___Taken__________notes______damage vs hangar/airplane


    Jasta 30

    Camelbeagle___8/5___________13______________1 hangar destroyed with a BOOM! - No kills
    Camelbeagle returned to base safely flying a piece of Swiss cheese.

    Stumptonian__10/5__________9________________ 1 ½ hangars destroyed, - No kills,
    Engine damage taken on turn 11

    Malachi_____33/6___________12_______________ 2 ½ hangard destroyed, 1 mg position destroyed,
    1 Kill, (Baz) - flew off board lost behind enemy lines.

    Camel crew_____7/5__________23_____________downed by Crash A Lot, 0 Kills

    Flash_______11/6___________17_______________ 1 hangar destroyed, wounded,
    1 Kill, (Crash A Lot) – downed by Crash A Lot

    USAS

    Baz____________6___________6_____________ downed by 2 pilot wounds,(Malachi) 0 Kills

    Crash A Lot_____33__________15_____________wounded, 2 Kills, _ (camel crew & Flash)
    Downed by Flash

    Gangleader147__14__________7_____________ survives the battle, - No kills

    Hedeby _______4____________6_____________ survives the battle, - No kills

    Sauerkraut ____12__________12_____________ survives the battle, wounded, - No kills,
    survived a fire, taking 9 points of damage from it!

  45. #295

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    Thanks for running the game Peter.

  46. #296

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    Thanks for running the game. To all of you who run the games. It’s not the easiest.

  47. #297

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    Thanks for putting the game on, Had a fun time look forward to the next one.

  48. #298

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    I meant to add to my comment

    Thanks for letting us try out your beautiful Pfalz squadron.
    They looked great and helped us get the job done.

  49. #299

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    Indeed, beautiful Jasta planes! I'm sorry I flew mine off the board, Peter. Hope you were able to find it.

  50. #300

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    Quote Originally Posted by Stumptonian View Post
    I meant to add to my comment

    Thanks for letting us try out your beautiful Pfalz squadron.
    They looked great and helped us get the job done.
    Quote Originally Posted by malachi View Post
    Indeed, beautiful Jasta planes! I'm sorry I flew mine off the board, Peter. Hope you were able to find it.
    This was the initial flight for my J30 Pfalz flight. Thanks for giving them a victory for their first game.

    Chris, I keep the doors to the basement closed, so sooner or later I'll find your plane when it runs out of fuel.

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