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Thread: Aerodrome Raid

  1. #201

    Default

    Sorry I didn't get to posting turn 8 yesterday. When I got home a few hours after getting my jab I felt dizzy a couple of times. I thought it best to stay off the stairs to the basement. I'll get to it soon today.

  2. #202

    Default

    No problem, hope you feel better, Peter.

    Who is dizzy?

  3. #203

    Default

    Quote Originally Posted by malachi View Post
    Who is dizzy?
    "Dizzy" Dean, nick name of a famous baseball pitcher, mundane name Jay Hanna Dean.

    Peter, I hope the dizzyness is something merely coincidental, and not one of the rare reactions to the vaccine.

  4. #204

    Default

    Yikes... hope you recover quickly

    Never Knowingly Undergunned !!

  5. #205

    Default

    No rush, keep it safe.

  6. #206

    Default

    hang in there Peter, stay safe, as and when

  7. #207

    Default

    Aerodrome Raid – Turn 8

    Not a lot of shooting this turn.

    I am rethinking victory points for next time we have an aerodrome raid. For full points the attacker will have to fly off their friendly edge.

    Malachi cannot keep on the board and is presumed lost disappearing into the void.

    Move 1.

    Crash A Lot slips wide right and above camel crew.
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    Gangleader147 turns to where he hopes to get a shot at Flesh but Flesh climbs just above him.
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    Camelbeagle Immelmanns into the face of two N28s. Hedeby just overlaps and Sauerkraut is too surprised to shoot. Camelbeagle’s aim is terribly accurate. He only fired 2 bullets, one finding Sauerkraut and the other the fuel line.
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    Overhead views of move 1.
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    Move 1.

    Crash A Lot gives up on camelcrew and turns towards the oncoming Flash and Gangleader147. They all overlap and somehow avoid a collision and miraculously stay on the board.
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    Hedeby, Sauerkraut and camelbeagle untangle with no one in their gun sights.
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    Overhead view of move 2.
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    Move 3.

    Just after getting past Flash Crash A Lot passes just over camelbeagle.
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    Camel crew Immelmanns and gets a shot into Gangleader147.
    Flash just missed a shot from above on Gangleader147 and is thankful Sauerkraut isn’t shooting.
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    Overhead views of move 3.
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    Stumptonian has turned and is coming as fast as he can to help his wingmen.
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  8. #208

    Default

    No more feeling dizzy thank goodness.(I'm sure many of you think I'm dizzy all the time) Arm is sore. I never had the sore arm from normal flu shots that others have. Now to hang in here until the 2nd jab in 4 weeks.

    Back to the game! Looks like there could be some more tight maneuvering coming up next turn.

  9. #209

    Default

    Glad you’re ok, everyone I know who has had a reaction has been fine 24 hrs later

    Never Knowingly Undergunned !!

  10. #210

    Default

    I need to remember.... I HAVE NO REAR GUNNER... such a design flaw on these scouts.
    Now if I was in my trusty Bristol, lol

    Never Knowingly Undergunned !!

  11. #211

    Default

    Quote Originally Posted by Hedeby View Post
    I need to remember.... I HAVE NO REAR GUNNER... such a design flaw on these scouts.
    Now if I was in my trusty Bristol, lol
    Having a rear gunner sure makes flying a lot easier. Just imagine your rear gunner had more than his share of liquid courage before take off and is now asleep.

  12. #212

    Default

    Click Here

    Turn 9 in

    P.S. Good to hear you're OK, Peter.

  13. #213

    Default

    Bah! I knew there was no staying on the board this time. Maybe a prisoner exchange will free me for the next game. Get 'em boys.

    Hope you're feeling better soon, Peter

  14. #214

    Default

    Good to hear you are feeling better Peter!

    Are we continuing? If so, I sent in turn 9. If not, just ignore.

  15. #215

    Default

    I think we should continue. The dogfight begins now.

  16. #216

    Default

    Turn 9 in

    those Hangers must have been made of cardboard they want up so easy

  17. #217

    Default

    Turn 9 sent.

    Starting altitudes might be worth looking at too. In a scenario where the mission is ground attack starting the defenders alevel above the attackers makes it a long chase down to altitude 1before the real action can start. Maybe have the defenders climbing to intercept would have worked better?

  18. #218

  19. #219

    Default

    Quote Originally Posted by Sauerkraut View Post
    ...Starting altitudes might be worth looking at too. In a scenario where the mission is ground attack starting the defenders a level above the attackers makes it a long chase down to altitude 1 before the real action can start. Maybe have the defenders climbing to intercept would have worked better?
    Got to disagree with that. The separation creates decision points for both sides. The attackers have to get down to do the job, the defenders know that so they both have to pick their moment to commit to a level.
    Though, catching the defenders taking off would have been fun it would make their decision point very easy.

    Quote Originally Posted by Hedeby View Post
    I need to remember.... I HAVE NO REAR GUNNER... such a design flaw on these scouts...
    Yeah, could do with Blind Hans right now !

    Quote Originally Posted by malachi View Post
    Bah! I knew there was no staying on the board this time...
    You've done enough damage Chris ! Well played, you're not lost you just lost a victory point & given one to their side. Very generous !

    Watch yourselves boys, there's plenty of fight left in them.. Turn 9 in
    Last edited by flash; 04-07-2021 at 09:28.

    "He is wise who watches"

  20. #220

    Default

    Overall, a very interesting scenario.

  21. #221

    Default

    Turn 9 in. Fur Der Kaiser (or Das or Die???)

  22. #222

    Default

    Being on fire for 3 turns sure did not help me ,get down to good fighting level

  23. #223

    Default

    Quote Originally Posted by Crash A Lot View Post
    Being on fire for 3 turns sure did not help me get down to good fighting level
    Don't see why not You're not allowed to do straights when on fire - a dive is not a straight; if you had enough altitude to start with you could also overdive with a chance to put the fire out.

    "He is wise who watches"

  24. #224

    Default

    He didn't have the alt for an overdive. The curse in a game at levels 1-2!

  25. #225

    Default

    Aerodrome Raid Turn 9

    Move 1.

    Lots of maneuvering but no shots taken.
    Camelbeagle, Crash A Lot and Flash flirt with the edge of no tomorrow.
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    Overhwad view of move 1.
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    Move 2.

    Another turn of jockeying for position.
    Sauerkraut has his fun with the edge of the world.
    Camelbeagle dips below camel crew.
    Crash A Lot dives.
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    Flash pulls away from the edge and follows Gangleader147.
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    Hedeby, after Immelmanning up a level, looks down at Stumptonian passing by below.
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    Overhead view move 2.
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    Move 3.

    Sauerkraut makes some space between himself and the furball.
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    Gangleader147 doesn’t appreciate Flash sneaking up in his tail and Immelmanns.
    Flash turns away out of harms way.
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    Camel crew turns left not expecting Hedeby’s sharp turn. They almost occupy the same space and can’t avoid each other. Both keep on flying not believing what just happened.
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    Overhead views of move 3.
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  26. #226

  27. #227

    Default

    Well done lads but don't dither and out-stay our welcome, they may turn on you !
    Turn 10 in.

    "He is wise who watches"

  28. #228

    Default

    So ramming didn’t work, need a new plan.

    Turn 10 in
    Last edited by Hedeby; 04-08-2021 at 06:16.

    Never Knowingly Undergunned !!

  29. #229

    Default

    Where did he come from? Of all the skies in all the world, you had to fly into my bit Turn 10 in

  30. #230

    Default

    Turn 10 is in ......

  31. #231

  32. #232

    Default

    We still playing this ? Come on chaps, get yer moves down, people are waiting !

    "He is wise who watches"

  33. #233

    Default

    Sent mine in two days ago.

    If we are waiting for players to submit their moves, maybe we should impose a time limit before you get Straight - Straight - Straight by default.


  34. #234

    Default

    Is the email system working. Obviously everyone didn't get the message!

  35. #235

    Default

    PAtience people. Peter is just in shock having to count up all the damage done to the Nieuports

  36. #236

    Default

    Sorry chaps, this delay is on me. I'll have turn 10 done tonight.

  37. #237

    Default

    Quote Originally Posted by Teaticket View Post
    Sorry chaps, this delay is on me. I'll have turn 10 done tonight.
    Don’t listen to those nasty people , you’re doing is all a favour!

  38. #238

    Default

    Aerodrome Raid Turn 10

    Flash slips past Gangleader147 as his flattening out after his Immelmann draws him back towards the main fight.
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    Stumptonian flies below camelbeagle banking left.
    Hedeby banks right eyeing camelbeagle.
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    Camel crew follows Crash A Lot from above…stalking.
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    Overhead view of move 1.
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    Crash A Lot doesn’t take lightly the Hun following him and Immelmanns to exchange fire with camel crew above.
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    Stumptonian keep banking left with an eye on the action ahead.
    Camelbeagle climbs with a pair of N28s behind him.
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    Flash puts more distance towards getting home.
    Sauerkraut continues to burn on the opposite end of it from Flash.
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    Overhead view of move 2.
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    Stumptonian keep banking left and barely passes below Crash A Lot.
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    Sauerkraut climbs as his N28 burns.
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    Gangleader147 and Hedeby turn on to camelbeagle’s tail.
    Hedeby pulls the trigger at long range.
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    Overhead views of move 3.
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  39. #239

  40. #240

  41. #241

    Default

    Dakka dakka dakka turn 11 in....

    Never Knowingly Undergunned !!

  42. #242

    Default

    Time for some fancy flying if you boys want to get home..
    Turn 11 in

    "He is wise who watches"

  43. #243

  44. #244

    Default

    just going to sort out some things lurking on camelbeagles' tail, then home for tea

    Turn 11 in

  45. #245

  46. #246

    Default

    Aerodrome Raid turn 11

    Move 1

    Camelbeagle, feeling the hairs on the back of his neck standing up, knows what it means and dives out of range of the two N28s.
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    With the attention of the N28s on camelbeagle, camel crew gets in an unanswered shot at Hedeby.
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    Sauerkraut (no longer on fire) shoots down at Stumptonian while Stumptonian shoots back.
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    Overhead view of move 1.
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    Move 2

    Stumptonian climbs while Sauerkraut turns behind him.
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    Hedeby and Gangleader147 keep focus on camelbeagle so camel crew slips in and blasts Hedeby at close range.
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    Overhead view of move 2.
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    Move 3

    Camelbeagle keeps enough distance and lower than Hedeby can shot at.
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    Flash climbs. Looking over his shoulder to see how his wingmen are faring.
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    Gangleader147 and camel crew are a bit too close for comfort. Maybe camel crew was trying to hide from Crash Lot?
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    Crash A Lot sneaks in beneath camel crew and delivers a bit of lead from below.
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    Overhead views of move 3.

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  47. #247

  48. #248

    Default

    I say, my kite is full of holes... that’s not on..

    Turn 12 in.

    Never Knowingly Undergunned !!

  49. #249

  50. #250

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