‘Over the Briny’ Aerodrome hosted game.
Action will be over the Adriatic. Austrians vs Italians. Specific mission briefs will be sent to each side.
1st 8 pilots to ask for a position get to fly.
Game duration – 15 turns max.
Rules:
Advanced rules with altitude (flying higher).
House Rule -* Explosions cause half of the planes starting damage (rounded up) for all aircraft.
House Rule - When diving you DO NOT lose any climb counters, you simply lose a level of altitude. (eg If you start your dive at 3+2 climb counters, you finish the dive at 2+2 climb counters)
House Rule, Immelmanns are a 3 card maneuver so I do not allow straight, Immelmann, straight, Immelmann sequences.
House rule, on an Immelmann you do not have to gain an altitude chit, it is your choice to do so. If you do not want to gain an altitude chit plot your Immelmann with an X.
Immelmann turn with no altitude gain examples, Turn 4 – 1, 12X, 2.
Previous turn ended on a straight, Turn 6 – 12X 1, 6
Procedure:
I will randomly assign pilots to planes and I will set the starting locations. Starting altitude is 4.
The planes will be marked with a name sign, the actual altitude and climb markers.
Every player dispatches me a PM with its three maneuvers in the format Turn (T2), maneuver (-1)
Example for turn 1, Turn 1 – 1, 6, 4
Use the numbers on the card scans I supply.
If all maneuvers have arrived, I post aerial view images for every phase of the round, plus some additional atmospheric images where possible.
Shooting phase:
I manage the damage and inform the players about secret damage.
House Rule - You will always shoot at the closest enemy target, unless you can shoot at another enemy and gain the a* +1 modifier either for shooting at the same target in corresponding phases or for Height advantage.
+1 for continuous fire. +1 not gained if ‘Disruption’ damage taken. +1 for altitude advantage.
House Rule - Gun Jam damage cards will affect only one gun at a time so an "A" firing aircraft becomes a "B" firer after one jam and cannot fire at all after a second jam until cleared.
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