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Thread: Tiered Ace Abilities [3 Levels]

  1. #1


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    Jody
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    Default Tiered Ace Abilities [3 Levels]

    ok, here are two new ace abilities im going to be testing in our campaign.

    Balloon Buster I
    This pilot adds +1 to all damage cards when shooting at observation balloons.
    When firing rockets this ace may ignore two special damage icons from enemy gunfire. The explosion card cannot be ignored.

    Balloon Buster II
    This pilot adds +2 to all damage cards when shooting at observation balloons.
    When firing rockets this ace may ignore one special damage icon from enemy gunfire. The explosion card cannot be ignored.

    Balloon Buster III
    This pilot adds +3 to all damage cards when shooting at observation balloons.
    When firing rockets this ace may ignore three special damage icons from enemy gunfire. The explosion card can be ignored.

    Tactical Pilot I
    After manouvre one has been revealed this pilot can change their third planned manouvre. Use this ability once every three turns.

    Tactical Pilot II
    After manouvre one has been revealed this pilot can change their second or third planned manouvre. Use this ability once every other turn.

    Tactical Pilot III
    After manouvre one has been revealed this pilot can change their second or third planned manouvre. Use this ability once every turn.

    i realize both of these abilities are quite powerful and may need to be powered down a bit but will keep you posted on how they pan out in their present form.

  2. #2

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    Interesting ideas. I've moved these into their own thread to keep people from getting confused between the 2 and 3 tiered systems.

  3. #3


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    in my campaign we have this progression for aces:

    10 pilot points/5 kills = Single Ace
    30 pilot points/15 kills = Double Ace
    70 pilot points/35 kills = Triple Ace

    what progression do others use?

  4. #4

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    In my Two Tier system, we are just awarding a new Ace skill for every 5 planes/balloons shot down. So, if you want a level 2 skill and a different level 1 skill, you would have to shoot down a total of 15 planes.

  5. #5


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    Quote Originally Posted by Col. Hajj View Post
    In my Two Tier system, we are just awarding a new Ace skill for every 5 planes/balloons shot down. So, if you want a level 2 skill and a different level 1 skill, you would have to shoot down a total of 15 planes.
    k cool. what about ground targets. do they still count as 1 pt each?
    after testing the 3 tier system extensively its becoming clear that 35 kills is a little tough to achieve... (we are just passed the mid-1917 era). Our campaign group has 3 double ace pilots and about 4-5 single aces. By the end of the year we should have about 2-3 triple aces.

  6. #6

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    My ground targets don't count towards Ace kills. They only count towards Pilot Points, which I use differently then you do I think.



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  1. Tiered Ace Abilities [2 Levels]
    By Oberst Hajj in forum WGF: Campaign Discussions
    Replies: 17
    Last Post: 04-27-2010, 03:54

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