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Thread: “Ace” WW2 Wings of Glory Fighter Tournament

  1. #1

    Default “Ace” WW2 Wings of Glory Fighter Tournament

    “ACE” WINGS of GLORY WW2 DOGFIGHT TOURNAMENT

    The House of War Ringwood presents a fun, relaxed afternoon of World War II dogfighting Wings of Glory action.

    Wings of Glory is a World War II air combat miniatures game using 1/200 scale aircraft. So is perfect for an afternoon of dog fighting using your favourite fighter planes.

    Games begin on Saturday 13th March at 1pm. Three games will be scheduled with a maximum 60 minutes per game. $15 entry fee.

    Advanced Rules as detailed in the Wings of Glory rule book will be used.

    The following Optional Rules will be used:
    Tailing
    Aim
    Firing from above
    Disruption
    Explosion tournament rule
    Ace rules
    Aircraft and Special Abilities will be used and paid for according to the Ares Games point system. Pre game damage is permitted. Rookie Pilots are permitted but squadrons may only include one.

    Squadrons may include one or more single-engined fighters. Squadrons are limited to 300 points based on Ares Games official points value chart. Ares Games site, download section WOG WW2 POINT SYSTEM
    https://www.aresgames.eu/download/21221/

    Bring your favourite fighter planes, movement deck, damage counters and range ruler.

    At the beginning of each round, altitude will be determined by a dice roll.

    WINGS OF GLORY DOGFIGHTS
    1. Random Deployment: Dice for entry point for each aircraft as follows; 1 - left side within a range ruler of corner, 2 - baseline within a range ruler of left corner, 3 - baseline at least a range ruler but no more than two rulers of left corner, 4 - baseline at least a range ruler but no more than two rulers of right corner, 5 - baseline within a range ruler of right corner, 6 - right side within a range ruler of corner.
    2. Attack From the Clouds: each player places two clouds in the playing area and number them 2,3,4,5. A cloud cannot be placed within a range ruler of another cloud. Players dice to determine attacker/defender. Add one (+1) to your roll if your squadron costs less than your opponent’s. Subtract one (-1) if you have two aircraft, (-2) if you have three aircraft. The winner of the roll-off is the Attacker. Defender deploys anywhere on their base edge. The Attacker rolls a die and deploys on the corresponding numbered cloud, a roll of 1 allows the Defender to choose any cloud and a 6 allows the Attacker to choose. The Attacker may deploy their aircraft facing in any direction. Remove clouds after deployment. The Defender must plan a slow straight for their first maneuver card.
    3. Attack From the Sun: players dice to determine attacker/defender. Add one (+1) to your roll if your squadron costs less than your opponent’s. Subtract one (-1) if you two aircraft, (-2) if you have three aircraft. The winner of the roll-off is the Attacker. Defender deploys anywhere on their base edge. The Attacker adds one altitude peg to their aircraft base (If the Attacker is on altitude 4 then the Defender must remove one altitude peg) and then deploys anywhere on their base edge. The Defender must plan a slow straight for their first maneuver card.

    Game duration: 60 minutes.

    Winning the game: the player with the highest score at the end of the game wins.

    How to score points: for each enemy aircraft destroyed you score points equal to its value plus any ace abilities. Aircraft points values are listed on the Ares Games point system. Half-points are awarded for each enemy aircraft reduced to below half at the end of the game.

  2. #2

    Default

    “Ace” 2021 was taken out by Tony Chandler flying a Bf109K.
    2nd place Mark
    3rd place Evan
    A big thanks to all who participated.

  3. #3

    Default

    Congratulations to all the winners! It is good hat you are able to meet and play Wings of Glory again.

  4. #4

    Thumbs up

    Well done to the Victorian Pilots & congratulations to the Placegetters!



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