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Thread: Bristol Blenheim MkIV Crew management card and Maneuver deck

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    Default Bristol Blenheim MkIV Crew management card and Maneuver deck

    Greetings all,
    I found an aircraft card for the Bristol Blenheim MkIV in the files section under custom cards. But what I have not seen is the crew management card for this airplane.
    Also, what is the B/A Maneuver deck? Not familiar with that one.

    If someone has made a crew management card for this airplane that would be awesome! I have one Bristol Blenheim MkIV kit from Zvezda and thinking of getting a few more for a couple of scenario ideas that I have in mind.
    So any help would be appreciated! Thanks
    Ailerons... Check... Tail Rudder... Check... Elevator... Check... Magneto on... Check... Ignition on... Ok... How do you fly this thing again??

  2. #2

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    I think the concept is that, since the Blenheim only has three crew and just one pilot, treat it as a heavy fighter and don't bother with a management card.

  3. #3

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    The Bristol Blenheim had a similar performance to the Dornier Do.17 bomber. I suggest that you use the same manoeuvre deck until the official Blenheim models come out.

    One thing which disappointed me about the Zvezda model was the absence of the under nose rearward firing gun blister, even though it was depicted on the box cover art.

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    Default But...

    Quote Originally Posted by Naharaht View Post
    The Bristol Blenheim had a similar performance to the Dornier Do.17 bomber. I suggest that you use the same manoeuvre deck until the official Blenheim models come out.

    One thing which disappointed me about the Zvezda model was the absence of the under nose rearward firing gun blister, even though it was depicted on the box cover art.
    Yeah I hear ya on that, but here's the thing. I noticed that the cylindrical clear moulding nubs that were attached to the two halves of the clear cockpit would actually work "Okay" for modifying to that purpose. At least that is what I will be doing at any rate.
    Sometimes, doing a little additional work on a piece makes all the difference.
    Ailerons... Check... Tail Rudder... Check... Elevator... Check... Magneto on... Check... Ignition on... Ok... How do you fly this thing again??

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    Quote Originally Posted by zippyfusenet View Post
    I think the concept is that, since the Blenheim only has three crew and just one pilot, treat it as a heavy fighter and don't bother with a management card.
    Right, well, so when it takes "Crew" damage, how do you know which "crew" got hit? Or just assume 1= Pilot, 2= Bombardier, 3= Turret Gunner?
    Ailerons... Check... Tail Rudder... Check... Elevator... Check... Magneto on... Check... Ignition on... Ok... How do you fly this thing again??

  6. #6

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    Quote Originally Posted by Captain Knowitall View Post
    Right, well, so when it takes "Crew" damage, how do you know which "crew" got hit? Or just assume 1= Pilot, 2= Bombardier, 3= Turret Gunner?
    Each official plane (and the RAP) has crew wound chits to pull. More than one could be hit on receiving a wound special damage. With 3 crew, there is a 1/3 chance that two crew are wounded. If you don't have the official chits roll a d6 to see if it's 1 or 2 wounds, then roll to see who.

  7. #7

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    Quote Originally Posted by Naharaht View Post
    The Bristol Blenheim had a similar performance to the Dornier Do.17 bomber. I suggest that you use the same manoeuvre deck until the official Blenheim models come out.

    One thing which disappointed me about the Zvezda model was the absence of the under nose rearward firing gun blister, even though it was depicted on the box cover art.
    I suspect you're right, David; It's on the "Check me" list with the new decks. Backlogged due to home issues.
    Karl
    It is impossible for a man to begin to learn what he thinks he knows. -- Epictetus

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    Quote Originally Posted by Jager View Post
    I suspect you're right, David; It's on the "Check me" list with the new decks. Backlogged due to home issues.
    Karl
    So far all that I have read about Bristol Blenheim indicate that it is slow compared to other aircraft in the Late 30's early 40's.
    Here are the performance characteristics
    Performance
    Maximum speed: 266 mph (428 km/h, 231 kn) at 11,800 ft (3,597 m)
    Cruise speed: 198 mph (319 km/h, 172 kn)
    Range: 1,460 mi (2,350 km, 1,270 nmi)
    Service ceiling: 27,260 ft (8,310 m)
    Time to altitude: 6,500 feet (2,000 m) in 4 minutes 10 seconds
    Wing loading: 30.7 lb/sq ft (150 kg/m2)
    Power/mass: 0.13 hp/lb (0.21 kW/kg)

    Now the performance Characteristics for the Dornier Do.17
    Performance
    Maximum speed: 350 km/h (220 mph, 190 kn) at 8,040 kg (17,725 lb) at sea level
    410 km/h (255 mph) at 8,040 kg (17,725 lb) at 5,000 m (16,404 ft)
    Cruise speed: 300 km/h (190 mph, 160 kn) at 8,837 kg (19,482 lb) at 4,000 m (13,123 ft)
    Combat range: 660 km (410 mi, 360 nmi) with 1,540 l (339 imp gal) fuel and 1,000 kg (2,205 lb) of bombs
    1,010 km (628 mi) with 2,435 l (536 imp gal) fuel and 500 kg (1,102 lb) of bombs
    Service ceiling: 8,200 m (26,900 ft)
    Wing loading: 156 kg/m2 (32 lb/sq ft)
    Power/mass: 0.170 kW/kg (0.11 hp/lb)

    So it would seem as if the Blenheim actually goes a bit faster than the Dornier 17
    Last edited by Captain Knowitall; 02-22-2021 at 15:47.
    Ailerons... Check... Tail Rudder... Check... Elevator... Check... Magneto on... Check... Ignition on... Ok... How do you fly this thing again??

  9. #9

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    Quote Originally Posted by Captain Knowitall View Post
    So it would seem as if the Blenheim actually goes a bit faster than the Dornier 17
    Probably true depending on the variant (based on the figures I could find the Mk1 Blenheim (no ventral gun blister) is marginally faster still than your figures above). However, its unclear at what weight the various figures for the Blenheim are available, so might not be a representative comparison. As WGS cards run something in the order of 5kt/mm its probably reasonable to equate their performance when the difference is only in the order of 10kt. The range of manoeuvres available is probably the more important deciding factor in the deck, and just using the Do17 deck is arguably easier than procuring a J deck and subtracting cards per the Unofficial Stats Sheet.

    I'm sure Karl will come up with a well reasoned conclusion either way for the updated Unofficial Stats, but the Do17 deck is probably your best bet in the mean time. It wouldn't surprise me too much if the official models end up using the same deck.

  10. #10

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    Interesting to see what Ares does come out with. We all know it won't be what I've done.
    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

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    Quote Originally Posted by Teaticket View Post
    Each official plane (and the RAP) has crew wound chits to pull. More than one could be hit on receiving a wound special damage. With 3 crew, there is a 1/3 chance that two crew are wounded. If you don't have the official chits roll a d6 to see if it's 1 or 2 wounds, then roll to see who.
    I actually do have the crew damage chits. From the original WoWS and new WoGS sets, so that's not an issue there.
    Ailerons... Check... Tail Rudder... Check... Elevator... Check... Magneto on... Check... Ignition on... Ok... How do you fly this thing again??

  12. #12

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    OK; actually, the U deck (Do,17-Z2) is too fast, by 20-25mph. The better deck is the XF deck (Ju.88-A4). Just right speed for the Mk.I and only 6mph too slow for the Mk.IV, which is in acceptable range.
    Remember, since the Blenheim uses a heavy fighter base, the actual distance the plane moves is shorter than it would be for the Ju.88, using it's bomber base.
    Karl
    It is impossible for a man to begin to learn what he thinks he knows. -- Epictetus

  13. #13

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    A question if anyone knows: did the Mk.Is have self-sealing tanks? The various online pages mention the Mk,IVs were uparmored, so I'm guessing not?
    Karl
    It is impossible for a man to begin to learn what he thinks he knows. -- Epictetus

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    Quote Originally Posted by Jager View Post
    OK; actually, the U deck (Do,17-Z2) is too fast, by 20-25mph. The better deck is the XF deck (Ju.88-A4). Just right speed for the Mk.I and only 6mph too slow for the Mk.IV, which is in acceptable range.
    Remember, since the Blenheim uses a heavy fighter base, the actual distance the plane moves is shorter than it would be for the Ju.88, using it's bomber base.
    Karl
    So use the same size base that the Me.110 uses then? Also, I don't believe either of the cards are completely accurate in that the Dorsal Turret should have a 360 fire arc not the limited one that indicated on the custom card.
    Ailerons... Check... Tail Rudder... Check... Elevator... Check... Magneto on... Check... Ignition on... Ok... How do you fly this thing again??

  15. #15

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    Quote Originally Posted by Captain Knowitall View Post
    So use the same size base that the Me.110 uses then? Also, I don't believe either of the cards are completely accurate in that the Dorsal Turret should have a 360 fire arc not the limited one that indicated on the custom card.
    Yes, the Bf.110/Beaufighter card/base is the correct one.

    Karl
    It is impossible for a man to begin to learn what he thinks he knows. -- Epictetus

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    Quote Originally Posted by Jager View Post
    Yes, the Bf.110/Beaufighter card/base is the correct one.

    Karl
    Perfect thanks!!
    Ailerons... Check... Tail Rudder... Check... Elevator... Check... Magneto on... Check... Ignition on... Ok... How do you fly this thing again??



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