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Thread: Flying Higher Rule

  1. #1

    Default Flying Higher Rule

    Just wondering about the fly higher rule.

    Do experienced pilots use it often?
    What value in terms of playing fun does it add?
    What scenarios have been played where flying higher makes really sense?

    Thx

  2. #2

    Karo7's Avatar
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    Default

    When we play with altitude, we always play with the rule. In most cases, the regular altitude rule would have been sufficient, but why to add a restriction, when most players anyway stay near the opponent's altitude.

    The value is more freedom in your tactical choices. If you fly an powerful interceptor, you can get above the enemy's reach, take the initiative and choose the direction of attack.

    Scenario wise I would suggest situations where different flights are patroling on different altitude levels. E. g. two planes have to strafe a ground target and a patrol of their own side, but of another squadron is flying high above them. Than an enemy patrol attacks the ground attack planes and their allies have to dive to protect them.

  3. #3

    Default

    Quote Originally Posted by hokusai View Post
    Just wondering about the fly higher rule. What value in terms of playing fun does it add?
    There's no false ceiling - and not necessarily a hard deck. You can pitch a game at a certain height where you can climb out of or dive out of a situation - if you go below zero you are out of the fight but not crashed. Useful for campaigns.

    Sapiens qui vigilat... "He is wise who watches"



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