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Thread: The Eleventh Hour - Play by PM game - Finished

  1. #1

    Default The Eleventh Hour - Play by PM game - Finished

    Hi All,

    The fourth Play by PM game is a straight up dogfight at the very end of the war. I will be using a number of house rules in this game as outlined below.

    Central Powers:-



    (D VII - L / A / 16 Climb 2 Altitude 15)
    Fokker D VII: Udet
    Fokker D VII: Sachsenberg

    (E V - F / A / 15 Climb 2 Altitude 14)
    Fokker E V: Lowenhardt
    Fokker E V: Osterkamp

    Entente:-



    (SE5a - N / A / 16 Climb 2 Altitude 14)
    SE5a: McCudden
    SE5a: Dallas

    McCudden's Enhanced SE5 - Manoeuvres 4 and 5 - 90 degree turns do not count as steep manoeuvres. McCudden's SE5a can reach a maximum altitude of 16.

    Both SE5a benefit from the Higher Machine Gun rule - If the aircraft does not perform a steep manoeuvre, it can fire at long range at an overlapping aircraft in its firing arc exactly one altitude level above. It can also fire at short range at overlapping aircraft at the same altitude level unless the SE5a has climb counters and the target does not. In both cases the SE5a fires using B Damage.

    (Snipe - M / A / 16 Climb 2 Altitude 13)
    Sopwith Snipe: Barker
    Sopwith Snipe: Baker


    Duration:

    Maximum of 15 rounds - Turnaround Time - minimum 1 round per 2 days

    Gaming surface:

    Approx 90cm x 90cm green mat.

    Rules:

    Advanced rules with altitude (flying higher).

    House Rule -* Explosions cause half of the planes starting damage (rounded up) for all aircraft.

    House Rule - When diving you DO NOT lose any climb counters, you simply lose a level of altitude. (eg If you start your dive at 3+2 climb counters, you finish the dive at 2+2 climb counters)

    Procedure:

    The participants can choose a plane and their starting position (eg top, centre or bottom of starting edge) and a heading (eg W or SW).* Starting altitude is 4.

    Central Powers aircraft start from the Eastern edge, Entente aircraft start from the Western edge.

    The planes will be marked with a name sign, the actual altitude and climb markers.

    Every player dispatches me a PM with its three manoeuvres in the format "R[round number]:[manoeuvre number 1 with brief description] ,[manoeuvre number 2 with brief description],[manoeuvre number 3 with brief description]" (e.g. R4:1(Straight), 2(Straight), 4 (Right Bank)). The description is to try and avoid any confusion where numbering between WoW, WoG and Mates does not tally up.

    If all manoeuvres have arrived, I post aerial view images for every phase of the round, plus some additional atmospheric images where possible.

    Shooting phase:

    I manage the damage, and inform the players about secret damage.

    House Rule - You will always shoot at the closest enemy target, unless you can shoot at another enemy and gain the a* +1 modifier either for shooting at the same target in corresponding phases or for Height advantage.

    House Rule - Gun Jams will affect only one gun at a time so an "A" firing aircraft becomes a "B" firer after one jam and cannot fire at all after a second jam until cleared.


    Winning conditions:

    The side with the highest overall score wins.

    Each team scores points as follows:

    1 point for each enemy aircraft which leaves the gaming field.

    2 points for every enemy airplane shot down.

    -1 point for each of its own airplanes shot down.


    Interested parties so far:

    1. Flash
    2. Gangleader147
    3. Zenlizard
    4. Camel Crew
    5. Stumptonian
    6. Teaticket
    7. Sam Urai
    8. Baz

    If you would like the chance to take part then please post in this thread. If the game is oversubscribed, then priority will be given to those who did not take part in the last Play by PM game and/or drawn randomly.
    Last edited by Sauerkraut; 03-04-2021 at 12:55.

  2. #2

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    It comes to something when this becomes my highlight!

  3. #3

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    Looks good Andy.

    "He is wise who watches"

  4. #4

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    A barn full of thoroughbreds. This will be a tough fight.

  5. #5

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    Quote Originally Posted by Teaticket View Post
    A barn full of thoroughbreds. This will be a tough fight.
    Can count me in if there is room please

  6. #6

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    Awaiting with anticipation...


  7. #7

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    Love to join - can I fly the Udet D.VII. If taken, just put me in any plane

  8. #8

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    I am going to leave this open until tomorrow evening (Sun) for anyone to express an interest in playing. I will then post a list of the lucky players and their assigned aircraft. Please let me know if you have a preference for a particular side or aircraft and I will do my best to accommodate you.

  9. #9

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    Mccudden se5a if possible, but anything really.

  10. #10

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    Quote Originally Posted by Baz View Post
    Mccudden se5a if possible, but anything really.
    Same, please.


  11. #11

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    Anything for me.

  12. #12

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    D.VII or SE.5a are my druthers, but I'll take what's available.

  13. #13

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    Runners and Riders for The Eleventh Hour:-

    Eastern Table Edge:-

    Fokker D VII (Udet) - Camel Crew
    Fokker D VII (Sachsenberg) - Stumptonian
    Fokker E V (Lowenhardt) - Gangleader147
    Fokker E V (Osterkamp) - Flash

    Western Table Edge:-

    SE5a (McCudden) - Baz
    SE5a (Dallas) - Sam Urai
    Sopwith Snipe (Barker) - Teaticket
    Sopwith Snipe (Baker) - Zenlizard

    Please send in your starting position (Top / Centre / Bottom) and headings.
    Last edited by Sauerkraut; 02-21-2021 at 10:36.

  14. #14

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    This looks to be a fun one! Hope to see some good action from you brave pilots!

  15. #15

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    Quote Originally Posted by camelbeagle View Post
    This looks to be a fun one! Hope to see some good action from you brave pilots!
    Surprised you didn't join us this time Dan.

  16. #16

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    Didn't see the post until later. I am interested, but looks like you have plenty of players. Don't want to keep anyone else out. I will get in the next one.

  17. #17

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    Starting Position sent

    Looking forward to some action.

  18. #18

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    Starting position sent, busy map

  19. #19

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    starting position sent

  20. #20

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    Almost US v UK split there Andy ! Pete, look after my avatar Start pos sent.

    "He is wise who watches"

  21. #21

  22. #22

    Karo7's Avatar
    Users Country Flag


    Name
    Florian
    Location
    Baden-Württemberg
    Sorties Flown
    442
    Join Date
    Sep 2018

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    I will definitely watch this! Halali and death-haloo to everyone!

  23. #23

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    Counting my blessings on making the cut, I’ve let the king down now to see if I can keep the Kaiser happy. Starting position sent.
    Last edited by Gangleader147; 02-21-2021 at 22:36.

  24. #24

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    Just a couple more starting positions and headings to come in and then we're ready to start the action.

  25. #25

  26. #26

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    Dakka dakka dakka

    Just test firing

  27. #27

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    Quote Originally Posted by Gangleader147 View Post
    Dakka dakka dakka

    Just test firing
    Shouldn’t that be Dakka dakka dakka clunk clunk as both guns jam?

  28. #28

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    Quote Originally Posted by Baz View Post
    Shouldn’t that be Dakka dakka dakka clunk clunk as both guns jam?
    You know me well!

  29. #29

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    You and me in the Razor's Lee, lets see if we can slice a few up...

    "He is wise who watches"

  30. #30

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    save some slicing for me

  31. #31

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    My apologies for being late. I would like to start, CENTER. facing straight ahead.

  32. #32

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    All Starting Positions and Headings are now in. I will get everything set up and post the starting picture after work tomorrow.

  33. #33

    Karo7's Avatar
    Users Country Flag


    Name
    Florian
    Location
    Baden-Württemberg
    Sorties Flown
    442
    Join Date
    Sep 2018

    Default

    Quote Originally Posted by Sauerkraut View Post
    All Starting Positions and Headings are now in. I will get everything set up and post the starting picture after work tomorrow.
    and action!

  34. #34

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    Finished work early so here it is.


  35. #35

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    I could use a little help finding the visual aid for the Manuever decks again. I forgot to book mark them. (I will need the N deck specifically...)

  36. #36

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    The WoG Mates cards can be found in the Files section

    Edit - Was looking for the link to add to this post but Baz beat me to it.
    Last edited by Sauerkraut; 02-23-2021 at 07:12.

  37. #37

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    Quote Originally Posted by Sam Urai View Post
    I could use a little help finding the visual aid for the Manuever decks again. I forgot to book mark them. (I will need the N deck specifically...)
    Try here
    http://www.wingsofwar.org/forums/dow...o=file&id=2366

  38. #38

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    Round 1 sent.

  39. #39

  40. #40

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    Quote Originally Posted by Baz View Post
    Excellent - downloaded (to my phone )

  41. #41

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    Round 1 sent

  42. #42

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    I'm in

    "He is wise who watches"

  43. #43

  44. #44

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    Pass auf Englander auf, ich komme für dich!

  45. #45

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    Quote Originally Posted by Gangleader147 View Post
    Pass auf Englander auf, ich komme für dich!
    Aber pass auf, Engländer sind nie das, was sie scheinen

  46. #46

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    Round 1 sent

  47. #47

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    1.1 Enemy in sight! The two flights power towards each other, Teaticket and Camel Crew seeking an early height advantage.



    1.2 The two patrols continue to rush towards each other. Stumptonian, Flash and Baz join the quest for more height. In the south, Sam Urai (or should that be Kamikaze?) heads straight for Zenlizard’s Snipe.



    1.3 Battle is joined. Teaticket and Stumptonian exchange fire whilst Baz is ganged up on by the two razors and set alight! Zenlizard and Sam Urai avoid a collision and pull off an impressive looking crossover manoeuvre. Camel Crew continues to head towards the action.


  48. #48

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    warm the guns, prepare for action.

    Round 2 in

  49. #49

    Karo7's Avatar
    Users Country Flag


    Name
    Florian
    Location
    Baden-Württemberg
    Sorties Flown
    442
    Join Date
    Sep 2018

    Default

    Good idea with the different coloured rulers per side.

  50. #50

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    That candy-stripe pattern doesn't dazzle, so much as it attracts attention.

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