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Thread: Learning About Reconnaissance

  1. #1

    Default Learning About Reconnaissance

    Introduction
    Background
    I was reading “Fire in the Sky” when I came to this paragraph.

    “The point is that the air war over the Western Front and Middle East was not about dogfights and aces. The RFC’s raison d’etre was characterised by the work of the humble two-seaters, chugging back and forth along the front lines for hours at a time snapping photographs or communicating with the artillery. It was unglamorous work, but absolutely crucial to the war’s successful conduct. The scout squadrons existed to protect them and destroy the enemy’s artillery and photo reconnaissance machines. In this sense, the war in the air between 1914 and 1918 was essentially a desperate struggle to get an uninterrupted view of the enemy’s affairs – its defences, gun emplacements and troop dispositions. When dogfights occurred, as they certainly did on an increasingly larger scale throughout the war, it was a natural consequence of this, and this only. Of course, the role of aircraft evolved as the war went on, coming to include ground attack, strategic bombing and even battlefield resupply. But the pilot’s core role from the beginning to the end of the war remained as ‘the eyes of the army’. The upshot of this was that the flying corps’ work was vital stuff that was inextricably linked to the success or failure of operations on the ground. It also meant that, for the pilots of this comparatively small component in the vastness of the British Army, there was always plenty of flying to be done.”
    [Molkentin, Michael, Fire in the Sky; the Australian Flying Corps in the First World War,
    Allen & Unwin, Crows Nest (NSW), 2010, p.39]

    This prompted me to choose a scenario centring on ‘the humble two-seaters’ of the Entente.

    Scenario
    Playing area:
    3 WoG playing mats with the trench map in the centre.

    Aircraft:
    This combination is based on the dates the planes were mostly flown, according to the French chart. See the dates in brackets. WoG damage points or WoG values were not taken into account.

    Entente – Sopwith 1˝ Strutter, escorted by Airco DH2 [Jul16-Apr 17; Feb 16-Feb 17]
    Central Powers – 2x Halbestadt D.III [Jul-Oct 16]

    Outline:
    The Entente two-seater is conducting a reconnaissance mission to identify German troop activities and placements.
    The Central Powers are set on disrupting this activity to make it unsuccessful.

    Victory conditions:
    Entente: two-seater gets home safely with at least 3 photographs.
    Central Powers: prevent the two-seater from fulfilling its mission by either a) preventing it from taking 3 photographs; b) shooting it down; or c) blocking the two-seater from getting home.

    Rules for play:
    The two-seater must photograph as many parts of the German line as it can. Once it has taken a photograph, a camera token will be left on that position. (‘Targets’ for photographing are not marked beforehand, because this gives the Central Powers players an unfair advantage.)
    The two-seater must announce that it is taking a photograph, and then perform the manoeuvre. “To photograph the target, the [two-seater] must perform a stall manoeuvre … starting it when its centre is at half ruler distance from any point on the target card. The photograph can not be taken any more if the observer is incapacitated.” (Wings of War; duels between famous aces in the skies of the First World War, Nexus, Calderara di Reno, 2008, p.7)
    If the two-seater is receiving gun fire, then it cannot take a photograph. The plane would be too unstable, and the observer may be required to fire at the attacking plane.
    After taking a photograph, the two-seater must play two manoeuvres before it can take another one to give the observer time to remove the exposed plate, store it, and place a new plate in the camera ready for another photograph.
    Last edited by Windy Jack; 02-11-2021 at 18:25.

  2. #2

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    Now the Action

    Despite their best efforts, the British planes have got separated and the escort is not close enough to protect the reconnaissance plane. So Steven and Oliver take a hit from Karl.

    Click image for larger version. 

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    As David and Steven try to swap positions they are both within range of the Halbestadt guns, but Karl and Bruno choose to dish it out to the Sopwith.

    Click image for larger version. 

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    David really is engaging with the Halbestadts now as he collides with Karl. Meanwhile, from the departing Sopwith, Oliver gives Bruno a spray.

    Click image for larger version. 

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    Steven breathes a bit easier as he gets away from the Halbestadts and closer to his object, the German lines.

    Click image for larger version. 

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    David exchanges fire with Bruno, and then Karl, as he tries to keep the attackers busy and away from the Sopwith.

    Click image for larger version. 

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    But just as Oliver is about to take the first photograph, Bruno ranges up on their side, and Oliver has to abandon the photograph.

    Click image for larger version. 

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    Bruno turns sharply, keeping Oliver busy with the gun and not the camera. David gets a good shot at Karl, only to have his gun jam.

    Click image for larger version. 

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    More of the same, except Karl is safe, because despite his good position, David can do no damage, and smoke rises from the Sopwith.

    Click image for larger version. 

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    Oliver gets one photograph taken as the Sopwith is just out of the arc of fire, but then Bruno is back on his tail and they exchange fire. Bruno comes off worse with smoke now coming from his Halbestadt.

    Click image for larger version. 

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    David is still in a good position – just too good because he is too close to shoot. Meanwhile Steven has immelmanned to confront Bruno head on, but he came off worse as his plane now starts burning.

    Click image for larger version. 

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    David’s pursuit of Karl is still unsuccessful. Karl fires on the Sopwith and Steven returns fire. Oliver attacks Bruno’s Halbestadt.

    Click image for larger version. 

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    This last exchange saw the downing of Bruno, and the flames ended the Sopwith’s run. So here are the final positions and final scores.

    Click image for larger version. 

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    This was a clear victory for the Germans. Only one photograph was taken, and even that didn’t get home!

  3. #3

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    Nice AAR, Doug.


    Your photos look great.

  4. #4

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    Nice simple scenario and great AAR. .

  5. #5

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    Quote Originally Posted by Stumptonian View Post
    Nice AAR, Doug.


    Your photos look great.
    Seconded!
    I laugh in the face of danger - then I hide until it goes away!

  6. #6

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    Good game. Thanks for doing the AAR.

  7. #7

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    Good set up and AAR Doug

  8. #8

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    Nice mission AAR Doug. The poor workhorse 2-seaters got little recognition compared to the scout pilots. Nice to see one attempting to do it's job.

  9. #9

  10. #10

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    I loved this AAR. It demonstrates the difficulty of taking pictures, the fight to stop that, and why flights got larger and larger as the war went on.

  11. #11

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    Nice and simple scenario, good AAR and pictures !
    Calls for REP
    cheers,
    Guus
    "zet 'm op ... witte muizen !" (strijdkreet van 1e JaVa, Luchtvaart Afdeling, Nederland 1940)
    "let's go get them ... white mice !" (battlecry of the 1st Fighter Group, Army Air Force, Netherlands 1940)

  12. #12

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    Excellent scenario, two-seaters doing what they should be doing!

  13. #13

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    great aar. yeah 2 seaters replaced the role of cavalry deadlocked by trench warfare. scenarios using them are almost always fun.
    for a little tension i might add the desperation move of the a/c engaging in defensive maneuvering right after the photo is taken but having the observer checking to see it he manages to secure the plate for the next 3 maneuvers by drawing damage cards. if they draw any cards with damage on them, the plates are lost or destroyed (ie donuts are your friend).

  14. #14

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    Looks a lot of fun Doug.

    Sapiens qui vigilat... "He is wise who watches"

  15. #15

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    Thanks to those of you who gave me reputation for this AAR.

    I have continued reading more of "Fire in the Sky". The most recent bit was about using Bristol F2Bs for reconnaissance. They were able to scare off any intruders quite quickly, and then go back to their photographing.

  16. #16

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    Sadly there was a shortage of suitable engines for the Bristol F2B Fighter and so the R.F.C. had to make do with planes like the R.E.8 for reconnaissance.

  17. #17

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    Quote Originally Posted by Windy Jack View Post
    Thanks to those of you who gave me reputation for this AAR.

    I have continued reading more of "Fire in the Sky". The most recent bit was about using Bristol F2Bs for reconnaissance. They were able to scare off any intruders quite quickly, and then go back to their photographing.
    And what a great read that is!

  18. #18

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    Quote Originally Posted by Naharaht View Post
    Sadly there was a shortage of suitable engines for the Bristol F2B Fighter and so the R.F.C. had to make do with planes like the R.E.8 for reconnaissance.
    In the section of "Fire in the Sky" about Palestine it talks about the Bristols being used for reconnaissance. There is no mention of difficulties with engines.
    What I reading now about the Western Front is about RE8s for reconnaissance and DH5s as scouts.

  19. #19

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    Sounds an interesting book and you've done a nice action demonstrating it.
    Cheers

  20. #20

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    Mine was a general comment, not specific to Palestine. The Wikipedia article on the Bristol F2 fighter has the following section

    Alternative engines

    Rolls-Royce aero engines of all types were in short supply, which frustrated plans to increase production to become the standard British two-seater, replacing the R.E.8 and F.K.8. Efforts were made to find an available alternative powerplant that was both reliable and sufficiently powerful.[9] The Type 15 was fitted with a 200 hp (150 kW) Sunbeam Arab engine. In expectation of a reduction in performance with the less powerful engine, it was planned to supply the Arab-powered Fighters to the "corps" reconnaissance squadrons, reserving Falcon powered examples for fighter–reconnaissance operations.[10] The Arab engine was to be fitted to Fighters produced by sub-contractors under licence, while Bristol-built Fighters would continue to use the Falcon.[9]

    the Arab engine turned out to be a dud, it was found to suffer from serious weaknesses in cylinder and crank-chamber design that led, among other faults, to chronic and severe vibration, while the cooling system also required repeated modification. The "Arab Bristol" was never to become a viable combination, in spite of prolonged development. A few Arab-engined Bristols were at the front late in the war but the British reconnaissance squadrons had to soldier on with the R.E.8 and F.K.8 until the end of hostilities.[10] The Type 16 was fitted with a 200 hp (150 kW) Hispano-Suiza engine. This worked better than the Arab but there was already a severe shortage of Hispano-Suizas for other types, such as the S.E.5a and the Sopwith Dolphin. The 300 hp (220 kW) version of the Hispano-Suiza, suggested for the Type 17, was not available in quantity before the end of the war.

    Other engines tried or suggested for the F.2B were the 200 hp (150 kW) RAF 4d, the 180 hp (130 kW) Wolseley Viper and the 230 hp (170 kW) Siddeley Puma.[11] Trials of the Puma engine were carried out in February 1918; it was found to confer marginally better performance than the Hispano-Suiza and Arab engines but was difficult to install and unreliable. In September 1918, trials of a high-compression model of the Puma were carried out but it was found to have no significant performance benefit and this avenue was not pursued.[12] The Type 22 was a proposed version adapted for a radial or rotary engine, either a 200 hp (150 kW) Salmson radial, a 300 hp (220 kW) ABC Dragonfly radial (Type 22A) or a 230 hp (170 kW) Bentley B.R.2 rotary (Type 22B). The type number was eventually used for the Bristol F.2C Badger, a new design.

    https://en.wikipedia.org/wiki/Bristol_F.2_Fighter

  21. #21

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    I think the problem with engines in the Middle East was sand that getting into everything. Therefore you needed some pretty good filters on your engines. I am wading my way through a book called "bombers over sand and snow" at the moment and it talks about the Halifax and Wellington and their engines. A war later and the same trouble! Makes me wonder about the Arab/Israeli wars and Desert Storm etc. Has there ever been a perfect engine for harsh sandy conditions?

  22. #22

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    Thanks, David, for that extra information.

  23. #23

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    Quote Originally Posted by Windy Jack View Post
    Thanks, David, for that extra information.
    It's Wikipedia, though, so take it with a large dose of salt (or sand! )
    I laugh in the face of danger - then I hide until it goes away!

  24. #24

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    Quote Originally Posted by Baxter View Post
    I think the problem with engines in the Middle East was sand that getting into everything. Therefore you needed some pretty good filters on your engines. I am wading my way through a book called "bombers over sand and snow" at the moment and it talks about the Halifax and Wellington and their engines. A war later and the same trouble! Makes me wonder about the Arab/Israeli wars and Desert Storm etc. Has there ever been a perfect engine for harsh sandy conditions?
    Nope! Sand was still causing issues in Desert Storm. The modern sand filters stopped the odd boulder (at least thats how it felt) but turbine blades do not deal well with high speed sand particles. Didnt do much for the paintjob either.

  25. #25

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    Quote Originally Posted by Sauerkraut View Post
    Nope! Sand was still causing issues in Desert Storm. The modern sand filters stopped the odd boulder (at least thats how it felt) but turbine blades do not deal well with high speed sand particles. Didnt do much for the paintjob either.
    And even the BATUS prairie dust was a killer.

  26. #26

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    Love the scenario and the AAR report.

  27. #27

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    What a great match you had there Doug. And quite a challenge! When you see the trench maps that came from aerial reconnaissance, its clear this was no easy task.

  28. #28

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    Last night we tried this scenario again, but with different planes.

    In the first game we used a Breguet BR 14 A2 for the reconnaissance aircraft. It was supported by a Breguet BR 14 B2, which is normally a bomber. We encountered two difficulties. Firstly, the B2 was slower than the A2, and therefore struggled to keep up to protect the reconnaissance plane. (The B2 has a K deck, while the A2 has H deck.) Secondly, in the first exchange of fire, the A2 received crew damage, which meant the observer was no longer able to take photographs! That was a very short game.

    In the second game, the opponents were the same two Roland C.IIs, but the reconnaissance plane was a Sopwith 1 1/2 Strutter escorted by a scout version 1 1/2 Strutter (meaning no rear gun). This game lasted a bit longer, but not too much. The reconnaissance plane drew smoke and fire in an early encounter with the Rolands, and then drew another smoke damage. Two smokes make a fire. Two fires make a "you're gone".

    So we had an early night rather than trying our luck for a third time.

  29. #29

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    We have an optional rule in OTT to cater for these missions where the observer is more crucial than normal.
    Wounded Observer:
    Option for obs/recon/bomb missions:
    a. You knock him down for the remainder of the turn he is hit in.
    b. He stays down the whole next turn.
    c. He returns to action at the beginning of the next turn with these penalties applied:
    ie 4 move gun jam, cannot fire after steep moves, Split S, Immelmann, (if not using rules that prevent that anyway)
    d. A second hit and observer is incapacitated for the rest of the game.

    Might help prolong a game.

    Sapiens qui vigilat... "He is wise who watches"

  30. #30

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    Rough night, Windy Jack. It does seem that the rules above for wounded observers, when the observers are mission-critical, might be the way to go.

  31. #31

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    I am really enjoying this entire thread. It has some great threads of thought to pull on for future ideas. Thanks!

    Those poor observers, artillery, bombers, etc. - they needed escorts. What i like the most are the particulars for the observer/gunner/bomber.


  32. #32

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    Quote Originally Posted by flash View Post
    We have an optional rule in OTT to cater for these missions where the observer is more crucial than normal.
    Thanks for this. I have added the information to my scenario page.

    We did comment about the luck involved with some of our outcomes. However, I think that luck reflected the reality too. In my further reading, sometimes a reconnaissance flight didn't meet any opposing aircraft, and at other times they had six planes swoop on them.
    A scenario with no opposing planes would be fairly uninteresting. A scenario of six onto one or two wouldn't last long!

  33. #33

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    Hope it helps the cause Doug, keeps the game alive for a while longer.

    Sapiens qui vigilat... "He is wise who watches"



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