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Thread: Official McDonnell Douglas F-4 Phantom Painting Thread

  1. #1

    Default Official McDonnell Douglas F-4 Phantom Painting Thread

    Hi all

    Here is my first try at F4 Phantom painting job.

    Enjoy (miniature AIM, handmade decals)

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    Cédric
    Last edited by Absurdbanipal; 02-13-2021 at 00:11. Reason: Title adjust

  2. #2

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    She's a beauty!

  3. #3

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    Wow. Just...wow! I guess it was not for the first time you applied decals, right?

  4. #4

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    Very well-done, Cedric! Rep on the way.

  5. #5

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    Outstanding work!

  6. #6

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    That is stunning... really well done.

    Never Knowingly Undergunned !!

  7. #7

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    Excellent work!
    Run for your life - there are stupid people everywhere!

  8. #8

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    Superb!
    I laugh in the face of danger - then I hide until it goes away!

  9. #9

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  11. #11

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    That is a work of art. Absolutely beautiful.

  12. #12

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    Excellent workmanship. First time I've seen one of those on the forum!

    Bet it flies off the table a lot

  13. #13

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    That's a beauty Cedric. Rep for you

  14. #14

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    Not sure what to do with this:

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    I'm thinking 'C' damage for the 20mm Vulcan cannon, but perhaps X2 or X3 at short range. Missiles haven't been worked out, but I would say that at this point in missile development, range would be a few rulers, and instantaneous (no missile counters on the table). Oh. And AIM-9 kill ratios in the late '60s and early '70s mean that only 17% of heat-seeker shots actually hit anything.

    No idea for damage and maneuver decks.
    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

  15. #15

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    AWESOME JOB! Rep incoming.

  16. #16

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    Actually, Mike, Navy and Marine Phantoms never had an internal gun like the Air Force F-4E. They could be fitted with a gun pod as an external store, but it wasn't very accurate and was rarely if ever used, so as long as you're working with USN/USMC F-4s (or Air Force F-4C and -D Phantoms), I'd go with no gun for your cards.
    Last edited by DarrylH; 02-10-2021 at 20:45.

  17. #17

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    The loadouts for F-4 are endless. What version, USAF, USN, USM, other countries, missions, time period (weapons available), etc...

    Found this for the above plane:

    The proper loadout for Showtime 100 on their MIG killing mission is as follows.

    One centerline 600 gallon tank

    Two AIM-7E Sparrow missiles on the aft missile wells. The forward missile wells were empty.

    Inboard pylons loaded with TER's and 6 MK-20 Mod 1 Rockeyes.

    Four AIM-9G Sidewinder missiles.

    Outboard wing stations empty. No tanks or pylons were carried.
    Source: Finescale.com: Correct Weapons Loadout of Showtime 100?
    (Posted by berny13 on Tuesday, July 31, 2007 4:49 PM)

    With the above missiles in 1972, both types were Visual Range Only, so we could say anything on a tabletop is a viable target. Planes would have an appropriate number of chits for the type of loadout at the start of a game. At tabletop ranges, I would still go with a shoot declaration in the shooting phase of a turn: "I'm firing a Sparrow" ('Fox One'); or "I'm firing a Sidewinder ('Fox Two')." Either declaration would require the declaring player to have an appropriate chit for the plane launching a missile. If the missile is a Sparrow (AIM-7E), it could be fired from any approach angle. If the missile is a Sidewinder (Navy AIM-9G), it should only be fired while 'Tailing'. Work out how you want to draw for hitting, but in 1972, hits were below 20%, and kills less than that.

    Cards won't have anything on them for damage inflicted or range, as it won't be applicable to guns, and the number and type of missiles are too variable.

    PS: No need for missile markers, as when declaring the shot, the missile will hit in the same phase. The speed of the missiles and the tabletop ranges means the missile will hit the target, or it misses and is gone. Well, that would depend on whether there was another plane just beyond the target, and in an appropriate flight envelope. If the initial target was missed, and the missile's path would take it into/over another plane's base beyond the initial target, that other plane would be subject to a hit-probability draw, and a damage draw, too. Sidewinders would lock onto another heat signature (the plane beyond the target is in a tailing position directly in front of the target plane), or if Sparrow was launched, within the flight path of the missile.

    PS: And now the plane has the weapons loadout:

    Click image for larger version. 

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    PS: I touched up the canopy trim paint, as well.
    Last edited by OldGuy59; 02-08-2021 at 23:29.
    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

  18. #18

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    Cedric that is really fine craftwork! It looks hyper-real!

  19. #19

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    Magnificent! I love the F-4 and that is brilliant work.

  20. #20

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    I usually prefer WW2 and WW1 birds but your work on this Phantom is astonishing.
    Rep rockets.

  21. #21

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    Thanks a lot for all your comments. I'm very pleased you had enjoyed my painting.
    I'll show it to my wife who is thinking I spend too much time in painting "little planes".
    Maybe she wont grumble so much for the next wave I have in mind.
    ;p

    Cedric
    Last edited by Absurdbanipal; 02-11-2021 at 05:24.

  22. #22

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    You can tell her my wife likes the way of hand-made-tiny-planes much more than jsut buying them On the other hand, I am far from such result as you showed us.

  23. #23

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    nice! now thats something you dont see every day.



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