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Thread: WoG Chess

  1. #1

    Default WoG Chess

    Preamble
    As new things are introduced to Wings of Glory, I sometimes get to thinking about chess. That is a game that has remained unchanged for a long, long time and yet people don’t seem to get tired of it or bored with it. And, I ask myself the question, “What is it about chess that makes it so?”
    I also see some similarities between chess and WoG. Both have playing pieces that manoeuvre around the playing area. Both have set manoeuvres for the playing pieces. Both are games of dealing with an ‘enemy’ or opponent, who is removed from the playing area when attacked.
    Of course, there are also differences. The playing area for chess is always the same 64 squares in two colours. In WoG the playing area can vary in size and graphics. In chess each playing piece has a limited number of manoeuvres – 2 for pawns, 4 for rooks, knights and bishops, and 8 for the queen and king. In WoG, the number of manoeuvres is greater, e.g. in the AAR to follow each plane has 18 manoeuvres (or 20 if altitude is used).

    SO, WHAT HAS ALL THIS GOT TO DO WITH AN AAR?

    Well, I inflicted on my fellow gamers the following for our WoG chess. For each planning phase they had to shuffle their manoeuvre decks, and deal the top four cards. From those four cards they could choose their three manoeuvres for that turn.
    They graciously indulged me. After half an hour’s play, I suggested we revert to normal WoG play, which we were all glad to do.

  2. #2

    Default

    AAR
    (Once again I only photographed engagement between aircraft. This probably does not give you a good idea of the impact of the selection from limited manoeuvres [see the Preamble]. As I took photographs on the night I failed to note where we changed from ‘chess’ to normal flying, so I can’t indicate that in the AAR.)

    SPAD VII and Albatros D.III were chosen for this experiment because they were the first planes to which I was introduced when I began WoW/WoG.

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    A series of draws allowed the SPAD to stay on the tail of the Albatros; …
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    … until only turns were dealt.
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    Then the Albatros could do some firing. That’s a better feeling than being constantly shot at!
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    The SPAD may be in an Albatros sandwich, but at least it could fire back.
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    And what’s worse than a sandwich? Colliding, of course!
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    The other SPAD joins in the action.
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    Firing and counter-firing, more firing, and more counter firing.
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    And another collision, and a close encounter.
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    A tussle for supremacy.
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Name:	<acronym title=AAR 210112 022 (1024x576).jpg  Views: 63  Size: 84.1 KB  ID: 296591" class="thumbnail" style="float:CONFIG" />Photos 17-22

    Sometimes getting too close for comfort.
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    Shots are fired, and a SPAD and an Albatros hit the dust.
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    So we decided to conclude the game, laying out the final damage to each aircraft.
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  3. #3

    Default

    Are you going to continue tweaking the "chess" rules, or do you feel it was pretty balanced?

  4. #4

    Default

    Another major difference with chess is that you don't have to draw damage cards - every hit is a Boom card ...

  5. #5

    Default

    Sounds a bit more like WoG poker to me
    Karl
    It is impossible for a man to begin to learn what he thinks he knows. -- Epictetus

  6. #6

    Default

    I think I was a Spad driver in that one and I must admit I did not care for the scenario much. I thought it was too hard to get an outcome when choosing 3 out of 4 cards but if it gets tweaked a bit more it might be viable. It was fun though. Thanks for posting.

  7. #7

    Default

    Quote Originally Posted by VonSquid View Post
    Are you going to continue tweaking the "chess" rules, or do you feel it was pretty balanced?
    No, I think we all thought that it was an experiment that was not worth pursuing further. (They were kind to indulge me! )

  8. #8

    Default

    Quote Originally Posted by Stumptonian View Post
    Another major difference with chess is that you don't have to draw damage cards - every hit is a Boom card ...
    You are right there.
    I did a sheet comparing and contrasting chess and WoG. Your point was one I made there. In chess the first 'hit' is the last one too.

  9. #9

    Default

    Quote Originally Posted by Windy Jack View Post
    No, I think we all thought that it was an experiment that was not worth pursuing further. (They were kind to indulge me! )
    Fair enough. It is certainly an interesting idea!

  10. #10

    Default

    Great stuff Doug!
    Fantastic you have folk there to bounce ideas off. A great point about AAR for "regular" chess is the notation, which allows replays and analysis, to find strengths and new opportunities. I guess there is a notation of sorts for Wings based on movement decks, do you think this be further developed to include relative positions (including altitude), firing and damage?
    In my mind a game could then be replayed to see where pilot skill(s) or the fortunes of the deck won the day! And I'm up to learn new tricks! Is there, for example, the Windy Jack Gambit or the Kyte Opening?

    Terry

  11. #11

    Default

    I don't think being a passenger sounds like much fun in a single seater Doug ! Good for you for giving it a go though.

    Sapiens qui vigilat... "He is wise who watches"

  12. #12

    Default

    Sorry, Dave, I don't understand your comment about being a passenger.



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