Preamble
As new things are introduced to Wings of Glory, I sometimes get to thinking about chess. That is a game that has remained unchanged for a long, long time and yet people don’t seem to get tired of it or bored with it. And, I ask myself the question, “What is it about chess that makes it so?”
I also see some similarities between chess and WoG. Both have playing pieces that manoeuvre around the playing area. Both have set manoeuvres for the playing pieces. Both are games of dealing with an ‘enemy’ or opponent, who is removed from the playing area when attacked.
Of course, there are also differences. The playing area for chess is always the same 64 squares in two colours. In WoG the playing area can vary in size and graphics. In chess each playing piece has a limited number of manoeuvres – 2 for pawns, 4 for rooks, knights and bishops, and 8 for the queen and king. In WoG, the number of manoeuvres is greater, e.g. in the AAR to follow each plane has 18 manoeuvres (or 20 if altitude is used).
SO, WHAT HAS ALL THIS GOT TO DO WITH AN AAR?
Well, I inflicted on my fellow gamers the following for our WoG chess. For each planning phase they had to shuffle their manoeuvre decks, and deal the top four cards. From those four cards they could choose their three manoeuvres for that turn.
They graciously indulged me. After half an hour’s play, I suggested we revert to normal WoG play, which we were all glad to do.
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