Schöne Scheisse...
Schöne Scheisse...
Voilą le soleil d'Austerlitz!
Manfred come back!
Round 9 moves sent.
Sorry, I've got to keep myself alive for the Kaiser...
Voilą le soleil d'Austerlitz!
Hmmm, that Sauerkraut looks to be beating on his Spandau....
Next turn looks like it could be interesting. Now if I can just figure out a way to make the three Camels fly into each other.
Hold my beer..
Sapiens qui vigilat "He is wise who watches"
That‘s a problem if you equip Yankee pilots with good scouts and double machine guns...
...and not a word about this Bulldog ace from Dorset.
Voilą le soleil d'Austerlitz!
Turn 9-1: Fire!
Camelbeagel stalls and sense a shadow as Sauerkraut makes a side slip to the right above him and starts to shoot on Teaticket from above. Teatickets plane burst in flames, while he returns fire.
Flash is repositioning...
...just as Marechallannes, who makes a dive.
Turn 9-2: Who hunts who?
Camelbeagel drifts left and is just out of Sauerkrauts firing range.
Flash and camelbeagel both look horrified behind, where their wingmans plane turns into a glowing fireball, while Sauerkraut is looking out for his next prey.
Seems the Baron knows, when its time to fly home. A lively pilot earns many medals - a dead one no more than one.
Turn9-3: Tastes like chicken.
Camelbeagel has finally left Sauerkraut far behind. Flash immels, to take revenge for Teaticket.
A sudden tasty smell of roast chicken decides Marechallannes to look back. He immediately makes an Immelmann, as he realises Teaticket is rushing in his back. Both are just out of firing rang.
Last edited by Karo7; 01-17-2021 at 11:50.
„Revenge for Graugans!“
Voilą le soleil d'Austerlitz!
Ah, that's what I get for thinking Sauerkraut has a gun jam! I wasn't expecting him shooting on 9-1.
I figured I could take one shot if Sven turned back. I hope I crashed near a pub.
Err... point of order gents .. Sven didn't dive on 9-1, he climbed. (At least that was the card played). He should be a Alt 4C1 after that. If he immels in the same turn that would take him to Alt 5 which is one above Peter so cannot shoot him at long range. Another issue is you cannot play a climb or dive in the same turn you play the Immel card....
Though the fire draw would likely kill Peter, it would be Andy's victory as he set him on fire.
Last edited by flash; 01-17-2021 at 10:07.
Sapiens qui vigilat "He is wise who watches"
Sorry, Sven wanted to dive, but I played the climb card instead, so Sven couldn't have hit Teaticket after his Immelmann.
I also thought, that it isn't allowed to play a climb/dive and a Immelmann in the same turn, but couldn't find the rule in a quick read of the rules. But the fire would have killed Teaticket on the begin of the next turn.
P15 of the rulebook.
An Immelmann turn may not be played in the same turn as a climb.
A Split-S cannot be played in the same turn as a dive.
There are '0's in the A deck so the fire is no guarantee to down me.
If Sven climbed and then did an Immelmann, it is an illegal move so the Immelmann should be replaced with a straight and an 'A' damage taken?
If he did dive and then Immelmann he and I would not trade shots and I may live for turn 10?
I will reposition Sven, send an updated photo and skip the next damage card.
Doesn't say you can't dive with an Immelmann turn only that you cannot climb in the same turn. Reverse for a Split-S.
Ok, so no dive + Split S and no climb + Immelmann = Sven's maneuvers (dive, straight, Immelmann) are legal. I will only correct the distance difference of the climb card, to the dive card, which has the following result: Teaticket and Marechallannes are not in firing range. I place the two last damage cards in the right order back to the damage deck. Both are alive and no one has jammed guns.
Here is the updated situation (I also updated the photos in 9-3):
It stays thrilling. Will the Entete win, or can the Central powers change the outcome to a draw game or even a win?
Maneuvers for the last turn, please!
Last edited by Karo7; 01-17-2021 at 11:45.
Pete, I told you to take the fire extinguisher!
So my guns are not jammed...?
I need to post new moves for turn ten after spotting the new situation.
Voilą le soleil d'Austerlitz!
Moves sent.
Voilą le soleil d'Austerlitz!
My guns are still working too. Thanks for the game Flo. REP-REP-REP- REP-REP-REP!
Thank you Peter! You were my inspiration for offering this game. I once read your game report and thought by myself, that this would be a good opportunity to play WoG with my friends. Most of us have families with little children and live in different towns, today. Meeting all together in real life is a hard task. Playing WoG via Messenger or PM is instead a good option to play a game without scheduling a fixed date or time.
Last edited by Karo7; 01-18-2021 at 08:43.
Turn 10-1: Camel well done.
Teaticket has become a victim to the flames.
Sauerkraut and flash make a fly-by and suspiciously examine each other.
Camelbeagel is heading for Marechallannes.
Turn 10-2: End of the roter Kampfflieger
Sauerkraut makes an Immelmann, but flash is already out of range.
Camelbeagel and Marechallannes are heading at each other with guns blazing!
The Baron is no more.
Turn 10-3: Dusk - time to head home.
The survivors:
RFC (4 - 1 = 3 points)
camelbeagel:
flash:
Luftstreitkräfte (2 - 2 = 0 points)
Sauerkraut:
Final result: Entente wins with 3 points.
Thank you all for your participation! It was a pleasure to watch the high level of flying and reviewing the decisions made. I will offer a second game, after flash’s game “Over Flanders”.
Last edited by Karo7; 01-18-2021 at 11:30.
Baron down.
Well done RFC!
Thx for this interesting game, Florian.
Voilą le soleil d'Austerlitz!
Thanks Florian, great game & well managed. Not all your images have shown - they may have timed out before you posted.
Have to say I was bloody lucky ! I thought they were firing blanks A lot of fun, thanks for organising this, and thanks to all the pilots, well done all.
I might have got to Sven if Dan hadn't beaten me to it, I thought he was going to turn hard right into Andy. Now onto his game (not mine) Over Flanders.
Sapiens qui vigilat "He is wise who watches"
Thanks for the game! Very well narrated. Keep me wanting fore more!
Great game. Thanks all and especially Florian for organising the whole thing. I hope that my game goes half as well.
Bravo. @Karo7 thank you. The commentary was especially appreciated.
Thank you all for your nice words! They keep me motivated to offer further games!
To settle things in my own mind I put the query about the climb/dive to Andrea & he checked out the thread.
Here is his response; I highlighted the most relevant part:
That will be in the FAQ Rules sticky in due course.I did some archive research. Actually there has been a misprint in the very first edition of the Wings of Glory WWI Rules & Accessories pack. It's not a problem of the German version, but of the first print run. It was then fixed with later reprints from 2014 onward.
Actually, there was a sentence missing at page 15. In the chapter Immelmann Turn, at the end of the chapter there should have been: “The Immelmann turn cannot be executed in the same turn as a climb.” This is why some players read it and others not - not because of a lacking in translation, but of an early or later edition.
So you are correct. Climbing in the same turn of an Immelmann turn and diving in the same turn of a Split-S is forbidden. While diving in the same turn of an Immelmann turn and climbing in the same turn of a Split-S is allowed.
The reason is that climb rates and dive capabilities are the maximum allowed. I wanted to avoid that somebody would climb or dive more than just allowed by climb, dive, steep dive cards, adding to them the Immelmann/Split-S. It would be awkward to see a plane zig-zagging in the sky to climb or dive more than with the steepest climbs or dive allowed. Of course, there is no issue from this point of view if a plane dives in the same turn of an Immelmann or climbs in the same turn of a Split-S.
Thanks for everything and all the best, Andrea
Sapiens qui vigilat "He is wise who watches"
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