When it comes to bombing the rules leave it entirely to the scenario how a hit translates to damage points.
I wonder if there is any official unoffical list that defines bombing stats and/or a bombing point system. This would be very helpful as a starting point for scenarios.
It would also make it more interesting to own and play with different bomber types and allow for tactical decisions like: better to attack with 1 Ju88 or 3 Br20?
I mean something in the like of
Bomber X
- typical bombing load: 4000 kg
- typical accuracy: high
--> damage points full/partial hit: 10/5
Bomber Y
- typical bombing load: 2000 kg
- typical accuracy: medium
--> damage points full/partial hit: 4/2
I'm also thinking of some sort of bombing damage chits to be used in the spirit of the standard damage chits.
Has this kind of work been done before?
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