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Thread: General Questions - Balance, Scenarios, Release List

  1. #1

    Default General Questions - Balance, Scenarios, Release List

    Hello all, I wanted to combine some of my questions into one thread and get your thoughts.

    Balance of Games
    - How have you seen/how do you balance your WGS games? I've read some people use a point system per plane/type; the rule book for Battle of Britain Starter Set recommends matching firepower; the era of plane i.e. Maneuver deck size (early war vs late war planes). This all makes sense until you start doing bombing missions. How does one level the playing field when bombers get involved? Those things have lots of guns. This is the balance between real life and having a fun, equal game.

    Scenarios
    - How many planes can a person easily manage in your experience? The BoB rulebook seems to recommend 2 if I remember correctly, but I've seen others say 2-4. Seems to me the more planes in the air the better the game, but I don't have the Sortie experience yet.

    - Are there any solo scenarios you recommend in the Files section? I started diving into a few, but some of the terminology didn't make sense to me. I'd love to see your favorite ones (hopefully basic for a beginner).

    - Are there any 3 player scenarios that you have played or recommend? I have two friends I have scheduled to play when the world returns to some sort of normal, and we usually never have a fourth to play. Not sure if there are goofy types of games like "King of the Hill" or "Free for All". I know this game is a free range, play as you see fit.

    Release List
    - Does someone have a release list of all Wings of War and Wings of Glory planes? I was looking in the Files Section and may have missed it - I saw one for WGF but it was a few years behind. I started making a spread sheet of Nationality, Plane Name, Version, Code (i.e. Great Britain, Spitfire Mk.IX, Beurling, WGS106A) but wanted to add the Release Date as a column. I have attached my current spread sheet here for review if no one has one.

    WGS_PlaneList.xlsx

    Thanks for sharing, I look forward to reading your responses.

  2. #2

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    Release List: See my signature, though it needs update. Doesn't have release dates though.
    Historical Consultant/Researcher, Wings and Sails lines - Unless stated otherwise, all comments are personal opinion only and NOT official Ares policy.
    Wings Checklists: WWI (down Navarre Nieuport, Ares Drachens) | WWII (complete)

  3. #3

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    Dan-Sam created a comprehensive list - it's a 'sticky' near the top of the WGS forum:

    Overview of Released Minis

  4. #4

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    If you visit the Ares Games website, you can download the official point values table, which may give you a guide regarding balanced games. However, in reality, warfare sides are rarely 'fair'. Think of the Battle of Britain, where say twelve Hurricanes faced forty German bombers.

    http://www.aresgames.eu/category/dow...of-glory-games

    If you look at the After Action Reports section of the Aerodrome website, you may find some ideas for your own scenarios.

    As for three player scenarios, try one player flies two fighters (or one big bomber like a B-17) against two opponents with one fighter each, one player flies a bomber with two escorts against two opponents with two fighters each, one player flies four fighters (this can be a strain and you may become confused) against two opponents with two fighters each.

    If you are seeking a release list because you are going to try to collect every single model issued, I would suggest that you think very carefully. Some of the early models are more or less 'collectors items' and are offered for sale at large prices on websites like eBay and you will need a great deal of storage space.

  5. #5

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    Well I get confused easily enough just playing 1 plane but 2 should be manageable. You can use the solo app for your 4th man or try to balance thing with Ace and ability cards if you want to play 1 planre each. If you fly 2 planes you have an advantage in the game as you can coordinate both. Have fun though above all else.

  6. #6

    Lightbulb

    Quote Originally Posted by Stumptonian View Post
    Dan-Sam created a comprehensive list - it's a 'sticky' near the top of the WGS forum:

    Overview of Released Minis
    Your kind, Peter, you advertise my work
    Well, the sticky one is not actual anymore (I run out of reserve posts). The actual is this one.
    I will ask about stickying it after all things connected to Matt will be finished (don't want to overwork our admins now).

  7. #7

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    Do you mean release date of the miniature or of the plane during WW2 ?

    Release date of the plane
    Here is this WW2 timeline chart
    http://merlindex.free.fr/spip/IMG/pd...e_avions_F.pdf

    Click image for larger version. 

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    Release date + product code of WOW and WOG miniatures
    Check on my WOG presentation page : http://wingsofwar.1fr1.net/t1348-pre...essoires#21281
    Product code appears beneath every miniature picture
    Serie Release date of every serie appears near the serie tittle

    Click image for larger version. 

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  8. #8

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    Balance of Games- I don't!

    War was/is NEVER equal, plus ALL "points" systems are always wrong (I have never yet, in over 40 years, found a game in which the "points" have remained unchanged into a later edition, meaning they were wrong all the time they were in use!)

    Play whatever scenario you want to, (and your opponents agree to) and do your best to shoot the enemy down without being shot down yourself.


    How many planes per player? - depends on the type.
    I have never flown more than two fighters simultaneously (any more and I get confused), but I have flown a "box" of 6 Heinkel He-111 bombers, with all using just a single deck until damage forces one out of the formation, when I then ran it separately.
    I laugh in the face of danger - then I hide until it goes away!

  9. #9

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    Quote Originally Posted by Flying Helmut View Post
    Balance of Games- I don't!

    War was/is NEVER equal, plus ALL "points" systems are always wrong (I have never yet, in over 40 years, found a game in which the "points" have remained unchanged into a later edition, meaning they were wrong all the time they were in use!)
    I found the points system useful for a few weeks when I first started the game and really had little idea what I was doing. Just to make sure I wasn't being stupid in my matchups. But I completely agree... war is never fair. There are several great charts posted on what was flying during what times in WWI... that is a much better method of matching up aircraft for battle. Even then, as Tim says... fly what you want and use any advantage you can to emerge a survivor!

  10. #10

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    Thanks for the replies and the information. I understand the struggle between balance of a game and war, but no one wants to play if they are getting obliterated all the time. I will try some of these ideas out and see how it goes. Trial and error seems to be the best method.

    Does anyone recommend any solo scenarios that they have enjoyed?

  11. #11

    Lightbulb

    Some players like my mission Dieppe Raid (a Beaufighter Mission). That uses Beuafighters and Me.110 for ground attacks (so no butchers in the air), but the part of fun is also AA guns (their rules seem difficult, but they aren't).
    Some others played by me in attached AAR.xlsx.
    Attached Files

  12. #12

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    Never play balanced missions. Only balance would be 2 on 2 etc, then you have the different aircraft capabilities. You fly with what your given. More fun that way,

    Neil
    See you on the Dark Side......

  13. #13

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    The point values are a good guideline, but if you want to compare combat results, I suggest to play a game or scenario two times with changing sides. But the damage deck is still a significant random factor.

  14. #14

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    Quote Originally Posted by Dan-Sam View Post
    Some players like my mission Dieppe Raid (a Beaufighter Mission). That uses Beuafighters and Me.110 for ground attacks (so no butchers in the air), but the part of fun is also AA guns (their rules seem difficult, but they aren't).
    Some others played by me in attached AAR.xlsx.
    Thank you, this is exactly what I was looking for.

  15. #15

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    Quote Originally Posted by Skafloc View Post
    Never play balanced missions. Only balance would be 2 on 2 etc, then you have the different aircraft capabilities. You fly with what your given. More fun that way,

    Neil
    My thoughts and attitude exactly. Although I truly appreciate Daniel's and others' works, I have never I and will never organize WoG games according to the "points". Points are fine with, Star Wars or WH40K, not in historical clashes.IMHO.
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."



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